Satisfactory

Satisfactory

Lead Shielding for Radioactive sections. Expensive to build, but provides protection
I just wondered if they'll ever put in radiation shielding for buildings etc. Especially as the later recipes will prob require even more radioactive constructs. I mean, you'll still need radiation equipment to handle stuff in storage areas and processing areas for the waste and rods etc, but having a wall you can build, a door/airlock that keeps you on one side, the radiation on the other would be kinda neat, as you could have a factory with a reactor at its heart without radiation swamping the area.

Even nowdays we have anti-radioactive constructs around cores/processing and waste handling. Really odd FicSit (who are evil I know) doesn't have this as an option, even if its just for Pioneer efficiency in handling radioactive processing.

Anyone else want this? Could be in walls or "special" and cost rare stuff to construct?
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115/16 megjegyzés mutatása
If your nuclear power plant is highly radioactive then you have done something wrong. You can built a very low level nuclear power plant setup:
https://steamcommunity.com/sharedfiles/filedetails/?id=2944768790
This setup makes 40GW of energy and has practically no radiation except for the recycling which is, with the exception of the very last step, very low in radiation.
"Expensive" is relative, and in a game with unlimited resources it isn't an effective balancing measure. Right now, every power source in the game has its place, and one source is not immediately deprecated when you unlock the next source because they all have their drawbacks. The drawback of nuclear is that you must deal with the waste. Allowing the player to simply box in radiation removes all of the drawbacks of nuclear usage.
While it is true that you have to deal with waste in one way or another boxing in radiation using lead shielding is actively dealing with it.

You can also build all the radioactive stuff way out yonder (NW Map Corner) over the sea and never see any radiation from it on land.

I can see the benefit of putting tools into the game for handling radiation and better still if they are limited so would require multiple layers or more advanced tools for higher radiation so it is not simply a blanket fix for any amount.

Could also be a special class of (covered) Belts, Vehicles, Storage and Buildings unlocked late in the game and costly to build but also bringing other benefits along with radiation handling like extra storage slots, speed of processing/overclocking ect...
I think it'd be neat if you could build radioactive storage underwater to shield it. Water is, after all, a pretty good shielding medium.
Man's Best Friend eredeti hozzászólása:
I think it'd be neat if you could build radioactive storage underwater to shield it. Water is, after all, a pretty good shielding medium.
+1-- and the blue glow of Cherenkov radiation in a pool of water looks nifty.
Man's Best Friend eredeti hozzászólása:
I think it'd be neat if you could build radioactive storage underwater to shield it. Water is, after all, a pretty good shielding medium.

This is actually something I am going to be doing in my next build. With Infinite Nudge you can move a hologram in the Z axis too and I have sent many things underwater and underground to achieve certain looks. Obviously it wont help with the radioactivity as you suggested but that would be really cool also and another mod might be able to achieve it.
I just think the nuclear reactor design is cool. I'd love to build a factory around one, with it pulsing and glowing in the middle, WITHOUT needing iodine filters all the damn time I'm around it, as I have shielded the factory from it's radiation emissions. (shrugs).

Maybe if they ever bring in a next tier and its fusion?
https://www.thomasnet.com/articles/plant-facility-equipment/radiation-shielding-materials/
By far one of the most useful websites when it comes to dealing with radiation.

simonhobnob eredeti hozzászólása:
I just think the nuclear reactor design is cool. I'd love to build a factory around one, with it pulsing and glowing in the middle, WITHOUT needing iodine filters all the damn time I'm around it, as I have shielded the factory from it's radiation emissions. (shrugs).

Maybe if they ever bring in a next tier and its fusion?
If they do then there's nothing to block it, across the planet only 3 Cold Fusion reactors exist and their in their most extreme prototype form, require liquid nitrogen to keep cool, use several rods in a specifically laid out order to function and does not use a Steam turbine to generate power unlike the other power systems in the game.

Biofuel burned > heats vapor water > spins a small turbine
Coal burned > Heats water > Spins turbine
Fuel burned > Heats water > spins turbine
Nuclear fuel rods > heats water > spins turbine
Geothermal > heats water in bulk, and releases massive steam pressure > spins pressure turbine

Cold fusion would not use a steam turbine because its basics are in the name itself, its cold fusion. If you mean fusion in of itself then thats just called Fast Breeder reactors which while they were tested, have discontinued for a long time due to their ineffective nature and lack of worthwhile power output, requiring a mixture of MOX and Thorium which are rather rare to come by on earth anyways.
Bio has no water input. Maybe its a thermoelectric setup?
info eredeti hozzászólása:
Bio has no water input. Maybe its a thermoelectric setup?
That is highly possible. From what I do understand on biofuel power, its not that effective BUT that does not mean much when the UK currently has the Drax power plant which supplies the nation 11% of its total power and is literally only doing that with biofuel so frankly how this all functions is a bit beyond me beyond the typical turbine power buildings
Sly Succubus eredeti hozzászólása:
Cold fusion would not use a steam turbine because its basics are in the name itself, its cold fusion.
What "cold fusion" meant is that it was supposed to work around room temperature rather than at stellar temperatures. If it wasn't fiction, then it would still produce heat which would generate power via a turbine or maybe thermocouples like an RTG.

If you mean fusion in of itself then thats just called Fast Breeder reactors which while they were tested,
No, fusion and fission are not related. Fusion works with very light elements such as hydrogen isotopes when they are smashed together-- usually by extremely high pressure and temperature found inside a star.

Fission works with extremely heavy elements which decay into lighter elements naturally, but can be encouraged and moderated via slow neutron radiation.

...have discontinued for a long time due to their ineffective nature and lack of worthwhile power output,
There are a couple of breeder reactors still in operation; the largest is the BN-800:

https://en.wikipedia.org/wiki/BN-800_reactor

...which produces 2.1 gigawatts thermal and 800 MW electrical power.

...requiring a mixture of MOX and Thorium which are rather rare to come by on earth anyways.
There's no shortage of thorium. https://en.wikipedia.org/wiki/Thorium#Formation

"In the Earth's crust, thorium is much more abundant: with an abundance of 8.1 g/tonne, it is one of the most abundant of the heavy elements, almost as abundant as lead (13 g/tonne) and more abundant than tin (2.1 g/tonne)."

The US stopped experimenting with breeder reactors since there is more uranium available and it turns out to be easier to process into fuel than was originally thought decades ago.
cswiger eredeti hozzászólása:
Sly Succubus eredeti hozzászólása:
Cold fusion would not use a steam turbine because its basics are in the name itself, its cold fusion.
What "cold fusion" meant is that it was supposed to work around room temperature rather than at stellar temperatures. If it wasn't fiction, then it would still produce heat which would generate power via a turbine or maybe thermocouples like an RTG.

If you mean fusion in of itself then thats just called Fast Breeder reactors which while they were tested,
No, fusion and fission are not related. Fusion works with very light elements such as hydrogen isotopes when they are smashed together-- usually by extremely high pressure and temperature found inside a star.

Fission works with extremely heavy elements which decay into lighter elements naturally, but can be encouraged and moderated via slow neutron radiation.

...have discontinued for a long time due to their ineffective nature and lack of worthwhile power output,
There are a couple of breeder reactors still in operation; the largest is the BN-800:

https://en.wikipedia.org/wiki/BN-800_reactor

...which produces 2.1 gigawatts thermal and 800 MW electrical power.

...requiring a mixture of MOX and Thorium which are rather rare to come by on earth anyways.
There's no shortage of thorium. https://en.wikipedia.org/wiki/Thorium#Formation

"In the Earth's crust, thorium is much more abundant: with an abundance of 8.1 g/tonne, it is one of the most abundant of the heavy elements, almost as abundant as lead (13 g/tonne) and more abundant than tin (2.1 g/tonne)."

The US stopped experimenting with breeder reactors since there is more uranium available and it turns out to be easier to process into fuel than was originally thought decades ago.
For what its worth that last part of the wikipedia has been disproven countless times, displaying how that site can't get anything right. Yes its 3x more abundant when you get where it come from, because Thorium is not naturally occuring, we get it by refining a specialized type of radioactive stand which the sand itself is more abundant, that wiki keeps dismissing the notion that abundance of an element is not the correct term because if it was, there is rather 50x more Thorium then there is actual fuel-rod capable Uranium because only specific isotopes can be used.

And granted yes BN-800 is used but alot of those reactors are not in used, I swear it was something like they produce less power then nuclear power so the nature of needing a "less then effective nuclear power planet that spits out more radiation' was the issue.

I'll admit when I'm wrong, and ya I'm wrong with alot here save that Thorium part because when you get into the part of what very small grade of Thorium is actually usable in power you see how its in a situation just like Uranium and the Thorium that is actually usable is far more rarer then any other element, Thorium itself is not rare outside of that box but thats also where it would be like me pointing out how there's so much uranium but realistically only a few isotopes of Uranium are actually used for anything.
Sly Succubus eredeti hozzászólása:
cswiger eredeti hozzászólása:
What "cold fusion" meant is that it was supposed to work around room temperature rather than at stellar temperatures. If it wasn't fiction, then it would still produce heat which would generate power via a turbine or maybe thermocouples like an RTG.


No, fusion and fission are not related. Fusion works with very light elements such as hydrogen isotopes when they are smashed together-- usually by extremely high pressure and temperature found inside a star.

Fission works with extremely heavy elements which decay into lighter elements naturally, but can be encouraged and moderated via slow neutron radiation.


There are a couple of breeder reactors still in operation; the largest is the BN-800:

https://en.wikipedia.org/wiki/BN-800_reactor

...which produces 2.1 gigawatts thermal and 800 MW electrical power.


There's no shortage of thorium. https://en.wikipedia.org/wiki/Thorium#Formation

"In the Earth's crust, thorium is much more abundant: with an abundance of 8.1 g/tonne, it is one of the most abundant of the heavy elements, almost as abundant as lead (13 g/tonne) and more abundant than tin (2.1 g/tonne)."

The US stopped experimenting with breeder reactors since there is more uranium available and it turns out to be easier to process into fuel than was originally thought decades ago.
For what its worth that last part of the wikipedia has been disproven countless times, displaying how that site can't get anything right. Yes its 3x more abundant when you get where it come from, because Thorium is not naturally occuring, we get it by refining a specialized type of radioactive stand which the sand itself is more abundant, that wiki keeps dismissing the notion that abundance of an element is not the correct term because if it was, there is rather 50x more Thorium then there is actual fuel-rod capable Uranium because only specific isotopes can be used.

And granted yes BN-800 is used but alot of those reactors are not in used, I swear it was something like they produce less power then nuclear power so the nature of needing a "less then effective nuclear power planet that spits out more radiation' was the issue.

I'll admit when I'm wrong, and ya I'm wrong with alot here save that Thorium part because when you get into the part of what very small grade of Thorium is actually usable in power you see how its in a situation just like Uranium and the Thorium that is actually usable is far more rarer then any other element, Thorium itself is not rare outside of that box but thats also where it would be like me pointing out how there's so much uranium but realistically only a few isotopes of Uranium are actually used for anything.

This seems like a derail tangent considering the OP is asking about lead shielding, no?

Lead shielding is currently unnecessary in game because there is already a solution : Hazmat suit and filters.

That being said it shouldn't be completely out of the question , aside from the fact that there is currently no "lead" in the game.

I can walk around most of my plant with little to no exposure. I did not design it specifically to eliminate exposure because the game provides me simple remedy.

Suggestions are always welcome and encouraged, Much in the same way working within the confines of the existing game are.
Ryzilynt eredeti hozzászólása:
Sly Succubus eredeti hozzászólása:
For what its worth that last part of the wikipedia has been disproven countless times, displaying how that site can't get anything right. Yes its 3x more abundant when you get where it come from, because Thorium is not naturally occuring, we get it by refining a specialized type of radioactive stand which the sand itself is more abundant, that wiki keeps dismissing the notion that abundance of an element is not the correct term because if it was, there is rather 50x more Thorium then there is actual fuel-rod capable Uranium because only specific isotopes can be used.

And granted yes BN-800 is used but alot of those reactors are not in used, I swear it was something like they produce less power then nuclear power so the nature of needing a "less then effective nuclear power planet that spits out more radiation' was the issue.

I'll admit when I'm wrong, and ya I'm wrong with alot here save that Thorium part because when you get into the part of what very small grade of Thorium is actually usable in power you see how its in a situation just like Uranium and the Thorium that is actually usable is far more rarer then any other element, Thorium itself is not rare outside of that box but thats also where it would be like me pointing out how there's so much uranium but realistically only a few isotopes of Uranium are actually used for anything.

This seems like a derail tangent considering the OP is asking about lead shielding, no?

Lead shielding is currently unnecessary in game because there is already a solution : Hazmat suit and filters.

That being said it shouldn't be completely out of the question , aside from the fact that there is currently no "lead" in the game.

I can walk around most of my plant with little to no exposure. I did not design it specifically to eliminate exposure because the game provides me simple remedy.

Suggestions are always welcome and encouraged, Much in the same way working within the confines of the existing game are.
I mean I can simply point out that the way the game generates radiation is by spawning an invisible bubble that grows with each stack added to it, thats literally all radiation in this game is, that bubble just gets bigger the more stacks there are, I don't think at this point there's any means to actually block it because by the games own engine, that would require dynamic shaping of the boxes...and the developers had made it clear that dynamic terrain editing wont be added, now I'm not saying they wont add lead walls and what not but given that in the game all Radiation is, is just a "damage zone bubble" that grows and gets more intense near its center, really at the end of the day its not a typical radiation zone, its a poison/AoE damage zone with means to just reduce the damage with the radiation suit, that only effects the user but not the map itself, where the bubble is a static invisible thing
Sly Succubus eredeti hozzászólása:
Ryzilynt eredeti hozzászólása:

This seems like a derail tangent considering the OP is asking about lead shielding, no?

Lead shielding is currently unnecessary in game because there is already a solution : Hazmat suit and filters.

That being said it shouldn't be completely out of the question , aside from the fact that there is currently no "lead" in the game.

I can walk around most of my plant with little to no exposure. I did not design it specifically to eliminate exposure because the game provides me simple remedy.

Suggestions are always welcome and encouraged, Much in the same way working within the confines of the existing game are.
I mean I can simply point out that the way the game generates radiation is by spawning an invisible bubble that grows with each stack added to it, thats literally all radiation in this game is, that bubble just gets bigger the more stacks there are, I don't think at this point there's any means to actually block it because by the games own engine, that would require dynamic shaping of the boxes...and the developers had made it clear that dynamic terrain editing wont be added, now I'm not saying they wont add lead walls and what not but given that in the game all Radiation is, is just a "damage zone bubble" that grows and gets more intense near its center, really at the end of the day its not a typical radiation zone, its a poison/AoE damage zone with means to just reduce the damage with the radiation suit, that only effects the user but not the map itself, where the bubble is a static invisible thing

In the spirit of discussion there could be an exclusive conveyor belt system that mitigated or eliminated said "radiation" in much the same way a hazmat suit and filters does. Game says this item/element/etc contributes to "bubble" vs game says this item/element/etc does not contribute to bubble.

It's really anything we can imagine.

One thing we can imagine is conforming to current game mechanics. Another is proposing lead shielding.
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115/16 megjegyzés mutatása
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Közzétéve: 2023. nov. 7., 6:11
Hozzászólások: 16