Satisfactory

Satisfactory

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Ragnaman Mar 26, 2023 @ 12:30am
Is there a way to remove that blue fog ?
It really annoys me, and no, I dont think it makes the game look better. I prefer crisp views rather than foggy/muddy ones.

https://steamcommunity.com/sharedfiles/filedetails/?id=2952661683

https://steamcommunity.com/sharedfiles/filedetails/?id=2952672095
Last edited by Ragnaman; Mar 26, 2023 @ 12:58am
Originally posted by jaye1967:
Use the tilda (~) key to open the control console. This will open a command line at the bottom of you screen, and a list of commands that can be entered in the lower left corner of your screen. You then type "r.fog 0" without the quotes and then hit enter.
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jaye1967 Mar 26, 2023 @ 12:40am 
Use the tilda (~) key to open the control console. This will open a command line at the bottom of you screen, and a list of commands that can be entered in the lower left corner of your screen. You then type "r.fog 0" without the quotes and then hit enter.
Ragnaman Mar 26, 2023 @ 12:59am 
Great Scott!
Thanks, game is actually playable again, why do devs think these fogs add anything good to the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2952672922
Last edited by Ragnaman; Mar 26, 2023 @ 1:00am
Huren Ogeko Mar 26, 2023 @ 5:57am 
Originally posted by Ragnaman:
Great Scott!
Thanks, game is actually playable again, why do devs think these fogs add anything good to the game.

https://steamcommunity.com/sharedfiles/filedetails/?id=2952672922
There may be less need for the heavy fog once they get on UE5 in the next update
the fog has a performance purpose but at times its gets pretty crazy and most people have a good enough computer where the fog isnt really needed for performance
Ragnaman Mar 26, 2023 @ 7:41pm 
Performance purpose ? That is nonsense as things are rendered behind the fog. The only use of the fog is to mask the empty pits at map borders.
Huren Ogeko Mar 26, 2023 @ 7:58pm 
Originally posted by Ragnaman:
Performance purpose ? That is nonsense as things are rendered behind the fog. The only use of the fog is to mask the empty pits at map borders.
dont yell at me..yell at the devs who said it.
but in UE5 they said they are changing how things are rendered and making the chunk sizes smaller and a variety of other things which will lead to them being able to use less fog then they do now.
Ragnaman Mar 26, 2023 @ 8:02pm 
Sorry for being blunt, I just know enough to know that such statements are false. The use of fog is good if rendering full-stops and fog is used to cover up the transition between randered vs non-rendered, but that is not the case in this game.
Old games had a very strong fog effect, but it was happening only at the area of render edge. This hazy smoke town style which exists in many games these days i really dislike, it is used only to try to mask bad artwork.
Huren Ogeko Mar 26, 2023 @ 8:31pm 
Well I tend to know enough to know that the devs know more then anyone around here.
Troy_Mc_Lure Mar 27, 2023 @ 1:18am 
the real reason behind fog is making the world look bigger than it actually is.
remember gta san andreas? even on mount chilliad you couldn`t see the world borders... without the fog you can see all the way into las venturas.

and yes, the coverup for less rendered structures is a thing, too. will be getting more obvious since coffee stain is planning to change the render system to smaller areas regarding update 8.

so.. fog will stay.
Huren Ogeko Mar 27, 2023 @ 3:58am 
Originally posted by Troy_Mc_Lure:
the real reason behind fog is making the world look bigger than it actually is.
remember gta san andreas? even on mount chilliad you couldn`t see the world borders... without the fog you can see all the way into las venturas.

and yes, the coverup for less rendered structures is a thing, too. will be getting more obvious since coffee stain is planning to change the render system to smaller areas regarding update 8.

so.. fog will stay.
That goes against what they said in their recent video.
https://youtu.be/dY__x2dq7Sk?t=783
at about 13:00 ish (actually might want to watch the whole section leading up to this for more context) he talks about how they will be able to lighten the fog and why they can now lighten the fog...its because of how UE4 loads in assets by these really large map chunks that they wont need to have to worry about in UE5 where they can divide things up into smaller chunks and actors will now be able to be separated from map chucks and operate independent. This means the game will be loading and unload parts of the map more dynamically and will allow for longer view distances and thus why Jace says this will allow them to finally consider reducing the fog.
Last edited by Huren Ogeko; Mar 27, 2023 @ 3:59am
Die Hand Gottes Mar 27, 2023 @ 8:27am 
Yes you can turn off the fog
and then looks like ♥♥♥♥.
Steel Panther Mar 27, 2023 @ 10:54am 
Tastes vary, I either like the fog or don't even notice it. People tend to not realize that fog is a very common real-life event as well, simply due to when they are out and about. Admittedly here it's not really around water or other areas it should be so eh, I get it and I do know the history of fog being used for performance and artistic purposes, and I'll leave other people to comment on those aspects.

I'm just kinda surprised it's an issue, it never ticked off in my head as a thing in this game.

Huren Ogeko, if you think that is yelling or anything to complain about, you are going to have a hard time getting through life. Seriously you are complaining about something that was literally nothing.
Ragnaman Mar 27, 2023 @ 10:33pm 
I come from the time when games looked crisp, when they were not filled with bloom/blur/smoke/fog/whathaveyou
Time when you had to design something good looking instead of just slapping filters on top of a pile of mess and call it good.

I seriously can't imagine anyone choosing the fog variant in following example:
The fog obfuscates ugly cliff sides, that does not mean the fog is good, it means the cliff sides need better work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952672922
https://steamcommunity.com/sharedfiles/filedetails/?id=2952672095

The fog can be good, but not when its permeating everything and anything as some cheap global filter.
Last edited by Ragnaman; Mar 27, 2023 @ 10:34pm
Steel Panther Mar 28, 2023 @ 3:28pm 
Originally posted by Ragnaman:
I come from the time when games looked crisp, when they were not filled with bloom/blur/smoke/fog/whathaveyou
Time when you had to design something good looking instead of just slapping filters on top of a pile of mess and call it good.

I seriously can't imagine anyone choosing the fog variant in following example:
The fog obfuscates ugly cliff sides, that does not mean the fog is good, it means the cliff sides need better work.
https://steamcommunity.com/sharedfiles/filedetails/?id=2952672922
https://steamcommunity.com/sharedfiles/filedetails/?id=2952672095

The fog can be good, but not when its permeating everything and anything as some cheap global filter.

I see nothing wrong with it, and I kinda like it, not to mention it makes some sense being a low lying area. The first one looks kinda jaggy to so that might be playing a part.
Stress Tensor Mar 28, 2023 @ 3:56pm 
Originally posted by Ragnaman:
game is actually playable again
so the fog makes this game "unplayable" for you? seems pretty extreme, almost like you're looking for things to complain about
Raz Mar 29, 2023 @ 6:46am 
3 or 4 weeks from now... "why am I getting 10 to 20 FPS !!! THIS GAME SUCKS"
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Date Posted: Mar 26, 2023 @ 12:30am
Posts: 19