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This is what i thought of when reading op- is this toggle setting something that is causing the issue on the servers you're running?
To be clear; everything is updated.
Going to try Lumen next..
Version: 264901, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No
Fatal error: [File:C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] hr failed at C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:826 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
FactoryGame_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
FactoryGame_D3D12RHI_Win64_Shipping!CreatePipelineStateWrapper() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:830]
FactoryGame_D3D12RHI_Win64_Shipping!CreateGraphicsPipelineState() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:967]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCache::OnPSOCreated() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:146]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCacheBase::AddToLowLevelCache() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:602]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCacheBase::CreateAndAdd() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:749]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHICreateGraphicsPipelineState() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12State.cpp:595]
FactoryGame_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1821]
FactoryGame_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
FactoryGame_Core_Win64_Shipping!<lambda_17c904c32264d0348d15245fba0e1bff>::operator()() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGame_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
FactoryGame_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Update 8 did get cleaned up. Whats happening is that the system requirements increased. Those have not been published yet i don't believe. They game actually doesn't look bad. However unless you got a 2070+ you won't be maxing those graphics :3
3060ti can play it maxed out 1080p 60fps np. 3060ti can play it on 1440p 60fps with slight problem maxed out. 3060ti cannot touch 4k maxed out at all. it hurts. dun do it.
Most games from the end of this year moving forward will for sure sure be switching and utilizing unreal engine 5. its a massive improvement from almost every other engine out there.
This means, ya'll might have to delve into your pockets for any upcoming games.
Things youll need 100% in order to enjoy future gaming.
1 an i7 11 series+ or the equiv.
Nvidia 2070. (I would recommend the 2070 super cause yeah the standard 2070 is the bare minimum.)
100% youll need an m.2 drive or at least a solid state (ew) (please don't even think of utilizing an HDD as a main drive.)
Edited: i also want to mention... the 3060ti is not like the 4060 and 4060ti, those perform better with DLSS but the 3060Ti is a 256 bit memory bandwidth. it makes it pretty great.
youll need at the bare minimum 32GB of ram i recommend 64 but whatever thats just me. I also recommend atleast 3600Mhz ram.
According to what you just posted the game doesn't seem to have updated correctly for you. I'm no programmer or scripter but i do see the fact it mentions UE4 there and they are now on UE5 (Unreal Engine 5).
i Recommend to uninstall and reinstall the game but thats just meeeeee
Press Win + R and write "steam://open/console" in the input field. Steam's console should now pop up.
Inside the console write "download_depot 526870 526871 2447852005629156055
Steam will now download the last early access branch from December 2022.
526870 = App ID = Satisfactory
526871 = Depot ID = Main Game
2447852005629156055 = manifest ID = branch of the game
Steam will download the whole game again. You will find the downloaded game at /steamapps/content/app_526870/depot_526871
Backup your game files out out steamapps/common/Satisfactory
Delete all files EXCEPT of
Manifest_DebugFiles_Win64.txt
Manifest_NonUFSFiles_Win64.txt
Manifest_UFSFiles_Win64.txt
Copy the old files from depot_526871 into steamapps/common/Satisfactory WITHOUT the old manifest files.
The manifest files are still from the last update, so steam will think you have the lastest build already installed and won't force an update.
have fun.
Personally, I use the manifest ID 5496041568043955776 (it's the last branch that supports mods). Satisfactory mod manager will work with this branch even though you get the error message that mods are broken.
Good eye.. I just saw that. Not sure how that happened but yeah something's not right.
FWIW, it runs stably in minimum graphics settings, specifically with Upscaling = None and Anti-Aliasing = TAA
Perfect answer; thanks!
Update 7 - was 120fps at least at the beginning of new game.
Update 8 - 50-60fps with crashes
I'm not thinking this is my install; that path that mentions UE4 is from the compiler's build library not my install.
Also; it happens repeatably at one location in the map.