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But it's s point for future updates/dlc.
That's devastating... Competition in the genre and the very age of this game will kill it long before DLC's eventually come into play.
They seem like the best group of people and least scummy devs in the industry, but this development plan just feels all over the place...
Out of curiosity, if it accomplishes the goal of what you want, why does it matter if it's mod or dev created? Mods have literally added 1000s of hours in to many game. As long as it's well published and devs support it (which they do hence why modding is possible) who cares who's name is on the label?
Still, I don't think having a new planet would enhance the current gameplay. Its not, for me anyway, a game that requires multiple maps. It has several different type of biomes which requires different building techniques. The goal, at least I feel, is to make the best factories you can and strive for as close to 100% efficiency.
Also, the planet is made by the devs, which has taken years to do and not even finished yet. So a new map would take as long, so I doubt this even being a DLC in the future.
What may happen in the years after 1.0 is a new game which has more procedural planets generation, but it would have a different gameplay so would not fit the current game ethos.
My thoughts also.
Kills me how so many are against Mods then when the Studio incorporates the same function into the game it becomes one of the best features.
Also, your point about this somehow making the game less competitive than other ones is weird and doesn't really make sense. Not sure how any of this relates, especially since Satisfactory is already considered one of the best examples of this genre, even in it's EA form. I guarantee you, adding a new map is NOT the way to make this game more attractive for majority of the players looking to play games like these. Proof: almost all of the games from this "factory" genre don't have interesting maps, it's all just randomly generated plain stuff. If anything, most players just want plain, flat ground to build their stuff on. That's almost the least important thing for a game like this. That's also why Satisfactory's unique and highly detailed map sets it apart from the competition, and as such appeals to slightly different group of people, ones who enjoy exploration as much as they would building factories.
If you feel like you've done everything you care to do, remember that it's okay to complete a game and put it aside. A single game doesn't have to entertain you forever. You don't have to keep playing just because there's no official end to the game.
Satisfactory became boring to me once I've built a factory in every biome and built a train track spanning the entire map several times. Certain paths are optimal and others are not, once I know the optimal routes and where I "must" place certain parts of my sprawling factory system it looses most of the fun.
I believe that an additional map, randomized map or anything of the sorts would give me additional 200 - 300 hours of gameplay and I wish there was more of it. Some of you are able to get 1000 hours more than I have from what we got right now, but I'm not so I ask the question :)
The question has been asked and answered in many different ways. People have asked for new biomes, new maps, teraforming options, etc.
The answer has been NO everytime.
Just look up the videos that Snut has posted. It isn't going to happen in Early Access, unless it is something they decide later after 1.0 release.
I like how that I am able to build mostly how and where I want to. Especially with the nudge function allowing buildings to be placed mostly in open air over cliffs. Actually I do hope they are able to fix allowing nudge to have buildings that far off from what should be allowed.