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You have your logic all messed up
TLDR: Can't wait for the mods to be back online.
CSS of course is not responsible for any mods, so why should they care. If they would wait, then it would look like they admit their game is not good enough and needs mods to make it fun. For me this eventually was the case, but I'm sure that doesn't go for everyone.
Incorrect. The mods require compilation. The method of compilation is provided by the developers. That method of compilation is lagging, in this release for example, significantly behind the releases. Mostly due to the engine update, I believe. Not the Mod Author's fault.
A reasonable thing to say. I don't dispute that. I'm postulating that broken mods don't have to be broken for such a length if releases are coordinated with all required assets. The idea for the discussion is to weigh pros and cons of quick trigger releases versus a longer release cycle with all required assets. My opinion is I'd rather wait between releases (especially engine upgrades as it were) to get all assets out at same time.
Mod support is already in. I don't think that constitutes an admission that mods are required to have a good experience. Personally I see mods extending play time and replay-ability mostly for veteran players. Which, un-ironically, is the same base you need evaluating the patches in experimental.
Unless you mean SML not SMM, that is incorrect. Mods can be added to game with out SMM. The mods require re-compilation to 8.2 using CSS' tooling. The method for doing that has yet to be released.
From the presser to mod developers
This.
Devs aren't going to release patch info to mod creators and wait for their thumbs up to confirm compatibility before dropping patches lol.
EDIT
didnt even know what had prompted this thread but just gone to log on and .... yeah. never seen this before but i normally play stable. my whole save now unplayable until resolved. well this sucks :( main issue is my machines were daisy chain variations so my entire factory no longer exists haha ffs
"If you want to use Mods, then DO NOT play EXPERIMENTAL."
Simple as that.
Modders have a life, and should not be expected to update their mods for a branch of the game that could be updated more than once a day, it's just a ridiculous request.
Also, using Mods on an experimental branch kills the entire point of having an Experimental Branch available to the public.
It does the Developers no good that someone is reporting crashed on EXP 0.8.2.2 and they leave out the part where they're using MODS on it.
If you want to play with MOds, then use the Stable Branch and Mods that were made for it.
1. Calm down and take a chill pill. You're not the boss of anyone here.
2. Most mods were updated for experimental months ago.
3. Looking forward to seeing mods updated for 8.2 as Satisfactory is not worth playing without them, in my honest and humble opinion. I prefer the latest Unreal Engine upgrades, so I'll wait rather than roll-back.
4. Oops I said something a moderator won't like. Fragile moderator will be locking this thread in 3... 2....
I never claimed to be, but expecting modders to update their mods after every tiny update is unreasonable, and I never expected a "You're not the boss of me" as a response.
My response didn't warrant a "chill Pill", I was merely making a suggestion, to think that suggesting people to use mods in the stable branch is somehow "over the top" and I need to "calm down" is silly.
If I had typed it in ALL CAPS or something and used several !!!!!!! in a row, yea, I could see a call to "take a chill pill", but I guess now making a suggestion is too much for some.
Most mods that were updated for Experimental were updated for 8.1.2 or 8.1.3
This is Unreal Engine, so I'm assuming that Mods use SML or Bepinex, or a combination of both, (Like Subnautica) it means that modders probably have to change their code to work with the newest updates and recompile, depending on how much things get changed with each update, which can be a PITA, speaking from experience.
There is no official modding API/support, so yes, the developers of the mods have to update them every time there is a significant change. This is what happens when you mod a game with no official support for it.