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But the only fluid i transport over long distance is Nitrogen Gas. In all other cases, the factory gets build near the source, and only the finished product is transported.
However I'm drones all the way, baby, and I don't wanna leave stuff all over the map, so trains like pipes are out. It's a better backup solution than pipes though, so I'll keep it in the back of my mind.
But when you say you build the factory near the source and transport the finished product, what do you mean? Do you transport everything else needed to make your items to where the fluid ore is, or what?
Make the containers at the fluid packager, unpack then sink the old containers at the end location.
Use whatever you used to the get the filled containers to the end location, to take back the empties.
If you use trucks, you will need 4 truck stations, 2 for loading and unloading each.
Don’t package them at all and use a fluid train cars.
The first production lines for phase 3, that use plastic and rubber where completely built at the oil wells in the canyon. Only the Elevator stuff was exported, first with a long belt, later with a train.
The next thing requiring oil, Assembly Directors, was made similarly, only transporting the finished assemblers to the elevator.
For Thermal Propulsion Rockets i changed this a bit: Rubber is made as a byproduct of a large fuel power plant on the west coast and transported to a factory in the green fields.
As mentioned, Nitrogen, if required, is trained in.
Everything requiring water, mainly coal power and aluminum is build on or near large bodies of water, keeping the pipes very short. I only use alternative recipies that require water, when water is directly available.
I personally avoided transporting fluids altogether, as I found the packing and unpacking too tedious. The only thing I do transport is packaged fuel for my jetpack, but the rest gets processed right at the resource node.
Yeah, that's what I'm trying to do, but specifically, the problem I'm running into, is that not the same amount (a lot less actually) of canisters are being returned to sender.
The problem with drones, being the only transport to not clutter the map, is that they don't wait around for the input to be filled, so barely any canisters gets unpackaged before the drone is off again. And even at full overclock, the drone is a lot quicker than unpacking its 9 slot storage of fluids is, so eventually I'll end up with no canisters at the resource node. And it adds the problem that I'll have to divide canisters coming from different resource nodes correctly. It's its own problem, but it's better than the alternative.
I don't understand this mindset at all. Yeah, rubber and plastic has been mentioned, but you know what else can be made from oil? Fuel. And from that, Turbofuel. No matter how you look at it, you'll end up having to transport fluids across the map, so processing a resource and crafting stuff at the node just adds a second problem and more resources and time wasted to the already existing ones.
Anyway, I use drones because I don't want to drag train tracks or pipes all over the map, and transporting the raw resource to a main factory is better than processing it at the node. Plus I'm sure I'm not the only one who has tried to get fluids across the map using drones (hence why I mentioned info), so I'm sure someone has figured a solution to this problem that I just cannot see.
So far it seems my best options are, either a fluid transporting train or crafting canisters at the resource node, but that just means having to transport several resources rather than just the canisters.
I just feel like I'm overlooking something obvious here.
I haven't made detailed plans for tiers 7 and 8 yet, so I'm not sure how I'll end up dealing with nitrogen.
The obvious solution for closed-loop canister-based transport is to have a second drone (or dedicated wagon on a train) for transporting the canisters back. But I find this annoying because Satisfactory's lack of logic circuits makes it impossible to automatically regulate the amount of canisters in a fully closed system.
You'd want to first create all the packages needed, and then completely seize production.
At both stations, have a buffer container with empty packages, possibly even have one train filled as well. This makes sure you always have enough canisters, and they will rotate between the stations. No need to sink excess or create new ones.
Have a basic refill in your storage room for canisters and later fluid tanks