Satisfactory

Satisfactory

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IEATDIRT Nov 24, 2023 @ 3:30pm
How do i escape the spaghetti?
In my save, i'm completely constrained by terrain, placing foundations is too tedious, even with zoop mode, it seems easier to just embrace spaghetti instead of trying to build something organized, but spaghetti sucks
In factorio, terrain is only an issue until blue science, when you get cliff explosives, but here, anything more complicated than screws becomes a spaghetti nightmare unless you build foundations for a straight hour.
Am i doing something wrong?
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Showing 1-15 of 19 comments
Coccygis Nov 24, 2023 @ 3:45pm 
yOU DO KNOW YOU CAN BUILD VAST AREAS (Damn caps) of factory floor. Smooth and easy? I tend to use one deck for cenveyor belts and the next deck up is machines. That way you can easily hide the spaghety :)
markuswolfe (Banned) Nov 24, 2023 @ 3:51pm 
Planning is the key to escaping spaghetti. Calculate how much of everything you need to produce of ahead of time, and set up the production lines on a broad swathe of foundations. Planning gets harder as time goes on and the manufacturing gets more complex; slipping back into your old spaghetti habits is almost inevitable. But eventually, you'll reach the point where you can build new factories from the ground up, and then planning will let you build spaghetti-free once again.
Still B0r3d Nov 24, 2023 @ 4:16pm 
Build backwards. For larger builds use a 3rd party tool to help you plan, SatisfactoryCalculator has a great production planner.

Place the final machine, spend lots of time planning out belts and pipes and how they they are going to flow into the next machines. Plan for a "distribution floor", any supply or parts not going directly to the next machines can be hidden. Coveyer lifts connect directly to machines and can even give a novice a clean belt-less lines. :after:
Spocks Toupee Nov 24, 2023 @ 4:28pm 
Originally posted by IEATDIRT:
In my save, i'm completely constrained by terrain, placing foundations is too tedious, even with zoop mode, it seems easier to just embrace spaghetti instead of trying to build something organized, but spaghetti sucks
In factorio, terrain is only an issue until blue science, when you get cliff explosives, but here, anything more complicated than screws becomes a spaghetti nightmare unless you build foundations for a straight hour.
Am i doing something wrong?

Another thing, is that the game, (ADA Specifically), mentions building factories using VERTICALITY, so maybe try building UP instead of OUT.

I generally go with spaghetti when starting out, just to get going, and start establishing foundations and bases once I stop having to worry about Power, once I get to Coal Power.
Otherwise, while using Biomass Generators, I leave everything Spaghetti
Fenix Nov 24, 2023 @ 4:45pm 
Also look into blueprints,
While I think 4x4x8 on the designer is too limited, you can surprisingly squeeze alot into it it if creative.
Last edited by Fenix; Nov 24, 2023 @ 4:46pm
MAG Nov 24, 2023 @ 5:31pm 
Embrace the spaghetti and just hide it underneath of everything
Kyna Tiona Nov 24, 2023 @ 6:03pm 
My solution was to make a blueprint for foundation floor with an (admittedly decorative) support pillar underneath to keep it off the ground/water, then quickly tile them that way. Once I got it down, I found I could take a slide-jump off the edge of the first platform, spin around mid-air, then make a ridiculously long stretch of foundation before my jetpack ran out of fuel. If it weren't for the time spent running back to get multiple inventories' worth of building supplies, I could've made a factory floor half a kilometer wide in either direction in something like 30 minutes. Which is waaaaaaaaaay more than I can imagine anyone needing to complete the current content and probably more than the average computer could handle at once, so.
nfgman Nov 24, 2023 @ 10:17pm 
You can align things on the ground but not for long and it's far more work than foundations.
Kackstift Nov 24, 2023 @ 10:25pm 
first build simply spagetti for parts.. than if you have time between produceing parts for the lift build "pretty" factorys.

The best way to avoid spagetti is planning..
plan your factory on paper or use the countless online sheets.
if i finish a factory i never touch it again. even if i need more of the same parts. i would rather build another factory than try to squeese more parts per minute in the factory.

and use the space.. the map is huge.. dont try to build to tight..
Last edited by Kackstift; Nov 24, 2023 @ 10:34pm
Magicalus Nov 24, 2023 @ 10:29pm 
I have an entire notebook full of plans for this game. Quite a bit of that is for resources I have yet to gain access to. For me personally, the planning is the fun part.
Chris Solomon Nov 24, 2023 @ 10:45pm 
I have experimented with hiding belts and pipes underneath the floor of my factory. the addition of the ceiling belt connectors has much improved my ability to do this.

Basically you are creating a small gap beneath the floor about the height of the 4m foundations. this gives you a little bit of room to work in and move around during and after belt placement. as for the factory floor, to acess the belts below you need to place a conveyor floor hole and a vertical belt so that it is right next to the building you want to bring stuff to. this method can really de-clutter the belts on the manufacturer building which has 4 different inputs. having the factory floor raised in this method can also deal with relatively minor changes in teraiin such as small elevation changes, and boulders and such that can not be blown up or otherwise gotten rid of.
kLuns Nov 24, 2023 @ 11:26pm 
Patience helps a little bit.
Nobody can tell you to be finished by the end of the day.
A trick that works is figuring out small modules for complex parts and some recipes make small groups of machines join each other without the need of belt balancing or changing clock speed.
A lot of it depends on your definition of spaghetti.
https://steamcommunity.com/sharedfiles/filedetails/?id=3085039484
Doc✪Hollywood (Banned) Nov 25, 2023 @ 3:31am 
Originally posted by The Big Brzezinski:
The online tools are generally all proscriptive garbage that just tells you what to build instead of helping you decide for yourself.
:steamthumbsup:
ostlandr Nov 25, 2023 @ 3:46am 
Embrace the Spaghetti. Don't think of it as untidy or messy; think of it as organic, flowing from the needs of the moment, the terrain, etc.

As a person with way, way too many hours in Factorio, I have started a couple playthroughs and said to myself "Self, we are going to build a tidy base, with a main buss, a mall, everything blueprinted, the whole nine yards, just like Katherine of Sky, Nilaus, et. al." Never happens. This has actually resulted in "Root, hog, or die" situations where I ended up coming up with fantastically creative ways to (for example) squeeze more production out of a physically constrained smelter array.

I had this one copper smelting outpost that ended up growing organically to become huge, and I was bringing in trainloads of copper ore from all over the map. Looked untidy AF, but after many hours and many, many little tweaks, balancing, etc, it cranked out a LOT of copper- four full purple belts IIRC. Of course, late game an assembler array considers a full purple belt of input to be a tasty snack, and wants more. :-)
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Date Posted: Nov 24, 2023 @ 3:30pm
Posts: 19