Satisfactory

Satisfactory

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MaYHeM Oct 20, 2023 @ 4:49am
Mods
I'd rather see patches held back and released simultaneously with the ability to recompile mods. Week(s) without Mods for some, makes testing... less.

Discuss, Ready, Go!
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Showing 1-15 of 61 comments
Khirareq Oct 20, 2023 @ 4:53am 
The responsibility for mod updates rests with the mod creators, not the game devs

You have your logic all messed up
MetalDad Oct 20, 2023 @ 4:57am 
Satisfactory comes to a complete halt for me without mods. I tried the last few days, but the possibilities with mods is what keeps me playing, so I can't find anything challenging atm. Don't get me wrong: I understand that stability is the backbone of a game, but gameplay-wise I've been bored out a long time a go with the vanilla stuff.

TLDR: Can't wait for the mods to be back online.

CSS of course is not responsible for any mods, so why should they care. If they would wait, then it would look like they admit their game is not good enough and needs mods to make it fun. For me this eventually was the case, but I'm sure that doesn't go for everyone.
tulle040657 Oct 20, 2023 @ 5:08am 
If one has a problem with their mods breaking they should not be using the experiential branch
MaYHeM Oct 20, 2023 @ 5:34am 
Originally posted by Khirareq:
The responsibility for mod updates rests with the mod creators, not the game devs

You have your logic all messed up

Incorrect. The mods require compilation. The method of compilation is provided by the developers. That method of compilation is lagging, in this release for example, significantly behind the releases. Mostly due to the engine update, I believe. Not the Mod Author's fault.

Originally posted by tulle040657:
If one has a problem with their mods breaking they should not be using the experiential branch

A reasonable thing to say. I don't dispute that. I'm postulating that broken mods don't have to be broken for such a length if releases are coordinated with all required assets. The idea for the discussion is to weigh pros and cons of quick trigger releases versus a longer release cycle with all required assets. My opinion is I'd rather wait between releases (especially engine upgrades as it were) to get all assets out at same time.

Originally posted by MetalDad:
Then it would look like they admit their game is not good enough and needs mods to make it fun. For me this eventually was the case, but I'm sure that doesn't go for everyone.

Mod support is already in. I don't think that constitutes an admission that mods are required to have a good experience. Personally I see mods extending play time and replay-ability mostly for veteran players. Which, un-ironically, is the same base you need evaluating the patches in experimental.
Last edited by MaYHeM; Oct 20, 2023 @ 5:42am
tulle040657 Oct 20, 2023 @ 5:41am 
All mods are currently broken because the SMM needs to be updated to work with the 5.2 engine
MaYHeM Oct 20, 2023 @ 5:44am 
Originally posted by tulle040657:
All mods are currently broken because the SMM needs to be updated to work with the 5.2 engine

Unless you mean SML not SMM, that is incorrect. Mods can be added to game with out SMM. The mods require re-compilation to 8.2 using CSS' tooling. The method for doing that has yet to be released.


From the presser to mod developers
Every mod will need to be recompiled under the new engine setup. Before mod makers can begin this, the tools need to be updated.
...
Before they can begin updating, all mods makers need to wait for an update to the tools, since all mods rely on SML's utilities to interface with the game.
Last edited by MaYHeM; Oct 20, 2023 @ 5:48am
DB Oct 20, 2023 @ 9:30am 
Originally posted by Khirareq:
The responsibility for mod updates rests with the mod creators, not the game devs

This.

Devs aren't going to release patch info to mod creators and wait for their thumbs up to confirm compatibility before dropping patches lol.

EDIT

didnt even know what had prompted this thread but just gone to log on and .... yeah. never seen this before but i normally play stable. my whole save now unplayable until resolved. well this sucks :( main issue is my machines were daisy chain variations so my entire factory no longer exists haha ffs
Last edited by DB; Oct 20, 2023 @ 9:38am
Blake Oct 20, 2023 @ 9:40am 
I only want the chuffing blueprint designer available right at the beginning. So I can use blueprints and make the start easier after enduring it many times.
Spocks Toupee Oct 20, 2023 @ 10:04am 
I spent quite a while in the Subnautica Modding Community, and the rule was:

"If you want to use Mods, then DO NOT play EXPERIMENTAL."

Simple as that.
Modders have a life, and should not be expected to update their mods for a branch of the game that could be updated more than once a day, it's just a ridiculous request.

Also, using Mods on an experimental branch kills the entire point of having an Experimental Branch available to the public.
It does the Developers no good that someone is reporting crashed on EXP 0.8.2.2 and they leave out the part where they're using MODS on it.

If you want to play with MOds, then use the Stable Branch and Mods that were made for it.
info Oct 20, 2023 @ 10:24am 
You can roll back to 0.8.1.3, the release from Sept 5th before the first of the 0.8.2x and use mods if you are on Steam.
Ken Oct 20, 2023 @ 11:04am 
"If you want to play with MOds, then use the Stable Branch and Mods that were made for it."

1. Calm down and take a chill pill. You're not the boss of anyone here.
2. Most mods were updated for experimental months ago.
3. Looking forward to seeing mods updated for 8.2 as Satisfactory is not worth playing without them, in my honest and humble opinion. I prefer the latest Unreal Engine upgrades, so I'll wait rather than roll-back.
4. Oops I said something a moderator won't like. Fragile moderator will be locking this thread in 3... 2....
Spocks Toupee Oct 20, 2023 @ 11:32am 
Originally posted by Ken:
"If you want to play with MOds, then use the Stable Branch and Mods that were made for it."

1. Calm down and take a chill pill. You're not the boss of anyone here.
2. Most mods were updated for experimental months ago.
3. Looking forward to seeing mods updated for 8.2 as Satisfactory is not worth playing without them, in my honest and humble opinion. I prefer the latest Unreal Engine upgrades, so I'll wait rather than roll-back.
4. Oops I said something a moderator won't like. Fragile moderator will be locking this thread in 3... 2....

I never claimed to be, but expecting modders to update their mods after every tiny update is unreasonable, and I never expected a "You're not the boss of me" as a response.
My response didn't warrant a "chill Pill", I was merely making a suggestion, to think that suggesting people to use mods in the stable branch is somehow "over the top" and I need to "calm down" is silly.
If I had typed it in ALL CAPS or something and used several !!!!!!! in a row, yea, I could see a call to "take a chill pill", but I guess now making a suggestion is too much for some.

Most mods that were updated for Experimental were updated for 8.1.2 or 8.1.3
This is Unreal Engine, so I'm assuming that Mods use SML or Bepinex, or a combination of both, (Like Subnautica) it means that modders probably have to change their code to work with the newest updates and recompile, depending on how much things get changed with each update, which can be a PITA, speaking from experience.
Zak Oct 20, 2023 @ 11:41am 
Originally posted by MaYHeM:
I'd rather see patches held back and released simultaneously with the ability to recompile mods. Week(s) without Mods for some, makes testing... less.

Discuss, Ready, Go!
I like mods, I always mod my games but I also realize that most gamers don't. So expecting the game development to be delayed because of mods is unreasonable.
Still B0r3d Oct 20, 2023 @ 12:59pm 
Originally posted by MaYHeM:
Mods can be added to game with out SMM. The mods require re-compilation to 8.2 using CSS' tooling. The method for doing that has yet to be released.
There is no official modding API, Satisfactory does not support mods. Updating the mods is 100% on the developers of the mods, this is fairly common when modding games that do not support mods.

Originally posted by Spocks Toupee:
I never claimed to be, but expecting modders to update their mods after every tiny update is unreasonable
There is no official modding API/support, so yes, the developers of the mods have to update them every time there is a significant change. This is what happens when you mod a game with no official support for it.
Last edited by Still B0r3d; Oct 20, 2023 @ 12:59pm
GobboKirk Oct 20, 2023 @ 2:57pm 
Stop playing experimental if you want to play with mods without interruptions....
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Date Posted: Oct 20, 2023 @ 4:49am
Posts: 61