Satisfactory

Satisfactory

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IrishDummy Nov 12, 2023 @ 8:40am
Add Signs Please
Please add signs so that I can label my stuff.
Originally posted by Man's Best Friend:
Good news, signs are already in the game. You need to do quartz research in the MAM to unlock them, then buy them from the Awesome shop.
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Man's Best Friend Nov 12, 2023 @ 8:42am 
Good news, signs are already in the game. You need to do quartz research in the MAM to unlock them, then buy them from the Awesome shop.
Fenix Nov 12, 2023 @ 8:44am 
Originally posted by Man's Best Friend:
Good news, signs are already in the game. You need to do quartz research in the MAM to unlock them, then buy them from the Awesome shop.
Yep, see
https://steamcommunity.com/sharedfiles/filedetails/?id=3081057251
Wolfgang Nov 12, 2023 @ 8:44am 
Already in the game.
Doc✪Hollywood✪4✪Ukraine (Banned) Nov 12, 2023 @ 10:05am 
Originally posted by mickeluna:
Please add signs so that I can label my stuff.
I absolutely agree with you.
Every storage box and every container should come with a sign on it.
It gets even worse by the fact that we can't mass drop items on the floor where you would see them
tdb Nov 12, 2023 @ 10:49am 
You can add a sign to any storage container easily enough. They even snap above the port and you can choose from multiple sizes and shapes. Here's one in my base to show where to put the trash:
https://steamcommunity.com/sharedfiles/filedetails/?id=3081192367
Doc✪Hollywood✪4✪Ukraine (Banned) Nov 12, 2023 @ 12:11pm 
easily enough is a bit exagerated and you need quartz. another thing that will lurk in the pockets and taking one more slot away.

what about storage boxes, they have place for signs?
I have so many of them and I have to memorize all
tdb Nov 12, 2023 @ 12:33pm 
Signs don't snap to storage boxes. I don't use them to store stuff I need regularly so I actually had to check. Quartz is part of my normal inventory loadout and I add signs to all of my factories to denote which materials goes in which conveyor hole.
Doc✪Hollywood✪4✪Ukraine (Banned) Nov 12, 2023 @ 1:14pm 
Originally posted by tdb:
Signs don't snap to storage boxes. I don't use them to store stuff I need regularly so I actually had to check. Quartz is part of my normal inventory loadout and I add signs to all of my factories to denote which materials goes in which conveyor hole.
I could ask you what belongs to your normal loadout, but maybe it's easier to ask which parts don't belong to it?

Usually I try to have of everything one (except quartz, silica and screws) an of cement, rods, plates, fuel many and cables two
Last edited by Doc✪Hollywood✪4✪Ukraine; Nov 12, 2023 @ 1:17pm
tdb Nov 12, 2023 @ 2:39pm 
Originally posted by Gordon✪Gekko:
I could ask you what belongs to your normal loadout, but maybe it's easier to ask which parts don't belong to it?
Easiest to show you:
https://steamcommunity.com/sharedfiles/filedetails/?id=3081424001

If I'm going out to build something specific, I'll adjust accordingly. Like pretty soon I'm going to expand my fuel power plant and I know those will need lots of HMFs, motors and rubber, but on the other hand RIPs and EIBs are not needed.

For exploration I'll drop all duplicates because I'll only need materials for crash sites (which only need small amounts) or constructing temporary structures to access places (which I'll dismantle when I'm done with them, so no materials consumed in the end).
Last edited by tdb; Nov 12, 2023 @ 3:01pm
Doc✪Hollywood✪4✪Ukraine (Banned) Nov 12, 2023 @ 4:38pm 
nice. that is interesting to see. I usally have less RIPs, Steel Beams and EIBs but 2 Steel Pipes

but you see: only 7 slots free. now you pick up a harddisk which you discover by chance, a mercer sphere, a sommerslop, a hog, stinger and hatcher remain, a paleberry a berylnut, a beacon agaric ... oh wait a moment ... no place for that. And there's a power slug, oh darn! and what about the Mycelia right there in the swamp in front of me?
you begin building Crafts Benchs and Equipment Workshop to free some slots. In fact, at the crash site was more material which you also picked up, so the hassle begun much earlier than mushroom. And fuel is also down soon you you are in the middle in the swamp. Didn't plan it but occasion of the hard disk drove you there. Now what you do? You proceed with no fuel or back to the base because you had one slot little for a second fuel?

now lets say you have 10% bigger pockets, then you have 13 free. it's really not a lot more space but you have less of pocket hassle. tell me seriously that you would object to that?
Last edited by Doc✪Hollywood✪4✪Ukraine; Nov 12, 2023 @ 4:42pm
tdb Nov 12, 2023 @ 4:57pm 
Originally posted by Gordon✪Gekko:
but you see: only 7 slots free. now you pick up a harddisk which you discover by chance, a mercer sphere, a sommerslop, a hog, stinger and hatcher remain, a paleberry a berylnut, a beacon agaric ... oh wait a moment ... no place for that. And there's a power slug, oh darn! and what about the Mycelia right there in the swamp in front of me?
I did mention that this loadout is for construction work. I don't pick up that much extra stuff while I'm building factories. Berries I just flat out ignore most of the time anyway; I don't need much healing so I only pick them up if I need to refresh my hand stack. Finding a hard disk while building is rare since I explore pretty early, but if I do find one it'll be put into the MAM immediately so it won't take any space. And did I mention the hypertube cannon network which allows me to pop into my base and back in less than a minute?

Originally posted by Gordon✪Gekko:
you begin building Crafts Benchs and Equipment Workshop to free some slots. In fact, at the crash site was more material which you also picked up, so the hassle begun much earlier than mushroom. And fuel is also down soon you you are in the middle in the swamp. Didn't plan it but occasion of the hard disk drove you there. Now what you do? You proceed with no fuel or back to the base because you had one slot little for a second fuel?
Being in the middle of the swamp sounds like an exploration activity. Like I said I drop all duplicate stacks of items when I go exploring. That's 26 additional free slots, although I do then take some items I normally don't carry like stators and perhaps gunpowder. I also usually drive the explorer, so that's 12 extra cargo slots and a free crafting bench. When my inventory fills up with all the stuff I find from crash sites, I'm usually ready to turn back and go home anyway.
Doc✪Hollywood✪4✪Ukraine (Banned) Nov 12, 2023 @ 5:25pm 
I believe you every word. But to me it happend: I was going to construct something, discovered a hard disk, picked it up because I was nearby and then all the rest since I was there. Do I want to postbone it for later or drive back to the base first to load different equipment? No! It's a game. I'd like to have some freedom and spontaneity. Really.
For all the love of the game: It is also quite nitpicking and tedious. Spontaineous actions like picking up this hard disk and change plans are still possible but lose a lot of easyness. You really need to plan everything and if you don't you have constantly too less pocket slots.

You didn't object though to the 6 more pocket slots as I see :-)
Last edited by Doc✪Hollywood✪4✪Ukraine; Nov 12, 2023 @ 5:30pm
tdb Nov 12, 2023 @ 5:38pm 
Originally posted by Gordon✪Gekko:
You didn't object though to the 6 more pocket slots as I see :-)
I don't have any good argument against the request, although I have found solutions for the challenge of limited inventory that work for me.
Cheesecake Nov 12, 2023 @ 5:42pm 
Inventory management can take some self control.

On the topic of 6 more pocket slots. Then it will be 6 more, and 6 more etc. There are mods for more pocket slots too.
Doc✪Hollywood✪4✪Ukraine (Banned) Nov 12, 2023 @ 5:48pm 
Originally posted by cboath11:
There are mods for more pocket slots too.
I know, good point, and after struggling long enough with vanilla I think I will sooner or later gift me some extra slots. I know now that I can do without, but it costs a too high price in terms of playfulness, lightheartedness and spontaneity.

I have something like +20% in mind. Still requires planing and automation but with much more wiggle room.

Was never a fan of modding but ... why not? I paid the game. I can do what I want.


Originally posted by tdb:
I don't have any good argument against the request, although I have found solutions for the challenge of limited inventory that work for me.
:)

Last edited by Doc✪Hollywood✪4✪Ukraine; Nov 12, 2023 @ 5:50pm
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Date Posted: Nov 12, 2023 @ 8:40am
Posts: 36