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and to be honest: I am still quite busy with memorizing just all the vanilla recipes.
BTW:
Where exactly are these AGS?
@Gordon: AGS is per save, not a global setting, so you need to load a save first then you will see the option to enable AGS for that save. And then the advanced options will appear in the main menu. It will stay that way. Any new save will be a normal save again, however.
Here's a link to their official Youtube Video on the AGS. Go to 14:00 for AGS Settings.
https://youtu.be/T2lOiHtygVM?t=843
But yeah, Fly Mode too, with unlocked alternate recipes a distant second, but a second none the less. It's annoying having to put up power lines to hover, or using a jetpack that runs out of fuel after 15-20 seconds at best.
https://steamcommunity.com/app/526870/discussions/0/3971673333118836641/
You need to enable Advanced Game Settings for your save first.
Basically AGS is like creative mode from Minecraft, using db mode in 7 days to die, Playing a game of cod against 2 teams made up of bots.
You wont get achievements etc on the save where you have them switched on, its pretty much a sandbox mode. Great for testing out newer machines (If you are not that far along) or streamlining your whole set up without any cost and the ability to fly without fuel/power being needed.
I could create now a new game session to test the flight mode for example, but why bother?
If 1.0 comes I will play a new game session and earn the achievements.
I hope CSS implements a global system for build items at some point because that is the most tedious part of the game. Would be nice to have to pay but just not carry everything. Could be some sort of time penalty on the construction while the items arrive or some something but having to run across the map to get more material to finish building a belt is just so v5.
Also revealed the map on that save.
I’ve done it once legit, I don’t feel like doing it again… at least until v1.0
I don’t want the AGS turned on my current saves.