Satisfactory

Satisfactory

View Stats:
SurfingNerd Nov 14, 2023 @ 9:52am
how to install satisfactory 7 ?
Update 8 happened, but we could not manage to apply the update on our server. Also players were unhappy with the new graphics - it required them to go down to lowest graphic settings, and it is ugly and slow now.

Is there a way to stay on Satisfactory 7 ?
< >
Showing 16-26 of 26 comments
Fiveball Nov 14, 2023 @ 1:16pm 
Originally posted by Mihle:
With Lumen/Global Illumination off, Satisfactory runs better on my PC than it did a year ago on Update 7 when I played it last time. With it on, it ofc runs worse. RX 5700 XT.

This is what i thought of when reading op- is this toggle setting something that is causing the issue on the servers you're running?
mechromancer Nov 14, 2023 @ 1:17pm 
Tried with anti-aliasing off, still crashing about every 1-4 minutes.
To be clear; everything is updated.
Going to try Lumen next..
Version: 264901, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] hr failed at C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:826 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

FactoryGame_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
FactoryGame_D3D12RHI_Win64_Shipping!CreatePipelineStateWrapper() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:830]
FactoryGame_D3D12RHI_Win64_Shipping!CreateGraphicsPipelineState() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:967]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCache::OnPSOCreated() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:146]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCacheBase::AddToLowLevelCache() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:602]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCacheBase::CreateAndAdd() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:749]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHICreateGraphicsPipelineState() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12State.cpp:595]
FactoryGame_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1821]
FactoryGame_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
FactoryGame_Core_Win64_Shipping!<lambda_17c904c32264d0348d15245fba0e1bff>::operator()() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGame_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
FactoryGame_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
Bossberry Nov 14, 2023 @ 1:50pm 
I also want to go back to 7. Steam forces us to update the game. I even can't save my backups because they are in the cloud...
Imhotep Nov 14, 2023 @ 2:06pm 
Originally posted by mechromancer:
Same question here. I'd prefer to play on 7 until 8 gets cleaned up.

Update 8 did get cleaned up. Whats happening is that the system requirements increased. Those have not been published yet i don't believe. They game actually doesn't look bad. However unless you got a 2070+ you won't be maxing those graphics :3

3060ti can play it maxed out 1080p 60fps np. 3060ti can play it on 1440p 60fps with slight problem maxed out. 3060ti cannot touch 4k maxed out at all. it hurts. dun do it.

Most games from the end of this year moving forward will for sure sure be switching and utilizing unreal engine 5. its a massive improvement from almost every other engine out there.

This means, ya'll might have to delve into your pockets for any upcoming games.

Things youll need 100% in order to enjoy future gaming.

1 an i7 11 series+ or the equiv.

Nvidia 2070. (I would recommend the 2070 super cause yeah the standard 2070 is the bare minimum.)

100% youll need an m.2 drive or at least a solid state (ew) (please don't even think of utilizing an HDD as a main drive.)

Edited: i also want to mention... the 3060ti is not like the 4060 and 4060ti, those perform better with DLSS but the 3060Ti is a 256 bit memory bandwidth. it makes it pretty great.
youll need at the bare minimum 32GB of ram i recommend 64 but whatever thats just me. I also recommend atleast 3600Mhz ram.
Last edited by Imhotep; Nov 14, 2023 @ 2:10pm
Imhotep Nov 14, 2023 @ 2:13pm 
Originally posted by mechromancer:
Tried with anti-aliasing off, still crashing about every 1-4 minutes.
To be clear; everything is updated.
Going to try Lumen next..
Version: 264901, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Listen Server, IsUsingMods: No, IsSaveGameEdited: No

Fatal error: [File:C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] hr failed at C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:826 with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG

FactoryGame_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
FactoryGame_D3D12RHI_Win64_Shipping!CreatePipelineStateWrapper() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:830]
FactoryGame_D3D12RHI_Win64_Shipping!CreateGraphicsPipelineState() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:967]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCache::OnPSOCreated() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:146]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCacheBase::AddToLowLevelCache() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:602]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12PipelineStateCacheBase::CreateAndAdd() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:749]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHICreateGraphicsPipelineState() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12State.cpp:595]
FactoryGame_RHI_Win64_Shipping!FCompilePipelineStateTask::CompilePSO() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1821]
FactoryGame_RHI_Win64_Shipping!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
FactoryGame_Core_Win64_Shipping!<lambda_17c904c32264d0348d15245fba0e1bff>::operator()() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:501]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
FactoryGame_Core_Win64_Shipping!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
FactoryGame_Core_Win64_Shipping!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
FactoryGame_Core_Win64_Shipping!FThreadImpl::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [C:\BuildAgent2\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]

According to what you just posted the game doesn't seem to have updated correctly for you. I'm no programmer or scripter but i do see the fact it mentions UE4 there and they are now on UE5 (Unreal Engine 5).

i Recommend to uninstall and reinstall the game but thats just meeeeee
Last edited by Imhotep; Nov 14, 2023 @ 2:13pm
z3n Nov 14, 2023 @ 2:41pm 
Download an older version by using the steam console.

Press Win + R and write "steam://open/console" in the input field. Steam's console should now pop up.

Inside the console write "download_depot 526870 526871 2447852005629156055

Steam will now download the last early access branch from December 2022.

526870 = App ID = Satisfactory
526871 = Depot ID = Main Game
2447852005629156055 = manifest ID = branch of the game

Steam will download the whole game again. You will find the downloaded game at /steamapps/content/app_526870/depot_526871


Backup your game files out out steamapps/common/Satisfactory

Delete all files EXCEPT of

Manifest_DebugFiles_Win64.txt
Manifest_NonUFSFiles_Win64.txt
Manifest_UFSFiles_Win64.txt

Copy the old files from depot_526871 into steamapps/common/Satisfactory WITHOUT the old manifest files.

The manifest files are still from the last update, so steam will think you have the lastest build already installed and won't force an update.

have fun.

Personally, I use the manifest ID 5496041568043955776 (it's the last branch that supports mods). Satisfactory mod manager will work with this branch even though you get the error message that mods are broken.
Last edited by z3n; Nov 14, 2023 @ 2:44pm
mechromancer Nov 14, 2023 @ 2:57pm 
Originally posted by Imhotep:
According to what you just posted the game doesn't seem to have updated correctly for you. I'm no programmer or scripter but i do see the fact it mentions UE4 there and they are now on UE5 (Unreal Engine 5).

i Recommend to uninstall and reinstall the game but thats just meeeeee

Good eye.. I just saw that. Not sure how that happened but yeah something's not right.
FWIW, it runs stably in minimum graphics settings, specifically with Upscaling = None and Anti-Aliasing = TAA
mechromancer Nov 14, 2023 @ 2:58pm 
Originally posted by z3n:
Download an older version by using the steam console.

Press Win + R and write "steam://open/console" in the input field. Steam's console should now pop up.

Inside the console write "download_depot 526870 526871 2447852005629156055

Steam will now download the last early access branch from December 2022.

526870 = App ID = Satisfactory
526871 = Depot ID = Main Game
2447852005629156055 = manifest ID = branch of the game

Steam will download the whole game again. You will find the downloaded game at /steamapps/content/app_526870/depot_526871


Backup your game files out out steamapps/common/Satisfactory

Delete all files EXCEPT of

Manifest_DebugFiles_Win64.txt
Manifest_NonUFSFiles_Win64.txt
Manifest_UFSFiles_Win64.txt

Copy the old files from depot_526871 into steamapps/common/Satisfactory WITHOUT the old manifest files.

The manifest files are still from the last update, so steam will think you have the lastest build already installed and won't force an update.

have fun.

Personally, I use the manifest ID 5496041568043955776 (it's the last branch that supports mods). Satisfactory mod manager will work with this branch even though you get the error message that mods are broken.

Perfect answer; thanks!
x00dy Nov 14, 2023 @ 4:53pm 
Originally posted by Howerdlhaufa:
Got a very old and cheap computer here and satisfactory runs better on the new engine. Are you sure about your drivers and mods?
Clean installed game, newest drivers.
Update 7 - was 120fps at least at the beginning of new game.
Update 8 - 50-60fps with crashes
Last edited by x00dy; Nov 14, 2023 @ 4:54pm
mechromancer Nov 14, 2023 @ 6:19pm 
Originally posted by Imhotep:

According to what you just posted the game doesn't seem to have updated correctly for you. I'm no programmer or scripter but i do see the fact it mentions UE4 there and they are now on UE5 (Unreal Engine 5).

i Recommend to uninstall and reinstall the game but thats just meeeeee

I'm not thinking this is my install; that path that mentions UE4 is from the compiler's build library not my install.

Also; it happens repeatably at one location in the map.
Electric Donkey Nov 14, 2023 @ 6:40pm 
Originally posted by z3n:
Download an older version by using the steam console.

Press Win + R and write "steam://open/console" in the input field. Steam's console should now pop up.

Inside the console write "download_depot 526870 526871 2447852005629156055

Steam will now download the last early access branch from December 2022.

526870 = App ID = Satisfactory
526871 = Depot ID = Main Game
2447852005629156055 = manifest ID = branch of the game
are you a wizard?
< >
Showing 16-26 of 26 comments
Per page: 1530 50

Date Posted: Nov 14, 2023 @ 9:52am
Posts: 26