Satisfactory

Satisfactory

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LoonyToons Nov 13, 2023 @ 2:03am
Question regarding power range limits as not sure if this is a bug or not
Simply put me and my partner have around 9 coal power stations for a smallish factory set up, the power manages to go to our water source about 900m from the power stations to the water extractors in 2 separate locations (second location is a lot closer) and power reaches them fine using mk2 power poles, but we're having problems with our oil extractor which is about 1,300m away from "home" base as it seems like the power just disappears around 1,100m from "home" base so we have had to build several (around 6 bio generators) at the crude oil location, and yes if we do not have the 6 bio generators to pump our oil the whole power grid gets tripped.

So is this normal that power just disappears at around this range or is it a bug? I can post a video of this later if needed as the map is on her computer (due to being slightly beefier to host local games than my own). I tried to find information regarding power and any range limits on it but so far have been unable to find anything regarding this issue.
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Showing 1-15 of 49 comments
Wolfgang Nov 13, 2023 @ 2:15am 
Make sure that the poles are actually connected with each other. If needed check every single power pole along the way.

There isn't any range limit on power and I have never experienced anything like that.

Edit: Also keep in mind that with the 9 Coal generators you only have 675 MW of power available.
Last edited by Wolfgang; Nov 13, 2023 @ 2:17am
Zak Nov 13, 2023 @ 2:16am 
Sounds like a bug or missing a connection somewhere. I run power across half of the map, from oil plants in Desert Canyons up North and from the beaches in the West down to Grass Fields even before the power towers were added to the game. Just using the old poles.

Not sure what to tell ya, but I'd simply try to remove and re-run all power lines
Last edited by Zak; Nov 13, 2023 @ 2:17am
kLuns Nov 13, 2023 @ 2:17am 
Afaik there is no bug if power plants run stable and all power lines are connecting into one network. You might need to troubleshoot this one.

Is your power generation stable?
Is every power line connected to the same grid?

If you interact with a power pole:
screenshot?
production?
max consumption?
consumption?
tdb Nov 13, 2023 @ 2:40am 
You can interact with power poles to see the production and consumption. Inspect the poles around the point where the power disappears and find the exact spot where the readings change. You might have two poles built nearly at the same location so that from a distance they look like one pole, or some other mistake.

On one occasion I managed to build two wall power connectors at the exact same spot. Usually the game doesn't allow you to build overlapping structures, but maybe it's missing the check for these. Fortunately it was a small area so the fault was easy to locate.
Doc✪Hollywood Nov 13, 2023 @ 2:43am 
Yes, really check every single power pole, one by one.

I had once the case where I forgot to disconnect a crash pod that was draining 250 MWatt. But then the whole power grid was concerned.

I didn't know about this crash pod which was still connected to the grid, so I had to follow powerpole by powerpole and disconnecting at each power pole all connections except one to find out the source of the problem.

Your case is much simpler and it happens to all players that something is not connected properly.

EDIT:
Yes, I forgot to mention that each power pole has an interface which you access with E.
Tdb explained it much better.
Last edited by Doc✪Hollywood; Nov 13, 2023 @ 2:45am
Zak Nov 13, 2023 @ 3:17am 
Originally posted by tdb:
On one occasion I managed to build two wall power connectors at the exact same spot. Usually the game doesn't allow you to build overlapping structures, but maybe it's missing the check for these. Fortunately it was a small area so the fault was easy to locate.
True! I've accidentally built overlapping power poles many times. It's a actually quite easy and common from my experience. They overlap almost entirely and from a distance it looks alright, like a single pole, but there is no connection there.
LoonyToons Nov 13, 2023 @ 3:36am 
Already went and checked each and every pole to/from the oil extractor including taking all other machines apart from coal generators,water extractors and the oil extract off line, same thing happens,

It just stops about 200m from the oil extractor, we went and replaced all the poles as we was doing the transport tubes for faster refuelling on the bio generators at oil extractor. Just in case we either over lapped one extremely close or missed a connection. (was all connected and no doubled up poles either)

Removed all power shards from all sources within home base to lower the consumption including from coal generators to ease the water requirement.

Added around 30 bio generators using solid bio fuel total production hit around 1,300Mw (Spiked at 1,300Mw Normal production we have is around 1000Mw) while consumption was only around 500-700Mw (had peaks of around 1,400Mw when we massed made new item production buildings), We have had to move water extractors (4 in total) to their own power grid.

Power storage is not even charging and these are placed first in line from the coal generators before going towards our home base.
Wolfgang Nov 13, 2023 @ 3:43am 
Originally posted by LoopyTooner:
Already went and checked each and every pole to/from the oil extractor including taking all other machines apart from coal generators,water extractors and the oil extract off line, same thing happens,

It just stops about 200m from the oil extractor, we went and replaced all the poles as we was doing the transport tubes for faster refuelling on the bio generators at oil extractor. Just in case we either over lapped one extremely close or missed a connection. (was all connected and no doubled up poles either)

Removed all power shards from all sources within home base to lower the consumption including from coal generators to ease the water requirement.

Added around 30 bio generators using solid bio fuel total production hit around 1,300Mw (Spiked at 1,300Mw Normal production we have is around 1000Mw) while consumption was only around 500-700Mw (had peaks of around 1,400Mw when we massed made new item production buildings), We have had to move water extractors (4 in total) to their own power grid.

Power storage is not even charging and these are placed first in line from the coal generators before going towards our home base.
If they aren't charging then it means you are currently running on Biomass as this is the only energy souce that will NOT charge the the power storages.
That whole thing sounds kinda like you aren't producing enough power to keep your factory running.

Screenshots of the graph at the power poles would be helpfull as well as the details of your coal power (clock rate, fuel type, do they run without interruption?).
tdb Nov 13, 2023 @ 3:44am 
So if you start from the coal generators and start dragging out a power line, using the power line tool to click on an existing pole with power and then on the ground to place the next pole, at some point the new pole receives no power even though it's connected to the previous one? Inspecting the new pole shows 0 MW capacity and max consumption? That seems very strange. There isn't supposed to be any range limit.

You could use https://satisfactory-calculator.com/en/interactive-map to inspect your save. It shows different power circuits in different colors so it should be very apparent if you have a split somewhere. When you hover over a machine it also shows the number of the circuit that machine is connected to (under the power plug icon).
Last edited by tdb; Nov 13, 2023 @ 3:45am
Zak Nov 13, 2023 @ 4:00am 
Originally posted by LoopyTooner:
Added around 30 bio generators using solid bio fuel total production hit around 1,300Mw
Maybe you're indeed simply not producing enough power? So it fluctuates? You should direct your efforts towards switching to coal power generation. It's a huge step forward in the beginning of the game. It is fully automated and it relieves you do do other things in the game rather than spending time collecting leaves and wood constantly to feed the burners. I also find them fun to build. Biomass generators are such a pain in the butt and they're just there to get you started early on.

If you started in the Grass Fields in the South, then there is a perfect spot for a coal plant just up, by a lake.

https://steamcommunity.com/sharedfiles/filedetails/?id=3081910189
Last edited by Zak; Nov 13, 2023 @ 4:06am
Vectorspace Nov 13, 2023 @ 4:19am 
This can only be explained by a bug, or if there is a disconnect (missing cable, or a power switch in the off position) between your coal plants and oil extractor.

If you have two power poles, that are properly connected together, and one shows power and the other does not, that would be a bug.
Doc✪Hollywood Nov 13, 2023 @ 4:25am 
Originally posted by LoopyTooner:
It just stops about 200m from the oil extractor
Did you open the interface and located EXACTLY which is the last power pole with electricity and which is the first power pole without??

Reading the interface of the power poles is the key in 99.9% of electricity cases

If that really doesn't help restart the computer.
I too have cases where things in Satisfactory go awry and a restart brings them back to normal.
Last edited by Doc✪Hollywood; Nov 13, 2023 @ 4:32am
LoonyToons Nov 13, 2023 @ 4:37am 
Show's power pole before cut off -
https://i.ibb.co/MDZFPMN/PP1.jpg

Power pole only showing Max Con and nothing else (No power getting through) https://i.ibb.co/bPMJfPg/PP2.jpg

Showing connection is complete between both poles shown https://i.ibb.co/KNG0VP6/connection.jpg

This is with just Coal generators switched on connected to 4 water extractors using mix of both coal and compacted coal, that's from 8 coal generators going to 4 power storage within about 20 or so pipe pumps connected.

We're playing on the EA version of the game and not the Experimental version if that helps anything.

We have a total of 12 coal generators but 4 are not getting power and all 12 are in a line and connected to 4 mk 2 power poles.
Last edited by LoonyToons; Nov 13, 2023 @ 4:40am
tdb Nov 13, 2023 @ 4:41am 
Can you also show screenshots of each pole while hovering it with the power line tool, so that both the "X/Y power connections" tooltip and the actual physical wires are visible in the screenshots?
Wolfgang Nov 13, 2023 @ 4:47am 
Originally posted by LoopyTooner:
Show's power pole before cut off -
https://i.ibb.co/MDZFPMN/PP1.jpg

Power pole only showing Max Con and nothing else (No power getting through) https://i.ibb.co/bPMJfPg/PP2.jpg

Showing connection is complete between both poles shown https://i.ibb.co/KNG0VP6/connection.jpg

This is with just Coal generators switched on connected to 4 water extractors using mix of both coal and compacted coal, that's from 8 coal generators going to 4 power storage within about 20 or so pipe pumps connected.

We're playing on the EA version of the game and not the Experimental version if that helps anything.

We have a total of 12 coal generators but 4 are not getting power and all 12 are in a line and connected to 4 mk 2 power poles.
No wonder your fuse is tripping. Your power production is anything but stable.
Look at the gray line. It is dipping below the orange line at least twice on the first screenshot. I highly recommend to get your power production stable before hooking up more things that consume power.

Also, please use the Satisfactory Calculator and check these two are in fact on the same grid, like @tdb suggested.

Btw. you really shouldn't pump fluids upwards if that isn't needed. Process them at the spot into stuff that is either used for energy right there or into solid stuff that can be transported via belts. Saves you quite some energy in the early stages of the game.
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Date Posted: Nov 13, 2023 @ 2:03am
Posts: 49