Satisfactory

Satisfactory

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qqww Jun 6, 2023 @ 5:26am
Increase throughput of Lv2 pipeline a little?
The max output in the game after boost is 600, which is exactly the same of Lv2 pipeline max throughput, and in game there are always some fluctuation, cause a sudden drop down in the pipeline. I think increase this number a little is better for compensating this, like change it to 620.
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Showing 1-9 of 9 comments
Wolfgang Jun 6, 2023 @ 5:33am 
The MK2 pipe is already not reliably working at max throughput due to calculation errors. Increasing the max throughput is not going to solve that issue but make it worse.
Bobucles Jun 6, 2023 @ 5:55am 
Such is the life of the eternal floatlet, who sees a decimal point and chooses world's least accurate numeric data type in existence.
Compare to the 64int chad, who simply counts every drop of water and never misses a beat.
Die Hand Gottes Jun 6, 2023 @ 5:56am 
I balance this with more tubes
especially for overclocked nuclear power plants

https://steamcommunity.com/sharedfiles/filedetails/?id=2931502714
Last edited by Die Hand Gottes; Jun 6, 2023 @ 5:56am
qqww Jun 6, 2023 @ 6:20am 
Originally posted by Wolfgang:
The MK2 pipe is already not reliably working at max throughput due to calculation errors. Increasing the max throughput is not going to solve that issue but make it worse.
I don't understand, I think the only difference between lv1 and lv2 pipe is the throughput number, and this number is just a number for balance. Are there other mechanism in the pipeline system?
Huren Ogeko Jun 6, 2023 @ 7:15am 
Ideally they need to fix the mechanics of the mk2 pips to make it more reliable. Right now the way fluids are simulated in the game some weird things happen when you start getting to mk2 pipe speeds to making the pipe a higher rate will only increase these issues.

So the devs know of this issue and hopefully will soon have a solution to make fluids work a little better making themk2 pipe more stable/ In the last video they put out just a few days ago the dev being interviewed mentioned the problems with fluids and that they want to solve these problems.
So we cant really fix the pipes until we fix the underlying issue with fluid calculations creating the problems
qqww Jun 6, 2023 @ 7:56am 
Originally posted by Huren Ogeko:
Ideally they need to fix the mechanics of the mk2 pips to make it more reliable. Right now the way fluids are simulated in the game some weird things happen when you start getting to mk2 pipe speeds to making the pipe a higher rate will only increase these issues.

So the devs know of this issue and hopefully will soon have a solution to make fluids work a little better making themk2 pipe more stable/ In the last video they put out just a few days ago the dev being interviewed mentioned the problems with fluids and that they want to solve these problems.
So we cant really fix the pipes until we fix the underlying issue with fluid calculations creating the problems
maybe they can create a single huge package machine which can handle 600m/s
Die Hand Gottes Jun 6, 2023 @ 8:02am 
MK2 tubes choke every now and then and do not bring a constant 600
that's why you can't overclock nuclear power plants with 250% they then need constant 600 m3/min
what runs stable what I already had is 249% overclocking
Wolfgang Jun 6, 2023 @ 9:21am 
Originally posted by qqww:
Originally posted by Wolfgang:
The MK2 pipe is already not reliably working at max throughput due to calculation errors. Increasing the max throughput is not going to solve that issue but make it worse.
I don't understand, I think the only difference between lv1 and lv2 pipe is the throughput number, and this number is just a number for balance. Are there other mechanism in the pipeline system?
There is a lot of fluid dynamics (I think) involved and they use floating point calculation which is losing precision at some point. If you want the full explaination as to why that happens there are videos explaining that on the internet.
Huren Ogeko Jun 7, 2023 @ 7:45am 
Floating point Integers. It makes numbers so much easier to handle in computers allowing much higher and smaller numbers then normal but at a cost of diminishing accuracy and cascading errors.
Cant live with them and cant live without them.
Last edited by Huren Ogeko; Jun 7, 2023 @ 7:47am
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Date Posted: Jun 6, 2023 @ 5:26am
Posts: 9