Satisfactory

Satisfactory

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GarlicIsLife Sep 23, 2023 @ 12:51pm
Losing my mind over buggy smart and programmable splitters
One of the splitters:
https://steamcommunity.com/sharedfiles/filedetails/?id=3040134140

I needlesly built a super convoluted (partially not intended to be) factory tower and I NEED the smart and programme splitters to work and not give me attitude.

Settings should make the items pass, even if it is just for testing, but the splitter just says "NO!".

https://steamcommunity.com/sharedfiles/filedetails/?id=3040134270

Whhhyyyyyyyyyyy?!
Last edited by GarlicIsLife; Sep 23, 2023 @ 12:54pm
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Showing 1-15 of 16 comments
Still B0r3d Sep 23, 2023 @ 1:13pm 
I would guess the belt/s is not actually connected to the spiltter. This can happen a few different ways but i assume these two are the most common;
Trying to place a splitter on an existing belt but placing it on the ground.
Placing the wrong splitter and connecting belts, only to replace the splitter and not the belts.

A 3rd less common cause would be using the smart mod to connect belts automatically, that never works for me and results in unconnected belts.

My money is on replacing your input belt.
Last edited by Still B0r3d; Sep 23, 2023 @ 1:14pm
Doc✪Hollywood (Banned) Sep 23, 2023 @ 2:55pm 
Just dismantle the conveyor belts and build them new.
GarlicIsLife Sep 24, 2023 @ 4:29am 
Thank you all. I did exactly that with several smart splitters. I built some lanes completely from scratch. Still it didn't work. My current idea is that some angles cause those splitters to loose any function even though the belts are rightly fitted in the snap sockets.

Still this caused me to fly back and forth in the factory for hours. (It has about 50 programmable and 20 smart splitters)
Vectorspace Sep 24, 2023 @ 4:38am 
Sometimes I find that with smart splitters, I have to set each "any" output twice before it will stick.
Try changing each output to any, then none, then back to any.

Are you playing on Experimental (Update 8) or Early Access (Update 7)?
Doc✪Hollywood (Banned) Sep 24, 2023 @ 5:02am 
Originally posted by GarlicIsLife:
My current idea is that some angles cause those splitters to loose any function even though the belts are rightly fitted in the snap sockets.
Some angle of the conveyor belts or some angle of the splitter - do you have the splitter tilted (not horizontally)?

If rebuilding conveyor belts does not help, what about rebuilding splitter and belts again? Sometimes there can be something stuck inside the splitter/merger, like a conveyor pole that doesn't belong there, but you don't see it from outside.
Last edited by Doc✪Hollywood; Sep 24, 2023 @ 5:46am
GarlicIsLife Sep 24, 2023 @ 5:43am 
Originally posted by Vectorspace:
Sometimes I find that with smart splitters, I have to set each "any" output twice before it will stick.
Try changing each output to any, then none, then back to any.

Are you playing on Experimental (Update 8) or Early Access (Update 7)?

EA U7



Originally posted by Doc✪Hollywood:
Originally posted by GarlicIsLife:
My current idea is that some angles cause those splitters to loose any function even though the belts are rightly fitted in the snap sockets.
Some angle of the conveyor belts are some angle of the splitter - do you have the splitter tilted (not horizontally)?

If rebuilding conveyor belts does not help, what about rebuilding splitter and belts again? Sometimes there can be something stuck inside the splitter/merger, like a conveyor pole that doesn't belong there, but you don't see it from outside.

In most cases I even rebuilt the splitter too. But I will try adjusting the settings twice.
Doc✪Hollywood (Banned) Sep 24, 2023 @ 5:47am 
I missspelled and wanted to ask: Do you suspect some angels of the conveyor belts or some angle of (tilted) splitters?
GarlicIsLife Sep 24, 2023 @ 7:49am 
Since the splitter was place on a straight belt my bet is on belts that go out in a weird angle very close to the splitter itself. The other possibility is that there was something in the way, but I didn't see any obvious conflicts.
GarlicIsLife Sep 24, 2023 @ 7:51am 
P.S. my "need" for smart splitters was due to a super bad factory planning anyway. Now I removed all smart stuff and gave all items their own lane and my "heavy modular frame" tower now works and it is running at 100 % efficiency. Why does heavy modular frame require so much stuff anyway? It even is a mid game item but has an intense complexity spike.
Doc✪Hollywood (Banned) Sep 24, 2023 @ 11:04am 
Originally posted by GarlicIsLife:
P.S. my "need" for smart splitters was due to a super bad factory planning anyway. Now I removed all smart stuff and gave all items their own lane and my "heavy modular frame" tower now works and it is running at 100 % efficiency. Why does heavy modular frame require so much stuff anyway? It even is a mid game item but has an intense complexity spike.
True. They require really a lot of resources. I builded my Explorer only with Crash Site Loots. Now I must have supercomputers. they are also quite intense.

I've built it in a tower, do you have a printscreen? Would be interesting to see.
Last edited by Doc✪Hollywood; Sep 24, 2023 @ 11:05am
GarlicIsLife Sep 26, 2023 @ 8:45am 
Here:

https://anphex.one/index.php/s/wg9P8RSFnapk4ji

It's just a quick glance though. It is about the LEAST amount of factories to get a heavy modular frame manufacturer to 100 % efficiency without using dozens of shards (this one uses about 6 shards but just because I got impatient. Could have used none.

It's insane.

Of course this is my first design. If I built it again I would use four insteadf of 2 constructors at the bottom and two assemblers at each level.
Doc✪Hollywood (Banned) Sep 26, 2023 @ 8:54am 
where did you get this flying gear?

I have problems to stack splitters (when horizontal space is insufficient) and to connect the uper one with the bottom one. So far the only the solution somebody told me is to build a stack of 3 and delete the one in between. But that is not optimal.
GarlicIsLife Sep 27, 2023 @ 5:27am 
You get this in the late game. That's also when you start to need it. But its drawback is that you can only use it close to power poles.

As for the splitter/merger stack I usually do the same. Another way would be building walls and then creating a floor of foundations for each new layer. I don't know how it would work out since Satisfactory currently has a really bad vertical management. Some things are far too high in their standard range (like elevators, I bet it would peek out above a normal wall).

I would love an update where you'd have clear "height" guidelines where the game snaps to so you don't have to do trial and error with the elevators.l
Last edited by GarlicIsLife; Sep 27, 2023 @ 5:28am
Doc✪Hollywood (Banned) Sep 27, 2023 @ 9:10pm 
You are totally right with the height adjustment. There are many things in the game that have to be ironed out. As great as Coffee Stain is, I wish they would put in a little more manpower to Satisfactory.

And this flying gear is really cool. I am looking forward to it.
Yesterday I had a rough moment with disappointment when I finally made turbo fuel - which I was very much anticipiating - and then my jetpack was refusing it! There is really no reason to do that. It is like restricting map markers to 250. ***argh***
Last edited by Doc✪Hollywood; Sep 27, 2023 @ 9:10pm
GarlicIsLife Sep 28, 2023 @ 9:56am 
Tell me about it.

I spend one hour rerouting my Alumina production to make those advanced frames just to notice that it is Nitrogen Gas that's required. I relyed on the symbol that just looks exactly the same. I rage reverted to on old save. :D

Is there a feedback survey or anything for the game? Probably just at the Discord right?
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Date Posted: Sep 23, 2023 @ 12:51pm
Posts: 16