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And in regards to your opening post: You can handcraft anything faster than one (1) machine. Can you handcraft faster than 10 machines? 50 machines? 1000 machines? Would you find the game fun listening to that endless metal *tink* sound as you make 10000 screws by hand? Or maybe you could set up multiple assembly lines to do it for you in minutes instead.
That's the point I'm trying to make. I wouldn't craft 10,000 screws by hand, because there's no reason to. It's not like there's an end goal that requires millions of parts to build a spaceship to get off the planet or anything. So why would I create this unworldly large factory to pump out millions of parts to do nothing with? And why would I automate machines to pump out millions of unneeded parts? I'd have nothing to do.
* "Wow... after 100 hours just look at all the materials you've managed to acquire. Whatcha going to do with em all?"
* "Nothing."
I do understand where you're coming from when you say "some people simply find fun in building." But, at least for my part, I've never met anyone who enjoyed building for no reason. Even Sim City has a purpose. I understand the game is in early access, but come on... all the work the devs have done up to this point and they couldn't take the time to give players a point? Not even something as simple as 'you need to ship 10,000,000 parts into space before you can be replaced and go home, and therefore NEED to build these elaborate factories in order to do that.'
I just think it's lazy and idiotic is all. Not saying it's not a fun game. Building with a purpose is fun. Building for no reason... not so much.
Go look online at the use of screws, for example...go see how many and for what they are used for and you will see you need a lot and without Automation it will be near impossible. Another point is that you can not craft everything by hand...project assembly parts can not be crafted by hand and you need an machines for that.
And thirdly, repeating what suzaku said, automation is way faster than hand crafting by scaling your production lines.
Regardless, it just sounds like this isn't your type of game, or it's at least missing a crucial thing that you must have to enjoy it. I have a similar feeling with Minecraft, where I look around the world and just don't see a reason to do anything, even though I'm aware it has a million things to do.
Until V1 is released with full story, the goal is to supply the space elevator with parts that you can not build by hand...the rest of the goals you make up yourself. It is that type of game
The whole game can be summed up as "figure out some really basic solution to an extremely simple problem... and then copy/paste it as many times as you have the patience for." Like you, I enjoy building and figuring things out when there's some kind of meaningful challenge; sadly Satisfactory has boiled all of its challenges down to "you need MORE of X before you can get Y; even though Y is what allows you to do X efficiently, so you have to do X the inefficient way first and then you can have Y so you can build it all over again"
Someone said up-thread that "it's not a clicker game", and I'd say that no, it's even worse than that -- at least with a clicker game you balance your input vs automation and you're using creativity to try to get ahead of the curve (i.e. you have a limited power to bend the curve in your favour, and how you use that is what decides whether you're able to take advantage of various options to ultimately bend the curve even more in your favour.) In Satisfactory there is no opportunity to change the trajectory; no matter how "well" you play you still have a linear X input = Y output and, no matter whether you try to use PPM or some other measure of success, X always ends up really just being your time. It's not about how well you can build a factory; it's just about how patient you can be and how much tedium you can put up with -- because you don't need to come up with a better way to build these parts (and in fact, there are very few "better" recipes or techniques out there), you just need to sink more time into building more machines. And, since there is a static and predictable map, that means you're just going to be following the exact same "optimal" placements for those machines any time you want to try a new idea.
Later stages can be quite troublesome with manual crafting.
protip: rush past early few stages, get to MK2 miners and blueprints, and only then automate stuff.
"You can just run around exploring, collecting, and crafting by hand."
You can, and its fine to do this tbh, some people rush to explorer vehicle and then roam the map uncovering wrecks as they give alternate and sometime better recipes before any automation.
Not to mention that you can just haul the HUB with you wherever you go.
Stage 2 and 3 of space elevator tho...yeah, brief quick maths can show it will take looooong time of manual crafting.
So I kinda agree with your OP, but its kinda fun that the game allows the explorer playstyle as well for quite a long time, despite its corporate theme being "turn every living cute animal into BBQ products".