Satisfactory

Satisfactory

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Pretoryan Oct 1, 2023 @ 3:42am
Will we ever get a new map?
I truly feel it kills a lot of the replayability when I know the entire map by heart, and whatever I want to do my factory will always be somewhat similar since all the nodes are always at the same spot.

They took this approach of refining the map for a decade, and I appreciated that at first when it was all bare bones, but at this point I truly need a new, randomized, different setting I can play in.

Do you think this will ever happen, or is it bound for Satisfactory 2 in like 5 years?
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Showing 1-15 of 47 comments
Pretoryan Oct 1, 2023 @ 3:45am 
Also please don't say there are mods to randomize nodes. I want official Dev made stuff, not random mods :)
Serious Oct 1, 2023 @ 3:54am 
Afaik there are no plans to add another map during EA.
But it's s point for future updates/dlc.
Pretoryan Oct 1, 2023 @ 3:57am 
Originally posted by Serious:
Afaik there are no plans to add another map during EA.
But it's s point for future updates/dlc.

That's devastating... Competition in the genre and the very age of this game will kill it long before DLC's eventually come into play.

They seem like the best group of people and least scummy devs in the industry, but this development plan just feels all over the place...
DB Oct 1, 2023 @ 4:11am 
Originally posted by Pretoryan:
Also please don't say there are mods to randomize nodes. I want official Dev made stuff, not random mods :)

Out of curiosity, if it accomplishes the goal of what you want, why does it matter if it's mod or dev created? Mods have literally added 1000s of hours in to many game. As long as it's well published and devs support it (which they do hence why modding is possible) who cares who's name is on the label?
Fenix Oct 1, 2023 @ 5:21am 
Since this game is still in early access, expecting a sequel in 5 years is just silly.
mackster Oct 1, 2023 @ 6:18am 
it may not even get to 1.0 in five years :steammocking:

Still, I don't think having a new planet would enhance the current gameplay. Its not, for me anyway, a game that requires multiple maps. It has several different type of biomes which requires different building techniques. The goal, at least I feel, is to make the best factories you can and strive for as close to 100% efficiency.

Also, the planet is made by the devs, which has taken years to do and not even finished yet. So a new map would take as long, so I doubt this even being a DLC in the future.

What may happen in the years after 1.0 is a new game which has more procedural planets generation, but it would have a different gameplay so would not fit the current game ethos.
info Oct 1, 2023 @ 10:43am 
Originally posted by DB:
Originally posted by Pretoryan:
Also please don't say there are mods to randomize nodes. I want official Dev made stuff, not random mods :)

Out of curiosity, if it accomplishes the goal of what you want, why does it matter if it's mod or dev created? Mods have literally added 1000s of hours in to many game. As long as it's well published and devs support it (which they do hence why modding is possible) who cares who's name is on the label?

My thoughts also.

Kills me how so many are against Mods then when the Studio incorporates the same function into the game it becomes one of the best features.
DaBa Oct 1, 2023 @ 1:52pm 
The game has one, giant handmade map. That's the entire point of it, there will be no new map. At least not until the game is done, but my intuition tells me we just won't get a new one, even as a part of DLC. Seeing how much work this one takes them, they won't make a new one.

Also, your point about this somehow making the game less competitive than other ones is weird and doesn't really make sense. Not sure how any of this relates, especially since Satisfactory is already considered one of the best examples of this genre, even in it's EA form. I guarantee you, adding a new map is NOT the way to make this game more attractive for majority of the players looking to play games like these. Proof: almost all of the games from this "factory" genre don't have interesting maps, it's all just randomly generated plain stuff. If anything, most players just want plain, flat ground to build their stuff on. That's almost the least important thing for a game like this. That's also why Satisfactory's unique and highly detailed map sets it apart from the competition, and as such appeals to slightly different group of people, ones who enjoy exploration as much as they would building factories.
Last edited by DaBa; Oct 1, 2023 @ 1:53pm
stealthXG Oct 1, 2023 @ 2:33pm 
Originally posted by DB:
Originally posted by Pretoryan:
Also please don't say there are mods to randomize nodes. I want official Dev made stuff, not random mods :)

Out of curiosity, if it accomplishes the goal of what you want, why does it matter if it's mod or dev created? Mods have literally added 1000s of hours in to many game. As long as it's well published and devs support it (which they do hence why modding is possible) who cares who's name is on the label?
Because mods aren't always kept up to date with the game.
tdb Oct 2, 2023 @ 1:44am 
Have you built a distributed factory, a mega factory, and a sky factory? Have you built sprawling fields of machines, industrial towers reaching for the sky and cozy factories fitting snugly to the landscape? There's so many different ways to build even with a fixed map that I doubt you've explored them all in just 450 hours.

If you feel like you've done everything you care to do, remember that it's okay to complete a game and put it aside. A single game doesn't have to entertain you forever. You don't have to keep playing just because there's no official end to the game.
Pretoryan Oct 2, 2023 @ 9:31am 
With all due respect to those who posted above, It wasn't a post for you to tell me this is not what I want or that this is not what will enhance my gameplay :)

Satisfactory became boring to me once I've built a factory in every biome and built a train track spanning the entire map several times. Certain paths are optimal and others are not, once I know the optimal routes and where I "must" place certain parts of my sprawling factory system it looses most of the fun.

I believe that an additional map, randomized map or anything of the sorts would give me additional 200 - 300 hours of gameplay and I wish there was more of it. Some of you are able to get 1000 hours more than I have from what we got right now, but I'm not so I ask the question :)
NashEquil Oct 2, 2023 @ 9:37am 
Originally posted by Pretoryan:
With all due respect to those who posted above, It wasn't a post for you to tell me this is not what I want or that this is not what will enhance my gameplay :)

Satisfactory became boring to me once I've built a factory in every biome and built a train track spanning the entire map several times. Certain paths are optimal and others are not, once I know the optimal routes and where I "must" place certain parts of my sprawling factory system it looses most of the fun.

I believe that an additional map, randomized map or anything of the sorts would give me additional 200 - 300 hours of gameplay and I wish there was more of it. Some of you are able to get 1000 hours more than I have from what we got right now, but I'm not so I ask the question :)

The question has been asked and answered in many different ways. People have asked for new biomes, new maps, teraforming options, etc.
The answer has been NO everytime.

Just look up the videos that Snut has posted. It isn't going to happen in Early Access, unless it is something they decide later after 1.0 release.
TH3R4BB!T Oct 2, 2023 @ 10:44am 
Sadly, the map and buildings will not be like in Red Faction, where you can randomly dig a tunnel or let a building collapse. Although I was hoping for a 'realistic' option building. Where you can not just place foundations in mid air and you need to really plan how to make a stable factory building before building, using beams, pillars, etc for support.
cboath11 Oct 2, 2023 @ 1:27pm 
Originally posted by TH3 SU!C!D4L R4BB!T:
Sadly, the map and buildings will not be like in Red Faction, where you can randomly dig a tunnel or let a building collapse. Although I was hoping for a 'realistic' option building. Where you can not just place foundations in mid air and you need to really plan how to make a stable factory building before building, using beams, pillars, etc for support.
While no there is no building integrity like Valheim it would be up to the player on how they build aesthetically and you are free to do so. Not everyone needs enforced building mechanics to make it look like they are following engineering type rules.

I like how that I am able to build mostly how and where I want to. Especially with the nudge function allowing buildings to be placed mostly in open air over cliffs. Actually I do hope they are able to fix allowing nudge to have buildings that far off from what should be allowed.
Panic Oct 2, 2023 @ 2:34pm 
I hope some day i could build a space station to where the sky lift goes, sending materials for a ship of sorts for travel to another planet. Instead of the sky lift going to a imaginary place. Pipe dream i know, this game gets under your skin, and the depth of where next (if there ever will be one) once the game is released in a dlc or expansion would be something to look forward to.
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Date Posted: Oct 1, 2023 @ 3:42am
Posts: 47