Satisfactory

Satisfactory

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Zak Nov 14, 2023 @ 8:16am
How do you create large blueprints?
So I just started looking at blueprints and I was hoping to create large, long prefabs to lay down neat train tracks, roads, bridges, etc, but the designer only allows 4x4 structures (32m x 32m). I see though that there are blueprints available for download that are much larger and can't even be loaded into the designer. How do they do that? How can I make larger blueprints? Mods? Thanks.
Last edited by Zak; Nov 14, 2023 @ 8:23am
Originally posted by Munin:
The devs are well aware that some of the players don't like being limited in terms of blueprint size, however, this is the way they want it to be and how they want players to play the game – for now.

CSS encourage modding. Please customize the game to your liking if you don't enjoy vanilla. For blueprints you could use e.g. Blueprint Designer Plus by KMods.
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Showing 1-15 of 52 comments
Fenix Nov 14, 2023 @ 8:24am 
It’s a mod
Zak Nov 14, 2023 @ 8:31am 
Ah, OK, was suspecting that much. Thanks for confirmation!
info Nov 14, 2023 @ 9:02am 
Blueprint Designer Plus
The Ohio Question Nov 14, 2023 @ 9:05am 
sadly you need mods to fix this gimped and god awful limitation. They refused to flat add blueprints for years, finally gave in after being bombarded with requests, and are now refusing to make it a good size.

Maybe in another 4 years they will get over themselves and actually listen.
Blake Nov 14, 2023 @ 9:07am 
One thing I like about Factorio is banging blueprints down for a factory.
Shame I can't copy/paste a copper factory for example. Gets tedious building it again and again.
info Nov 14, 2023 @ 9:07am 
Originally posted by Unyielding Sarcasm:
sadly you need mods to fix this gimped and god awful limitation. They refused to flat add blueprints for years, finally gave in after being bombarded with requests, and are now refusing to make it a good size.

Maybe in another 4 years they will get over themselves and actually listen.

Why is it sad that you have to use a Mod to add a feature you want?

SML/SMM make it so easy to choose and use Mods and the support of the Modding community is far above that of the game maker in responsiveness.
Zak Nov 14, 2023 @ 9:16am 
The current size is quite limiting indeed, almost useless. I don't mind using mods, but they don't work right now.
The Ohio Question Nov 14, 2023 @ 9:34am 
Originally posted by info:
Originally posted by Unyielding Sarcasm:
sadly you need mods to fix this gimped and god awful limitation. They refused to flat add blueprints for years, finally gave in after being bombarded with requests, and are now refusing to make it a good size.

Maybe in another 4 years they will get over themselves and actually listen.

Why is it sad that you have to use a Mod to add a feature you want?

SML/SMM make it so easy to choose and use Mods and the support of the Modding community is far above that of the game maker in responsiveness.
same reason i dont give bethesda a free pass because you can make their games good with mods.

The game should be good without third party modifications. Blueprints was the single most requested function for the entire lifespan of the game. At first they said they would never ever add them, stop asking.

People kept asking.

Then it was " ok, we will think about it"

people asked even harder

"ok FINE .... but its going to be hyper limited cause reasons...."


They are salty the community never let up, so gave us a super limp d*ck version to try to shut people up.

Just make it a usable size and be done with it.
Zak Nov 14, 2023 @ 9:56am 
So yeah, bummer... I'm finding blueprints to be very disappointing. This is my first real disappointment with this game. Totally underwhelming.
Doc✪Hollywood Nov 15, 2023 @ 12:09pm 
are there not two tiers of blueprints in the vanilla game?

I mean the whole blueprint designer is really huge (I can't imagine that 4x4 is all it can do) and I was reading this week somewhere that blueprints get an upgrad at higher tiers ...

My first real disappointment was the map marker limit. I was so carefully crafting and precisely placng them but after about 1/3 - 1/2 of the map the pointless limit of 250 was reached. From there on I had to everytime erase one of my dear map marker to set a new one. You can imagine my joy .. !
Last edited by Doc✪Hollywood; Nov 16, 2023 @ 1:33am
info Nov 15, 2023 @ 12:12pm 
Originally posted by Gordon✪Gekko:
are there not two tiers of blueprints in the vanilla game?

I mean the whole blueprint designer is really huge (I can't imagine that 4x4 is all it can do) and I was reading this week somewhere that blueprints get an upgrad at higher tiers ...

Only modded, else 4x4 is the limit CSS wants player to have.
Cheeze Wizard Nov 15, 2023 @ 12:45pm 
If you think the blueprint designer is too small for useful stuff than you either haven't actually tried to design useful things for more than thirty seconds within the allocated space or you are completely hopeless in designing anything remotely compact. Even youtube personalities like Nilaus who heavily criticized the space constraints changed their tune after actually giving it a chance and seeing how actually useful it is when used for its intended purpose. If people like Kibitz with computer melting factories say that the blueprints are a massive time saver for the game and are extremely useful in their current state then maybe you are using them wrong if you think they are bad and useless.

You can easily fit bootstrap factories in a single blueprint, which is very useful for outposts or starter setups. But the even better use case is for modules, for example my first update 8 steel foundry I made which I made almost entirely out of blueprint modules which greatly sped up the construction process. It cut the build time by half compared to just placing by hand without sacrificing neatness and aesthetics. (I designed a base empty room module which included overhead girder and light aesthetics, a logistics floor space, and the hookups for anything I would need, then I could make copies of that blueprint for each step of the process, and could copy those blueprints for similar steps that only needed minor tweaks in machine setups, then use a main bus style routing system to connect it all together.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2995239499

And that is what it is designed for. When you are creating a factory floor or asthetic features, each item is like a puzzle piece. Larger projects ask for an extreme amount of pieces, part of it is due to the space elevator being over calibrated since the final tier isn't added so you have a long term goal to go for but not everyone has 100 hours to build a single factory, even longer if you want it to look nice. What the blueprints allow you to do is spend a couple hours creating some tillable factory and decorative modules and then only spend like 10 hours total creating that big project instead of 100.

Believe it or not Satisfactory has a lot of key differences from a game like Factorio beyond being 3d. Just because large scale blueprints work in other games doesn't mean they automatically will work from a game design standpoint in this one. If you spent less time complaining about blueprint sizes and more time actually trying to use them the way they are intended then maybe you wouldn't have a massive hate boner about them.
Last edited by Cheeze Wizard; Nov 15, 2023 @ 12:47pm
Zak Nov 15, 2023 @ 12:49pm 
Originally posted by Cheeze Wizard:
If you think the blueprint designer is too small for useful stuff than you either haven't actually tried to design useful things for more than thirty seconds within the allocated space or you are completely hopeless in designing anything remotely compact.
You didn't read my original post, I guess: I wanted LONG prefabs for road and bridge construction. I never wanted anything COMPACT. It's not suitable for my intended use.
Cheeze Wizard Nov 15, 2023 @ 12:55pm 
Originally posted by Zak:
Originally posted by Cheeze Wizard:
If you think the blueprint designer is too small for useful stuff than you either haven't actually tried to design useful things for more than thirty seconds within the allocated space or you are completely hopeless in designing anything remotely compact.
You didn't read my original post, I guess: I wanted LONG prefabs for road and bridge construction. I never wanted anything COMPACT. It's not suitable for my intended use.
Bridges are easier than ever to create with blueprints. You can create a modular single piece for the roadway portion and then for a worst case scenario (archway bridges), you can still flip the blueprints to build half the bridge for free. You obviously didn't read the rest of my post which goes more into detail about how the blueprints are extremely useful in creating modular pieces.
Doc✪Hollywood Nov 15, 2023 @ 12:56pm 
Nothing's more refreshing than a contribution beginning with a good smack of insult :heart_laugh:

But then it gets informative & useful and I can feel passion in his arguing :cchappy:
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Date Posted: Nov 14, 2023 @ 8:16am
Posts: 52