Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In most cases it's even better to use alt recipes which don't use screws at all. Rotor is the only item where I normally use screws.
https://steamcommunity.com/sharedfiles/filedetails/?id=3060553310
This Factory print will actually be used in a Mega Factory inline with processes that need massive amounts of Screw. I can also dump them to gain Awesome pts when I want to shed extra HOR as that and Iron Ore are the only components used.
I can though use 12 Drones to or some number less than that to transport to Distribution for keep an available stock for Process lines that dont need such large numbers.
My game isnt about most efficient transport, I am attempting to do an all Drone Transport in conjunction with a centralized Distribution system where any needed item can be called in as needed. The convenience is the tradeoff for the extra cartage which is far more than just poor efficiency since I am also transporting twice when using Central Distribution. Using load balancing at the Distribution also so every line gets equal output so instead of one thing breaking when volume slumps below demand things will just slow down across the board.
The only resource efficient recipe that requires screws is copper rotor.
Also note that this setup gets rid of HOR, its all in fun guys...
What is going on with your compass tho? that is unusable lol
I use my HOR for plastic/rubber/fuel production so I have no need to get rid of it.
For fuel I start with HOR, which I turn into fuel with the diluted packaged fuel recipe. I'm going to further turn that into turbofuel once I decide where to build a compacted coal factory. That should get me about 10 GW of net power even from an impure oil node. At the moment I'm turning the polymer resin into fabric, but may convert some into plastic or rubber later. AFAIK it's impossible to produce fuel cleanly without any visible byproducts.
I'm not at aluminium yet so not sure if I'll use coal or petroleum coke for it yet. Depends on where the bauxite nodes are situated relative to coal and oil nodes.
You can use the blender recipe to make turbo fuel and rule out coal if you like