Satisfactory

Satisfactory

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info Oct 24, 2023 @ 12:19pm
Alt Steel Screw Factory
Has unPackagers since the HOR will come in via Drone.

4 Refinery
6 Foundry
60 Constructor (10 for Steel Beam and 50 for Screw)
8 unPackager

Will need 16 Drone Ports

1 HOR in
1 Empty Canister out
1 Battery in
1 Iron Ore in
12 Screw out

https://steamcommunity.com/sharedfiles/filedetails/?id=3060122370

https://steamcommunity.com/sharedfiles/filedetails/?id=3060122500

https://steamcommunity.com/sharedfiles/filedetails/?id=3060122622

Other than the Drone Ports all in an 80m x 80m print.
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Showing 1-15 of 17 comments
info Oct 24, 2023 @ 3:26pm 
Have this running now with 24 Awesome sinks disposing of the screws until I have a use for them, lol. So many screws.
Still B0r3d Oct 24, 2023 @ 9:51pm 
Originally posted by info:
Have this running now with 24 Awesome sinks disposing of the screws until I have a use for them, lol. So many screws.
It is far easier to make screws "on site" instead of shipping them. Just having to move a few pieces of steel around just seems so much easier.
tdb Oct 24, 2023 @ 10:47pm 
Yeah, screw transport is really inefficient. Especially if you make them from steel beams. One stack of steel beams turns into almost 21 stacks of screws, so you need 21x the transport capacity.

In most cases it's even better to use alt recipes which don't use screws at all. Rotor is the only item where I normally use screws.
info Oct 24, 2023 @ 11:51pm 
Where is the fun in that? For now its worth a few hundred thousand Coupon pts a minute.

https://steamcommunity.com/sharedfiles/filedetails/?id=3060553310

This Factory print will actually be used in a Mega Factory inline with processes that need massive amounts of Screw. I can also dump them to gain Awesome pts when I want to shed extra HOR as that and Iron Ore are the only components used.

I can though use 12 Drones to or some number less than that to transport to Distribution for keep an available stock for Process lines that dont need such large numbers.

My game isnt about most efficient transport, I am attempting to do an all Drone Transport in conjunction with a centralized Distribution system where any needed item can be called in as needed. The convenience is the tradeoff for the extra cartage which is far more than just poor efficiency since I am also transporting twice when using Central Distribution. Using load balancing at the Distribution also so every line gets equal output so instead of one thing breaking when volume slumps below demand things will just slow down across the board.
info Oct 25, 2023 @ 12:18am 
Think about connecting RIP, HMF and/or Computer lines to this one, thats the direction it is headed.
kLuns Oct 25, 2023 @ 12:34am 
Originally posted by info:
Think about connecting RIP, HMF and/or Computer lines to this one, thats the direction it is headed.
You can find hard drives for these items to get rid of the screw demand and a much better resource to item ratio.
The only resource efficient recipe that requires screws is copper rotor.
tdb Oct 25, 2023 @ 1:29am 
Originally posted by info:
My game isnt about most efficient transport, I am attempting to do an all Drone Transport in conjunction with a centralized Distribution system where any needed item can be called in as needed. The convenience is the tradeoff for the extra cartage which is far more than just poor efficiency since I am also transporting twice when using Central Distribution.
The transport topology is orthogonal with the choice of which recipes to use though. I don't recall you mentioning any "no alt recipes" policy so far. Let's take HMF for example - the base recipe requires a total of 125 items (0.375 stacks) to produce one HMF. The heavy encased frame recipe takes 76 items (0.484 stacks) and produces three HMFs. You could still route those items through the central storage facility if you want.
info Oct 25, 2023 @ 3:50pm 
There is more than one way to skin this cat...

Also note that this setup gets rid of HOR, its all in fun guys...
Last edited by info; Oct 25, 2023 @ 3:57pm
Still B0r3d Oct 25, 2023 @ 10:29pm 
Originally posted by info:
There is more than one way to skin this cat...

Also note that this setup gets rid of HOR, its all in fun guys...
There is definitely no wrong way to play and the build looks nice.

What is going on with your compass tho? that is unusable lol
tdb Oct 25, 2023 @ 10:37pm 
Originally posted by info:
There is more than one way to skin this cat...
Sure, I'm just wondering if you had any particular reason for choosing this way. I mean, you've clearly put a lot of effort into designing this megafactory so I'd expect you to have spared a thought or two to which recipes to use as well.

Originally posted by info:
Also note that this setup gets rid of HOR, its all in fun guys...
I use my HOR for plastic/rubber/fuel production so I have no need to get rid of it.
Last edited by tdb; Oct 25, 2023 @ 10:52pm
apdsmith Oct 26, 2023 @ 12:45am 
Huh, mine uses the polymer waste for plastic \ rubber \ fabric (or at least it will, it's all diverted to the resource sink while I build out that bit of the factory), but all of the HOR is used for either fuel production or a tiny bit of it is diverted for aluminum refining...
tdb Oct 26, 2023 @ 1:06am 
For both plastic and rubber production I start by making rubber and turn the HOR byproduct into fuel with the diluted packaged fuel recipe. Then I use the fuel to cycle through the recycled plastic and recycled rubber recipes to increase the yield. This is actually suboptimal and I should instead start with the HOR recipe and turn the polymer resin into rubber to seed the recycling cycle, but I had already built these factories before discovering the optimal production chain. In either case it's a clean production - oil goes in, plastic/rubber comes out, no byproducts are externally visible.

For fuel I start with HOR, which I turn into fuel with the diluted packaged fuel recipe. I'm going to further turn that into turbofuel once I decide where to build a compacted coal factory. That should get me about 10 GW of net power even from an impure oil node. At the moment I'm turning the polymer resin into fabric, but may convert some into plastic or rubber later. AFAIK it's impossible to produce fuel cleanly without any visible byproducts.

I'm not at aluminium yet so not sure if I'll use coal or petroleum coke for it yet. Depends on where the bauxite nodes are situated relative to coal and oil nodes.
kLuns Oct 26, 2023 @ 2:08am 
Originally posted by tdb:
I'm going to further turn that into turbofuel once I decide where to build a compacted coal factory. That should get me about 10 GW of net power even from an impure oil node.
For turbo fuel you might want to wait untill you get aluminum.
You can use the blender recipe to make turbo fuel and rule out coal if you like
tdb Oct 26, 2023 @ 3:20am 
Originally posted by kLuns:
For turbo fuel you might want to wait untill you get aluminum.
You can use the blender recipe to make turbo fuel and rule out coal if you like
Yeah, the blender recipe does have some merits in having a lower weighted raw material cost and being more compact to produce. However I may need a significant increase in power output before I even get to aluminium. At the moment my max consumption is almost 15 GW and production is severely behind at 4.5 GW. Actual consumption is only just over 2 GW because most factories are dormant after having filled their output buffers. But I will soon activate my central storage facility, which will pull in everything and cause a consumption spike as the factories spring to action. Building and activating the factory for producing the phase 3 space elevator parts will have a similar effect. There's also no clear upgrade path from pre-blender fuel production to turbo blend fuel so I think I'll add the compacted coal version of turbofuel to my current power plant and consider the blender version for newly built plants during phase 4. Another option is building a bunch more power storages and let them charge up before triggering the consumption spike. I still need to build at least two factories before starting to produce the phase 3 parts, so there's easily several hours for charging them.
Last edited by tdb; Oct 26, 2023 @ 6:15am
headhunter Oct 26, 2023 @ 3:42am 
When you get nuclear power going you will have no more worries about power consumption and it frees up all oil and coal nodes to make other things. I'm currently using 98GW with over 400GW spare capacity. With what you are aiming for you should blast through unlocking what's needed for nuke power.
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Date Posted: Oct 24, 2023 @ 12:19pm
Posts: 17