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I personnaly put smart splitter right after each "final item" of a production, putting any overflow to sink. That way, you never waste anything and have nothing to manage or prioritize, because your "useless" items are already sink before they come to your merger.
So my solution: put smart splitter right when your item is created, before your mergers.
Set the smart splitter: All items going in one way (to your merger I guess), and overflow another way to sink.
Hope I helped a bit.
With the system you do you can generate coupons but it is also energy consuming if all of your production lines constanly work just to produce sink stuff.
Raw uranium and some Alien DNa capsules have provided me with so many coupons that I simply don't want o keep my machines constanly producing after I have enough parts.
Turn wire into cable and stators, turn those into automated wiring.
Space is not an issue, all of my splitting/routing towards chests and factory lines will happen a decent distance from storage :) I am actually planning a double split on overflow, to separate what goes to my (small) storage, what goes to a storage buffer for factory lines, and then the final overflow to sink.
I will definitely use your idea to split high priority into 2 then merge those and the low-priority line in. It is not perfect but should yield better coupon income.
Yes, the plan is to turn lower value into higher. But why not earn early coupons on the highest value items I have while I build all of that? I am at a fairly early stage and in my design I get space for 1 sink for every 6 production lines I add. I obviously want to saturate the sink lines with as many high-value items as possible. What gets sunk will change over time, and there will be more sink lines, but the goal is to always sink the highest value stuff as I expand.
Try not to laugh. I currently implemented only 10 lines, for which I will have 3 sinks. My main "volume" sink is Quickwire (on a temporary sink) but I want to send Rotors, Reinforced Iron Plates, Solid Biofuel and Copper ♥♥♥♥♥ in first, as much as possible in that order, as they are worth more. The rest I will likely just send in to fill in if there is any belt space left.
I use a smart plating blueprint which turns 107,75 iron into 5,4 smart plating
and a blueprint that turns 270 raw quartz into 450 silica.
I start using both blueprints when i have the mk2 miner and mk3 belt unlocked. Most of the starting areas have 2 quartz nodes on a reasonable distance and iron is really everywhere.
So there is always a good chance to get 10,8 smart plating and 900 silica sunk every minute you work on your next factory.
just sink uranium ore and you have more coupons that you ever need
(if you don't try to get golden nut and other trophies)