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You need to use a separate wagon with a separate freight platform for each type of item.
They seriously need to spend some time and fix the trains. You should be able to setup which goods a train unloads at a station of your choosing. You can barely get more than 2 or 3 trains to dock at a single station because of the headache of managing which resources you load into which cars when you have multi station drop points along a path. I've wasted hours riding trains back and forth trying to figure out what resources are in what car on what train on what route.... insanely tedious.
Nah, trains are easy, once you understand signalling. As for handling multiple product from various sources, if you can't remember what goes where then write it down.
For example: I have a train network picking up coal & sulfur from various areas around the map to be delivered to one location. Some of the trains also handle picking up/dropping off product of other types, such as limestone to be delivered to my concrete production facility. So in all my trains that pick up coal & sulfur, #1 slot is reserved for coal, #2 is for sulfur. In case of my train that picks up Limestone, the station will have 2 blank segments and then the 3rd will be for the Limestone. So in all my other trains that pick up Limestone from that station and consequently every other Limestone pickup that shares that route, Car # 3 will be the Limestone car.
Unfortunately there are the cases where a train will pick up Coal, sulfur, something else, and NO limestone but will stop at a station where limestone is delivered, then I have to bite the bullet and put in a freight car that will ultimately be useless.
In cases where there is too much product coming through, I build a second station.
True, it would be significantly easier to have a selection option on each freight platform to select which product can be loaded/unloaded, but then you have the problem of multiple products in one car, and what if one of them isn't used as much as the other, then as the train makes its rounds eventually it will fill up with the 1 product and no longer have room for the 2nd. You could put in an Awesome Sink at each output to guarantee there is enough room, but then if you want to pick up a bunch at one destination and then drop the product off at 2 or more other destinations that don't use a lot of said product, then you drain the delivery at the first stop.
Hmmmm, unless you save the Sink for the last stop in the chain, that will guarantee emptying the freight car before it makes the circuit run again and you wouldn't have to worry about the build-up of product due to under-usage.
All-in-all, for now if you can't remember which freight car holds which product, it is best to write it down. Then it becomes easy to set up.
my quick wire was murdering the space, just dropped the belt speed.
if it's still off reduce production output or increase it.
burning resources aint that bad while trying to figure it out, it's infinite, you'll get them all back.
if you're only dealing with 2 resources with a train already, it would be way easier to just add an extra carriage/cargo st for now
It's like your credit card company just sending you a bill at the end of the month without listing the charges. Then they tell you... well you should have wrote down all of your charges and kept your receipts.
Just make sure to have some sinks down the line so it doesn't clog up.