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Actually nothing aside from also making the machines, belts, pipes be affected by that (floating stuff is in that case bad because reasons). Which is a ton of work that is extremely unlikely to happen at the stage where the game currently is. In fact it would actually encourage players to build on the ground without anything because that won't break. Making a shell around your factory is not needed for it to function. If they wanted to build off the ground they would just make a solid box of foundations up and build on that. Also not something that encourages building a shell around it.
In sum it would make the gameplay just more tedious. Right now, you can choose between not building with support or building with support. Taking away choices is generally not a good way to make a game better.
Floating stuff is not just bad because of reasons. What is the core game design. Well the base is that you are sent to a planet to explore and build up a factory on the world to exploit the resources while navigating the obstacles on the planet. If you can simply start, build 50 4m foundations in the air and a ramp up, then ignore the planet for everything besides going down to upgrade miners. again why have the map in the first place? Now do I care if people want to mod the game to be able to do that or build below the map, not really. But part of game design is to put challenges for the players to overcome.
So yes, taking away choices is not only often good, but is required in game design. I'm playing a fps railroad game right now waiting on update 8 for satisfactory. I can't just build tracks through the sky without support in that game. In that game it's done through height limits by the various bridge and rail types. Guess what it makes the game MORE fun, because with out it the game is kinda dumb.
I mean why should we even have nodes spread across the map it only makes people have to build long belts/pipe/truck/train routes? I mean that is a main reason for the game. But why shouldn't players just be able to spawn everything right where they want it in whatever amount they want. Why should the game developers restrict my choice to do that? yeah, because it kinda of makes the game they are designing stupid.
As for building a shell, lets be honest there is no reason for that now outside of lag reduction, and it's actually something that I really wouldn't mind if it was changed but it would require a whole machine breakdown system for uncovered equipment that isn't considered weather protected.
However, factory maintenance has already been declined:
https://www.youtube.com/watch?v=J4LlorYbVV0&t=356s
The whole idea falls down with it not being part of the game the devs are making. They want it to be a chill factory building game and that tedium is not that. I personally don't want to contact someone working in statics to give me an idea as to how I can build the stuff over water without it breaking because not stable. I want to build a production line, not study statics for 2 years just to be able to not have to only build on the ground.
But I also have to agree that the two problems with actually implementing something like this are:
The first is a practical limitation. Whereas the second is more conceptual and subjective and thus subject to this somewhat heated debate.
The fact we forgo the entire part of an orbital ring station says how were far enough in the future that we've surpassed the need of orbital ring construction platforms and can simply use highly alloyed materials to do the job
Another part is that this planet does not care for what we humans call logic, less we forget that to the north east is literally a several mile drop into a massive desert of death, there's literally a hole to the West with clouds and air coming out implying we may be on a hollow planet and even near Paradise island there's another massive cavern opening where water from the oceans run down into from many sides implying that the planet is indeed hollow.
If were seriously looking at this from even a possible logical point of view, gravity clearly does not function the same way on this planet as it does on earth, heck thats rather understandable.
A car in your driveway for example would still be a car on earth
On Mars that car would become a stunt vehicle with a semi-grasp of returning to the ground after ramping off of something
And on jupiter, that car would literally collapse upon itself before it got out of driveway.
all the tools needed to use either playstyle are in the game...and many more can be found in mods