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You should instead be trying to produce and consume all of the resources being generated since resources never run out. Feed any surplus into the AWESOME sink rather than trying to rebalance belts.
Process ore into ingots locally, not move it long distances. In some cases (ie Caterium), this reduces the resource transport needs significantly. High volume items like screws and wire should be made where they will be used. Transport things like modular frames, reinforced iron plates, and higher level products instead.
But better to just have each belt filled and feed as many smelters/whatever as it can carry, and if you want then collect the overflow for another hub - or the sink.
I did that. But both the input of ore and the output of ingots in each of the freightmodules in both trainstations is imbalanced.
Let's say line 1&2 (freightmodule A) are 90% saturated. So whatever factories are connected down the line use 90% of ingots that could be produced in the smelter. The remaining 10% remain unused, because it's not enough to hook up another factory on that line. There is however still some room left in Freightmodule C that could use those 10%. A system of balanced belts would autocorrect that.
This of course is only a problem until I get 7800 ore/min to that trainstation. Once every freightmodule is oversaturated with ore all the belts are automatically balanced. Thats quite a bit of ore though :)
No matter how much throughput the vehicle delivers, it will always balances out to the belts bringing items in. So belt in = belt out.
Divide the incoming belt by 30 and you know how much smelters you need on that line
Assuming you load either 2 pure nodes, 2 normal nodes or 4 impure nodes in a frreight car you load either 1200 or 1560 items.
this is 2*20 or 2*26 smelters.
But when you are transporting the ores i would rather use modules of 12 refineries
(exactly 780 out) with an overflow system.