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Nice job already, you have any items you need to build what you want, you have energy, and you run faster !
Now that Tier 4 is cleared, it's time for Phase 2 on the Space Elevator.
But before going on this, let's optimize a bit our base shall we ?
First: Be sure you extract the good amount of ressources on all your production lines, you now have Miner MK2, and maybe some slugs.
Second: You should unlock in the M.A.M the AI limiters item to craft Smart Splitters, which we can build to use the Awesome Sink more wisely, giving us more tickets for the awesome shop, and a better view of our energy power (what ?).
Let's use smart splitters.
Smart splitters do have 2 main jobs:
When mixing different items in a single conveyer belt, you can split precise items by managing the smart splitter.
And you also have a function called "Overflow" which is almost the same as classic splitters, but here the way will only be used if all others are not available, instead of letting items pass by and wait for the machine to be full.
Let me explain:
You are creating 50 Iron plate / minute and saving them in a container.
When the container is full, the production line stops.
But you can use a smart splitter, precisely just before the container, and set one of the way to overflow, into an Awesome sink.
That way, you are sinking any new items.
If you would put a standard splitter, you would only save half the ressources, and sink the other half.
Here with a smart splitter, you save ressources until your container(s) is/are full, and THEN you sink.
So, you should be placing a smart splitter on every production line, just before the container(s) at the end. That way you are sinking any items when your containers are full, giving you more tickets for the awesome shop !
I know what you think now: what's the point about energy power and smart splitters ?
Well, when you look at your energy power level, there are different lines.
Orange is your actually consumption
Grey/Black is your energy (should be almost the same without Biomass)
Blue is maximum consumption if all machines work at the same time
And a lot of players do only look at the orange and grey. They think "oh orange is below grey, so I'm good". No you are not. Blue line may scare you.
When your production lines are sleeping because the containers are full, the orange line decreases. At a moment, you will have many productions lines sleeping, putting your orange line very low.
But what happen if you need some items, and you just take 1 stack of Iron plates, 1 stack of concrete, 1 stack of cable, and 1 stack of quickwire at the same time ? The production lines awake and the orange line may increase by hundreds in a second, leading you to a crash.
So, by using smart splitters everywhere, your production lines will never ever sleep, and you will have real view of your energy power, anytime. The idea is to have the orange line reaching the blue line. Any non-optimized production may create gaps between orange and blue tho, but you got the idea.
(You may also use Power Storage for a temporary help. But remember Power Storage are just giving you some time to fix the real problem: the lack of energy)
When you have optimize your production lines, let's go back to the serious work.
As I said all along, items you are producing until now should be for you and only for you. Don't put conveyers to create other items with it.
So here is the first time you will create another production of those items, in order to craft advanced recipes, and the complexe recipe of the Phase 2 requirements.
You have unlocked new items, and we need to create production lines for them.
Motors and Encased Industrial Beams.
Also you may consider looking now at the Phase 2 items.
Smart Plating, Automated wiring, and Versatile Framework.
There are similarities between some of these items, so we may create a factory for all of these at the same time.
Yes it will be bigger than usual, but that's the way the game works.
Also if you create a different production line for every item single, you will waste a lot of ressources nodes.
So, where to start ? Since this is very long, I will not write every step of the production line. At this point I am sure you have the basics now and can find it alone !
Therefore, I can give you some hints about the amount of items you should create:
(Also, if at this point you have some alternative recipe from hardwares, you are blessed)
10 Motors / minute (personal use)
6 Encased industrial beams /minute (personal use)
5 Smart Splitting / minute
15 Automated wire / minute
10 Versatile Framework / minute
You may also need some more energy power, always pay attention.
Hint: After completing Phase 2 demand, you should keep producing the Phase items and save them infinitely (don't sink). You need them to craft the next items for the Phase 3.
While producing all the items required to finish the Phase 2, go explore deep again. Look for slugs, hardwares, and unlock new stuff in M.A.M tree.
About hardware, tip: put a marker on the map when you acheive to get one, it helps when going back on same places. You can erase the name of the marker, so it doesn't bother you when moving your cursor over the map.
At this point, when creating new production lines, you may manage a personnal use + save some items for future crafts. So I'll give you raw numbers you may save, using some stacks when you need, and then connecting a part of it into another craft later.
Also I may give you some numbers I feel comfortable with, but you may optimize yourself when you reach certain checkpoints.
Congratulations, you unlocked Tier 5 and Tier 6 !
You should have all items needed to clear Tier 5-1 instantly, and unlocking a new ressource, oil.
And this is the next step, go scan for oil and find a spot anywhere
With oil you can craft Plastic and Rubber, new items.
Oil may be more far than coal from your base, also they will be needed for a lot of recipe (plastic will be mandatory very soon, and rubber for late game). So you should craft and save a lot (minimum 3 big container), right now.
When you need some for your personnal use, just go fetch some stacks. You will not need a lot for yourself.
Here are my advices again:
200 plastic / minute
200 rubber / minute
This requires 600 oil / minute.
You also have a new mecanic to manage, some crafts using fluids now also reject fluids.
You can't let those rejected fuel in your machines, or else it will stack and when the limit is reached the production line stops. It needs to be evacuated. Also, fluids cannot be sink, because you cannot connect a pipeline to the awesome sink.
Luckily the fluid rejected, here Heavy oil residue, can be transformed into Petroleum coke.
If you have water nearby I recommand using those as fuel for more coal generators, giving extra energy power if you have water nearby. Else you may sink them.
You can now clear Tier 5 entirely. Craft the Heavy Modular Frame manually for now. And for the Fabric items, you may find Mycelia by collecting mushrooms on ground in some biomes and caves, or by cutting some trees (especially the hugh mushrooms of course).
Leading you to Tier 6.
Before finishing Tier 6-1, giving you the new energy technology with oil (which will increadibly help), I recommand you to create the production of Heavy Modular Frame.
It's a big thing again, like the factory for Motors and other stuff, so you may think a bit before start.
Advice:
4+ Heavy modular frame / minute (personnal use)
Those items will become very common to craft buildings. And later in the game, you may need them also to craft some advanced items. But since this factory is a bit complexe, you may either only craft 4 for your personnal use, or 6 right now and save some already for later instead of having to create this factory a second time.
The time you took to create this factory, you should have enough items to craft ~200 computer manually in order to clear Tier 6-1. You can also use a raw Manufacturer temporary and put the items inside manually to craft the computers.
And when you have 200 computers, you may also have 100+ Heavy modular frame already, letting you finishig Tier 6-1 !
Oil energy is now available ! Coal was fine until now, but you need to update your technology.
And that's not just about energy here, you also unlocked new items, like circuit board, computers, AI limiter, and high-speed connectors (if not, do it with M.A.M tree) which we need to automize with a production line.
Since all those items need oil / copper / caterium / (iron), it's convinient to make a factory with all of them at once.
Also, if by any chance you have some alternative recipe, like Circuit board and Computers, you may save a lot of efforts.
So have a seat and look for another oil spot. Having water this time is a must, because we will use another recipe than the previous one to craft the plastic and rubber:
60 oil / minute to craft 30 Resine and 40 Fuel
Here on this new factory, you want:
7.5 Computer / minute
11.25 High speed connector / minute
10 AI limiter / minute
20 Circuit board / minute
20 Packaged fuel / minute
Computer, like Heavy modular frame, will become mandatory items for many buildings, and also for late game crafts. So try not to sink those, and save them infinitly.
And to craft the items, you need plastic and rubber as intermediate items, here crafted with resine.
I'll be honest, if you don't have alternative recipe at this point, you better search some hardwares and prey for Circuit board or Computer. Because to craft my requirement, you will need thousands of oil.
You could even increase Computer production to 10 then.
Let's finally talk about fuel energy. Every Fuel generator mainly requires 12 Fuel to work, giving 150 MWh.
You may easily build 40 Generators using my way, giving 6.000 MWh.
If you need more energy power very fast, you can create another factory using the same basics:
60 oil makes 40 fuel
Sink every resine
Build Fuel generators
For example: 600 oil makes 400 fuel, means 34 generators.
33 of those generators will work at 100% production rate, and you may reduce the 34th one to 33.3333% production rate (remember my tip with production rates and energy management)
Well well well, it seems you are done with Tier 5 and Tier 6 entirely now.
Don't forget to craft the JetPack and you will love to explore for now on. Take some Packaged fuel with you.
Phase 3 is on the way.
If you continued crafting the previous Phase items, you may have a bunch of ressources already ready.
- Versatile Framework should be okay, if you made the 10 / minutes and played 4 hours it's done.
- Modular Engine should be easy work too. If you made the 5 Smart plating / minute, you may just connect/transport your rubber and either make just a new Motor production line, or move 1000 Motors manually from your personnal use if you feel a bit lazy.
- Adaptative control unit is the toughest item here, but if you followed my advice, you have everything you need, just connect everything (or move items manually if you want, such as the Heavy modular frame or Computers)
Also remember again to keep crafting the Phase items endlessly, for Phase 4. If you moved items manualy, you will eventualy have to build a real production line.
Last thing for this part, let me introduce you the trains.
By far my favourite way to move ressources from a spot to another, I made hundreds of trains all over my games.
Like trucks/tractors, trains are not mandatory, you can still build conveyer belts like spaghetties everywhere.
But if you have some subtlety, you may prefer experience more things and create those major imrovement of transport.
Trains require a train station, platforms, a locomotive, and freight cars.
They hide a lot of secrets, there are many ways to use them:
Since the buildings are wide and tall, you may need to craft fundations (no need to stay on ground tho, put some fundatons in the air a little)
5x2 fundations is required for every building.
Start building a train station and 1 platform, in a far location, let's say where you craft your quartz for example.
Then craft another train station + 1 platform at your base.
Now build rails all over the way, connecting the two locations together.
Finally, make a locomotive and 1 car.
The whole thing is "one block" and it requires energy power to work, so connect one pole to a the station (also, the other station may give energy at its location when connected to a pole, it's very convinient).
You can interact with the platform and set if they "load" or "unload" ressources, so make your set up.
Tip: In order to connect your stations there are many ways.
- You can make a big loop, which is what people do the first time.
- You can make 1 single line rail (no loop, so half ressource cost), and make a tiny loop just around your station, so your locomotive can go back on the same rail.
- Or, you can add a second locomotive, one facing on one side, the other on the other side, the cars in the middle. That way, the train will use again a single line rail, and each locomotive will awake/sleep when it's their turn to drive.
Now enter in the locomotive, and open the locomotive menu. Edit the travel, add the station in the order you want, register, start auto-travel, and it's done !
(I love trains)
You can also have different trains using the same line rail (or part of a line rail, by connecting two different line rails), but you need to learn how to manage them, in order to have only 1 train on a rail at the same time (or else... ?!). There is a special building for this, the Signals. Put them where the line rails connect, and make your tests to understand how it works.
You can go inside the locomotive to travel faster yourself from a spot to another, or you can ride the train, then run - crouch - jump - JetPack to move even faster
Last thing, negative thing: since the train takes some time to load and unload, the converyer belts stop when it occurs. You may then have some small issues next to the platforms. So what you can do is to have a container next to each platform, so when the train loads/unloads, the conveyers stock the items in the container instead of blocking the conveyer. Also, if your goal is to move ressource at a precise rate, like crafting 120/minute and need to move 120/minute, since the train makes a pause when loading/unloading, you may have issues (like with trucks and coal): you can fix this using a better conveyer belt, so the time lost while the train stops is gained when ressources move faster before and after.
Congratulations again on finishing Phase 3.
(part 2)
First of all, never look at top right of the screen, you may have heart attacks.
Previous Phase requirements were "okay" because you already saw some of them, there was always one you already crafted, so you may felt good about it.
But here, you know 0 of those 4 things, and you need thousands of them, which is frightening.
When it comes to clear Tier 7-1, you unlock one of the last ressources, Bauxite, giving you Aluminium.
Stop napping and go create your Aluminium factory right now !
You need a spot with Bauxite of course (2 normal nodes or 1 pure node would be great), Water, Coal, Quartz, and Copper.
(If you have the alternative recipe for Aluminium ingots with no Silica (quartz), you may prefer use it to save some efforts)
Advice for this factory:
120 Aluminium Plate (for furture crafts. Just take some stacks when needed)
rest Aluminium cases. You will need a lot of those for furture crafts, save endlessly.
Also prepare 60 copper sheets for later (with Aluminium plate)
Tip here: again you will have fluids rejected, here Water. You may create a loop with water needed and water rejected, by calculating the exact water amount you need. Calculate accordingly, you need some Water extractors at first, and then to remove some (or modify production rate manually).
You may also experience an issue where the production line always overflow because of water, even when having the perfect numbers (even after realizing you forgot to use the pipelines MK2 instead of MK1). There is a bug right now with this, and to prevent experiencing that, you can just add in your pipelines full of water, a big container 2400L, it will absorb the buggy overflow of water.
Talking about Aluminium cases, let's make a Radio control Unit production line.
Yes now we go ahead, no time to waste.
But oh well, you need computers for this. So let's first create a new production line of computers using oil, crafting like 2.5 Computers / minute. And if you searched the Turbo items in the M.A.M, you may try craft Black Powder and Smokeless powder to craft Turbo fuel in the meantime.
Turbo fuel is the best fuel, it has a bit less capacity than Packaged fuel, but you will fly way higher. Try Turbo ammo too, very efficent against new big hogs.
You can also add some Fuel generators if you have some free fuel left.
Now that you have the computers are done, you also need Crystal oscillators, so you better create a production line, using Iron, Copper, and Quartz.
3 Crystal Oscillator / minutes is a decent number
Once you have those, transport Computers and Quartz Oscillators to the Aluminium cases spot, and craft the Radio control unit ! Depending on your previous work, you may craft 3~5 items per minute.
Excellent, Tier 7 is now finished !
And so my guide, because the Tier 8 is just a harder thing than last Tiers. Use all your knowledge to continue.
Advice for production lines:
3.75 Supercalculator / minute
2 Fused modular frame per minute
7 Cooling system / minute
1 Turbo motor / minute (using 4 of the Cooling system)
20 Battery / minute
4 Electronic magnetic rod / minute
You eventually unlock the last buildings.
Ressource Well Pressurizer, with its own extractors (you can only build those by connecting the Pressurizer to energy). This will give you huge amount of fluids on nodes. So you may build a new production line for Fuel energy power (with resine recipe, and sink resine)
And Particle Accelerator, which consum energy differently. Interact with it and watch carefully energy cost (also remember using slugs increase the energy cost ridiculously, especially here)
Last thing, remember the splitter 5 ways, it will be very usefull. Because 600 ores for 600 ingots now means 20 Smelters, so 4 times 5 splits.
If you followed my requirements, you may craft the Phase 4 items like this:
~4 Assembly Director System / minute
~4 Magnetic Field Generator
~1 Thermal Propulsion Rocket
~1 Nuclear Pasta
Start building the production line of the Assembly Director System, it's the toughest one.
Then Thermal Propulsion Rockets, a bit less tough
Then Nuclear Pasta, easy to build but long time to craft the 1000 items
Finally the Magnetic Field Generator, very easy craft here.
You don't need to experience building Nuclear factory to end Phase 4, but don't hesitate to take a look at it !
15.000 MWh ~ 20.000 MWh are way enough to beat the Phase 4.
Nuclear factory, depending on your wishes, may be bigger than the entire Phase 4 factories. Not because it needs a lot of ressources in terms of quantity, but because of the diversity: you need every ressources to build Nuclear energy. And if like me you want to enjoy building 30 Nuclear Plants for example, giving 112.500 MWh just for fun, you will need all different ressources AND huge amount.
So keep that for later.
Also take a look at crazy screenshots of other players buidling Nuclear plants ! 30 is very low compared to what other people did.
After hours of patience, you will eventually beat the Phase 4 !
This is all about being rigorous. There are enough ressources all over the map (especially by using slugs), you can take your time to build / craft everything step by step.
And eventually, you can only finish the game.
Thanks for reading.
I hope this thread helped a bit. I know it's long but I don't know I've just play some hours recently so I am very happy to talk about the game.
Enjoy playing, enjoy FICSIT, enjoy Cofee.
(part 3, last)
I don't really know where to post a guide, not used to that. I just wanted to talk about the game somewhere
Edit: I never saw there is a "Guide" tab on steam games ... I guess we learn everyday. I'll create a guide there then. Thanks