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I asked awhile back if anyone had cut down everything, seems like a thing to do really.
I also became aware that the way saves work is
OG Map + this tree gone, that tree gone, that powerslug harvested ect...
So the more interaction with the map the larger the save grows.
It seems odd to me to do it this way and I would really think there would be some sort of save compile at the end of each session to make a new loading map for the next go around.
The starting map has everything and the save denotes what has been removed. What I suggested was creating a new starting map on exit by incorporating what has been removed and replacing the starting map which would be smaller with items removed and the save file would be back at a fresh start each time the game is launched.
Yeah, but saving every still existing tree and bush would be even worse, since there's a lot more of them.
I'm also pretty sure the performance degradation only concerns saving the game. There would have to be something really weird going on for removing trees to affect framerate in anyway.
That'd probably land you with the worst-case performance all of the time, though, no?