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Fordítási probléma jelentése
https://steamcommunity.com/sharedfiles/filedetails/?id=2944768790
This setup makes 40GW of energy and has practically no radiation except for the recycling which is, with the exception of the very last step, very low in radiation.
You can also build all the radioactive stuff way out yonder (NW Map Corner) over the sea and never see any radiation from it on land.
I can see the benefit of putting tools into the game for handling radiation and better still if they are limited so would require multiple layers or more advanced tools for higher radiation so it is not simply a blanket fix for any amount.
Could also be a special class of (covered) Belts, Vehicles, Storage and Buildings unlocked late in the game and costly to build but also bringing other benefits along with radiation handling like extra storage slots, speed of processing/overclocking ect...
This is actually something I am going to be doing in my next build. With Infinite Nudge you can move a hologram in the Z axis too and I have sent many things underwater and underground to achieve certain looks. Obviously it wont help with the radioactivity as you suggested but that would be really cool also and another mod might be able to achieve it.
Maybe if they ever bring in a next tier and its fusion?
By far one of the most useful websites when it comes to dealing with radiation.
If they do then there's nothing to block it, across the planet only 3 Cold Fusion reactors exist and their in their most extreme prototype form, require liquid nitrogen to keep cool, use several rods in a specifically laid out order to function and does not use a Steam turbine to generate power unlike the other power systems in the game.
Biofuel burned > heats vapor water > spins a small turbine
Coal burned > Heats water > Spins turbine
Fuel burned > Heats water > spins turbine
Nuclear fuel rods > heats water > spins turbine
Geothermal > heats water in bulk, and releases massive steam pressure > spins pressure turbine
Cold fusion would not use a steam turbine because its basics are in the name itself, its cold fusion. If you mean fusion in of itself then thats just called Fast Breeder reactors which while they were tested, have discontinued for a long time due to their ineffective nature and lack of worthwhile power output, requiring a mixture of MOX and Thorium which are rather rare to come by on earth anyways.
No, fusion and fission are not related. Fusion works with very light elements such as hydrogen isotopes when they are smashed together-- usually by extremely high pressure and temperature found inside a star.
Fission works with extremely heavy elements which decay into lighter elements naturally, but can be encouraged and moderated via slow neutron radiation.
There are a couple of breeder reactors still in operation; the largest is the BN-800:
https://en.wikipedia.org/wiki/BN-800_reactor
...which produces 2.1 gigawatts thermal and 800 MW electrical power.
There's no shortage of thorium. https://en.wikipedia.org/wiki/Thorium#Formation
"In the Earth's crust, thorium is much more abundant: with an abundance of 8.1 g/tonne, it is one of the most abundant of the heavy elements, almost as abundant as lead (13 g/tonne) and more abundant than tin (2.1 g/tonne)."
The US stopped experimenting with breeder reactors since there is more uranium available and it turns out to be easier to process into fuel than was originally thought decades ago.
And granted yes BN-800 is used but alot of those reactors are not in used, I swear it was something like they produce less power then nuclear power so the nature of needing a "less then effective nuclear power planet that spits out more radiation' was the issue.
I'll admit when I'm wrong, and ya I'm wrong with alot here save that Thorium part because when you get into the part of what very small grade of Thorium is actually usable in power you see how its in a situation just like Uranium and the Thorium that is actually usable is far more rarer then any other element, Thorium itself is not rare outside of that box but thats also where it would be like me pointing out how there's so much uranium but realistically only a few isotopes of Uranium are actually used for anything.
This seems like a derail tangent considering the OP is asking about lead shielding, no?
Lead shielding is currently unnecessary in game because there is already a solution : Hazmat suit and filters.
That being said it shouldn't be completely out of the question , aside from the fact that there is currently no "lead" in the game.
I can walk around most of my plant with little to no exposure. I did not design it specifically to eliminate exposure because the game provides me simple remedy.
Suggestions are always welcome and encouraged, Much in the same way working within the confines of the existing game are.
In the spirit of discussion there could be an exclusive conveyor belt system that mitigated or eliminated said "radiation" in much the same way a hazmat suit and filters does. Game says this item/element/etc contributes to "bubble" vs game says this item/element/etc does not contribute to bubble.
It's really anything we can imagine.
One thing we can imagine is conforming to current game mechanics. Another is proposing lead shielding.