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The jetpack however is for long distance travel and from scratch new factory building aid. If you need to get somewhere you don't have infrastructure, built yet then the Jetpack is your go too travel item. I have both the hoverpack and jetpack on my character at all times for this very reason.
As for the hoverpack drift, If your not coming to a stop while in the air. That is most likely something in your setup, a control or input configuration change somewhere. I regularly hover in the air over a new factory and can get up grab something to eat and come back and I am in the same location.
Overpack perfectly have logic sense based on physic mecanics, maybe not that much realist based on real calulation but i didn't made the calcation to check if it's true or not. As i feel, it feet weel the knowledge of how physic works. What you call drift is inertia and is perfectly well done. I don't think it need any change, except bugs correction if there are.
For any seed issue you have, use your conveyor belt as a launcher will get you more speed. It will also extend the distance you can reach with.
Also, did you know that you get increased interact distance when flying with the hover pack? You can press E on machines from further away, which can be quite convenient.
Like, the first time I unlocked the jetpack and got fuel for it, I was thrown off by how limited the flight time was. I expected creative mode, and I got something that was hard to use. However, I went on to learn how to control the pack, what it's strengths were, how to design bases with its travel length, and to leave fuel to break a long fall. It was much more fun in the end than a simple creative mode emulator.
The hoverpack is the same experience, so both of them should be left as they are.
And even if you need flight to set up the basic infrastructure first, you can't deny that the hoverpack is very useful once you do get the power lines down. Just use a jetpack at first, and switch to the hoverpack once you get the basics out of the way.
Yeah, that would be nice if pylons had a longer connection range. It would be tricky to actually fit them in your factory floor though, so it wouldn't make the hover pack too easy to use.