Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
so when placing a Foundation on the ground it centers the foundation to the middle or half way point vertically.
Meaning if you use a 1m foundation, it's set that foundation 0.5m above/below that snap point.
only use 2m and 4m foundation at ground level or you will get the 0.5m mismatch you are seeing.
I thought that too, but I'm seeing it when using 4m foundations as well. I also see that when I am putting the 4m foundation down, sometimes I will see it snap down a meter or two, then back up, which is how I think this is happening.
I do use 1m foundations for the floor of subsequent levels, but those all line up to the base 4m foundation.
Are you suggesting that I shouldn't be using 1m foundations anywhere, even if the 4m foundations are the base of the buildings?
If you are having this issue, using 2m and 4m as a world grid base I'm not sure what to tell you, they should line up
I make a 1km grid over the world high enough to just clear the top of the falls at the red forest for radar then where I want to build down I drop a column of frames to the ground then build off that so everything in the world is on the same reference.
The smallest walkway ramp is 2 meters.
That causes a 1meter issue when alligning them between different factories.
It's one of those many unfinished series of buildables.
The way to prevent most of those 1 meter issues is afaik always starting with snapping a 4 meter foundation on worldgrid when you start on a new place. But all the places you built before doing this will still have the issue.
This isn’t just a world grid issue.
I have noticed that when I snap to grid, sometimes the foundation will "hunt" for the vertical grid, and slide up or down a meter or two. I then abort the build, and try to snap to the grid again.
I'll just chalk it up to another game quirk. I do wish there were stairs that went down in increments other than just 4m, but I'm not going to rage quit about it.
How about a section of ladder up a short wall when you run into that offset issue.
Not saying make do and like it, I agree that stairs like foundations have multiple increments in height. That is a solid suggestion.
Sometimes I just put some stairs in anyway. They'll clip through one of the walkways, but not much I can do about that.
I've also tried a "transition" platform, where you use ramps to normalize the heights.
It's not like it is game breaking, but when you've made a nice factory complex, and need to resort to shenanigans to connect them together with catwalks, it is simply disappointing.
Anyway, think we've beaten this one to death. :)
The world grid is only horizontaly. There is no vertical world grid. For the level differences you have Ramp foundation and better even DoubleRamp Foundation.
If you want to connect a stair to something high above, as people mentioned, build it downwards and not upwards.
The only method that you could match heights exactly, since this world is flat and not curved, is the rather sophisticated and elaborated method of Info described above. But that is quite ... work intensive and not that easy to apply. If you are a hardcore perfectionist that is the way to go otherwise DoubleRamps do the job of smoothing out differences. The choice you have is either to be perfect or efficient.
No, there are no goods transporting by long belts, in this save everything is moved by Drone.
This is just a single file grid of foundations and power lines to the point where radar is out to. The grid is a reference that comes out leaving the Radars on towers every 2 km along the gridlines staggered to get full map coverage.
That would surely be easier and shorter to describe in a savegame than these belts with all the stuff on it and the exact location of every of this stuff.