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Also keep in mind that you can have something like Version 0.10. Version numbers aren't decimals.
What else do you think the game is missing? Feels to me it's just the Sam ore and stuff like that's story related.
You might want to ask Cofee Stain that.
One, the space elevator UI, as I've been staring at it for years now, says "Unavailable in Early Access".
Two, The latest round of technology has us producing doodads that serve no purpose, and that's not even getting into any WIP stuff.
So it's almost like they have more planned.
So what I think the game is missing is whatever it is they have planned to create a completed 1.0 game.
So, we could have final release with next update or we could have many other updates... Like update 11, 12 and so on... And only after final 1.0 release... It's just up to them and they are tight lip on what's coming.
IMHO, there are part of the game that are developed and shown... Like world, game play, engine etc... So that they can test them...
Other parts aren't that critical for prior global test. And are also part of story or real final game.
I suspect that updates will cover less and less new things as more and more are kept secret for final release... And last updates will be more.aboit refinements than new content.
And surely will be huge
There's at least one more before full release IMO.
Do you realize how ridiculously large planets are? Gravity in the game is slightly larger than Earth's, so we can assume the planet is of comparable size. That gives it an area of about 500 million square kilometres. The game's playable area is about 50 square kilometres, meaning that the entire planet would be ten million times as large. It would require an entirely different approach to creating the terrain, since handcrafting such a large area is not feasible. It would need to be procedurally generated, and that usually gives a much less interesting result.
The fastest vehicle in the game which doesn't require pre-built infrastructure is the explorer, traveling at 90 km/h. To circumnavigate the planet at that speed would take 450 hours, or about two and a half weeks of continuous driving. Even with hypertube cannons travel times would be very long. It's not feasible to travel over a very large area, so factories would only use a tiny fraction of the planet. The planet's curvature over a distance of 100 kilometres (20x the size of the existing game world) produces a parallax error of less than 0.1%, so for all practical purposes the surface might as well be flat.
If someone did build a factory utilizing a significant fraction of the planet, the next problem is computer resources. Even in the existing game world it's possible to build factories which cause performance to degrade and saving to take a long time. Building a factory even 100 times as large would be simply infeasible.
No Man's Sky has artificially small planets. I looked up numbers from the wiki and did some math to determine that planets in that game range from 8 km to 67 km in diameter. But the entire point of that game is to explore planets, so it makes sense that planets are of an explorable size. Satisfactory, on the other hand, is a factory building game, so it doesn't need planet-scale features.
Perhaps check out Dyson Sphere Program, which is a factory game specifically designed to be played in astronomical scale.
That would be awesome!