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I got around 60 tickets just from feeding in about 17-27 DNA Capsules into the SINK.
I didn't realize that the counter for the DNA capsules goes up WAAAYYYY slower than the item counter does.
Still, good to know Uranium is another "very early" option, just like those Alien DNA capsules.
Update:
THIS forrest? https://gyazo.com/4abd6e108c6f16d39c92302da94d18fd
https://gyazo.com/1683da80a444d80cc21aab1a6a826b4b
It's at -75,893 x 51,637 if that helps any.
For the most flexibale building things in the awesome shop like wall outlets, conveyor wall/ ceiling mount and conveyor floor hole you can sink alien dna and some crash site loot.
From there on you can make your way to coal power, mk2 miners, mk 3 belts and setup different factories on various locations.
But Uranium pays much more. You can not just look at the 35 - explained in full depth above (did you read it?) It is 35 multiplicated with maximum belt speed, which you don't reach with Quartz- or Caterium-products.
The main reason why I have chosen (and will always chose) the Uranium is that I want to have only ONE awesome sink in early game. It needs a lot of power and you said early game = biomass burner.
Even with enough power: 1x Uranium (plus Alien DNA) just delivers me more coupons than I ever need.
Roger and out.
Uranium nodes are found alone, while quartz nodes usually come in pairs or even triplets. So you can get not one, but two belts of raw quartz from the same location. Quartz nodes also have a higher purity than uranium, although this largely doesn't matter since a Mk1 miner can fill a Mk2 belt from a normal node when overclocked.
Producing silica from quartz increases the volume. Three raw quartz makes five silica. While silica's 20 points per item is lower than uranium ore's 35, it's actually 33.3 per raw quartz. That's pretty close. And combined with the above one quartz location gives almost double the points compared to one uranium location.
This is a valid point, but please don't act like it makes uranium a universally best solution. It's simply different priorities regarding how early you want the coupons and how much power you're willing to put into getting them.
I didn't even bother setting up automated sinking until towards the end of phase 3. During phase 1, when power matters, I don't need anything from the shop because that factory is going to be torn down anyway so how it looks is not important. When I get to phase 2 and get plentiful coal power to start building my real factory I have enough production of various items that going out to a uranium node for coupons is not worth it; I can simply toss in a few stacks of modular frames or whatever when I need coupons. And the DNA capsules of course.
The Uranium Ore solution has the best power-performance-ratio that is possible.
Happy Pioneering, roger and out