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2) Use alt recipies and get rid of the screws entirely. I highly recommend the alt recipe "Heavy Encased Frame".
You are screwed anyway if you use screws in the long term.
https://www.youtube.com/watch?v=X4mfXsTjAP8
They have not said what that solution is, it may not be a faster belt. It might be a 2nd output.
No there is not.
Don't tell others what to do.
Copper Rotor is my favorite rotor recipe and it works flawlessly.
This is a game you should enjoy and that's all that should be done.
Now just run 3 conveyor belts stacked at 600per minute or so and when one belt is around 90% consumed just route in the second belt. Etc. Etc.
Don't worry about which machines are saturated etc. Just have excess capacity to ensure every single input resource is ultimately converted into the output resources. This is the way.
I route the Iron ingots to the factory and have pre-set blueprints like "93pm iron into 4pm smart plate" or "105pm iron ingot to 5pm modular frame" to sort of keep track of how much iron I am using. When I am unable to feed the next blueprint I just belt in another ~600-700 iron ingots again.
There is no reason to remove screws. If you're having issues with screws, you're having issues with high-throughput items, not screws directly (and will have same issues with wire and quickwire).
Instead build screw constructors directly in front of machines that need those screws, especially with steel screws you can feed one or more machines directly from that (and clock speed is your friend to make it a nice ratio).