Satisfactory

Satisfactory

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Puskistolero May 7, 2023 @ 12:14am
Unload 2 item at the same time
hi
I have a train station where I load two different items with mk5. I can't get the two items to unload at the same time, it always takes the last resource of the station.
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Showing 1-9 of 9 comments
Vectorspace May 7, 2023 @ 12:56am 
I don't think there's a way to reliably transport multiple resource types in a single freight wagon because as you saw,m the freight platform does not have a way of controlling the unload order

You need to use a separate wagon with a separate freight platform for each type of item.
NZ.Zero May 7, 2023 @ 1:29am 
Yeah it's best to have one resource per wagon.
joebobku May 7, 2023 @ 1:35am 
Lesson 1.... just don't use trains except for small point to point runs. They are extremely cumbersome to build... cost excessive energy... are a pain in the rear end to set up the proper pathing if you go outside of a station to station run. You'll literally be better off just building conveyor belt runs of everything until you get drones.

They seriously need to spend some time and fix the trains. You should be able to setup which goods a train unloads at a station of your choosing. You can barely get more than 2 or 3 trains to dock at a single station because of the headache of managing which resources you load into which cars when you have multi station drop points along a path. I've wasted hours riding trains back and forth trying to figure out what resources are in what car on what train on what route.... insanely tedious.
Rezznor7 May 7, 2023 @ 3:13am 
Originally posted by joebobku:
Lesson 1.... just don't use trains except for small point to point runs. They are extremely cumbersome to build... cost excessive energy... are a pain in the rear end to set up the proper pathing if you go outside of a station to station run. You'll literally be better off just building conveyor belt runs of everything until you get drones.

They seriously need to spend some time and fix the trains. You should be able to setup which goods a train unloads at a station of your choosing. You can barely get more than 2 or 3 trains to dock at a single station because of the headache of managing which resources you load into which cars when you have multi station drop points along a path. I've wasted hours riding trains back and forth trying to figure out what resources are in what car on what train on what route.... insanely tedious.

Nah, trains are easy, once you understand signalling. As for handling multiple product from various sources, if you can't remember what goes where then write it down.
For example: I have a train network picking up coal & sulfur from various areas around the map to be delivered to one location. Some of the trains also handle picking up/dropping off product of other types, such as limestone to be delivered to my concrete production facility. So in all my trains that pick up coal & sulfur, #1 slot is reserved for coal, #2 is for sulfur. In case of my train that picks up Limestone, the station will have 2 blank segments and then the 3rd will be for the Limestone. So in all my other trains that pick up Limestone from that station and consequently every other Limestone pickup that shares that route, Car # 3 will be the Limestone car.
Unfortunately there are the cases where a train will pick up Coal, sulfur, something else, and NO limestone but will stop at a station where limestone is delivered, then I have to bite the bullet and put in a freight car that will ultimately be useless.
In cases where there is too much product coming through, I build a second station.

True, it would be significantly easier to have a selection option on each freight platform to select which product can be loaded/unloaded, but then you have the problem of multiple products in one car, and what if one of them isn't used as much as the other, then as the train makes its rounds eventually it will fill up with the 1 product and no longer have room for the 2nd. You could put in an Awesome Sink at each output to guarantee there is enough room, but then if you want to pick up a bunch at one destination and then drop the product off at 2 or more other destinations that don't use a lot of said product, then you drain the delivery at the first stop.
Hmmmm, unless you save the Sink for the last stop in the chain, that will guarantee emptying the freight car before it makes the circuit run again and you wouldn't have to worry about the build-up of product due to under-usage.

All-in-all, for now if you can't remember which freight car holds which product, it is best to write it down. Then it becomes easy to set up.
NZ.Zero May 7, 2023 @ 4:21am 
Originally posted by joebobku:
headache of managing which resources you load into which cars when you have multi station drop points along a path. I've wasted hours riding trains back and forth trying to figure out what resources are in what car on what train on what route.
Sounds like you tried to make the setup too complex. Keep.it simple (one item per wagon, have the same items stored in every station on that loop) and it works great.
LostME May 7, 2023 @ 4:34am 
Containers or stations are unloaded from the lower right cell. Nothing can be done about it. But you can use smart splitters to split things into multiple conveys.
Last edited by LostME; May 7, 2023 @ 4:39am
Krieger May 7, 2023 @ 5:20am 
if you want different resources going in and out of a trains cargo equally you have to look at at how fast each resource enters, try and get it to have 1 of each resource stack as it fills as it will always draw from the end resource. i have 3 different resources in a train cargo ( 5x3 ) and adjust their flows via slower input belts to equalize it and you'll need to have splitters and then over flow splitters at drop off or it will jam. the 2 outputs with mk5 belts should empty it quick enough

my quick wire was murdering the space, just dropped the belt speed.

if it's still off reduce production output or increase it.

burning resources aint that bad while trying to figure it out, it's infinite, you'll get them all back.

if you're only dealing with 2 resources with a train already, it would be way easier to just add an extra carriage/cargo st for now
Last edited by Krieger; May 7, 2023 @ 5:57am
joebobku May 7, 2023 @ 11:48am 
Lol... write it down. That's what the game should be doing for you. All of this information should be in the game logistics menu for the trains. Anyone arguing that you should use an external resource to manage an in game resource doesn't quite grasp QUALITY work. Guess what.. not everyone is running multi monitor game setups where they can easily use spreadsheets and look at what is going on in the game in an external EXCEL file. Nor should ANYONE HAVE to do something that absurd.

It's like your credit card company just sending you a bill at the end of the month without listing the charges. Then they tell you... well you should have wrote down all of your charges and kept your receipts.
GobboKirk May 8, 2023 @ 8:06am 
Smart splitters on the out put does the trick as well.
Just make sure to have some sinks down the line so it doesn't clog up.
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Date Posted: May 7, 2023 @ 12:14am
Posts: 9