Satisfactory

Satisfactory

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Power seems needlessly complicated
Mostly talking about the wires, having to spam them out over your entire base is annoying, looks bad and wastes a lot of time. I really think there needs to be a simpler system, maybe a radius effect rather than cables so you only need few nodes rather than the current dozens to power a decent sized base.
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Curious what OP thinks about water pipes in this game if he thinks wires are a PITA. Water pipes sucked the fun right out of the game for me when they dropped.
Postat inițial de NonBritGit:
Curious what OP thinks about water pipes in this game if he thinks wires are a PITA. Water pipes sucked the fun right out of the game for me when they dropped.
really? i do actualy like them, it give me some industrial feeling :)
Postat inițial de NonBritGit:
Curious what OP thinks about water pipes in this game if he thinks wires are a PITA. Water pipes sucked the fun right out of the game for me when they dropped.

Once you figure out how they work they're not bad but there is no in game tutorial for that.
Postat inițial de NZ.Zero:
To hide wires, I use the wall outlet snapped the the side of the foundation the machine is on, that way all the wires are inside the floor, invisible.

This is what I came here to say.
Perhaps more-so than other factory/logistics games, you're encouraged to simplify the complexity of things by coming up with your own methods for complexity management. In this case, cable management is a thing, but after a while it becomes so natural you don't even think about it. Like mastering a weapon or ability rotation in another game, as a comparison.

The same way conveyor belt, or transport planning is also a thing, but each of these is an extra dimension to consider, each with its own considerations. That's where the satisfaction emerges, when you create solutions to solve them all in your own way.

Then later, either by refitting existing installations, or with new outposts, or even a new game, you can optimise those solutions (better layouts, cleaner aesthetic, better power, etc etc).

My current game is a "giant sky factory" which uses blueprint designs that are exclusively for vertical access to ground resources (think skyscrapers as vertical power down segments, with hypertypes, conveyor lift space etc. These encapsulate away power, transport and logistics into one block which forms a kind of inner foundation for tall buildings to emerge.

I am happy with this solution, but I realise the sky factory is a bit of a cheese, even with massive supports it probably doesn't make physical sense. Next game I might come up with a different solution for a more realistic ground based factory.
Postat inițial de SomethingCoolBro:

My current game is a "giant sky factory" which uses blueprint designs that are exclusively for vertical access to ground resources (think skyscrapers as vertical power down segments, with hypertypes, conveyor lift space etc. These encapsulate away power, transport and logistics into one block which forms a kind of inner foundation for tall buildings to emerge.
screenshots please! sounds awesome.
I am imagining some sort of Jetsons like setup.
Postat inițial de Vantal:
Mostly talking about the wires, having to spam them out over your entire base is annoying, looks bad and wastes a lot of time. I really think there needs to be a simpler system, maybe a radius effect rather than cables so you only need few nodes rather than the current dozens to power a decent sized base.
It does get simpler as you progress. Initially, you begin with Mk 1 Power Rods that are only capable of connecting four wires. So you end up with lots of these Mk 1 Power Rods everywhere. Then you progress to Mk 2, and then Mk 3, Mk 4, and Mk 5, each allowing you to add more and more wires. You can also buy power connectors for walls in the AWESOME Shop, which will help eliminate the clutter you are experiencing.

So there are ways to vastly improve the appearance making it much less annoying. You just need to progress further into the game to discover how.
Editat ultima dată de Alaskan Glitch; 5 mai 2023 la 16:46
Power is really the most rewarding building in the game as far as I'm concerned. I wish there were more builds that required complex systems.

Not saying you can't make a complex production line outside of power. I just enjoy it the most.

Most fun builds so far is a self contained Nuke plant in grasslands with everything piped and conveyored in on a massive single plane bus. Everything except uranium that is flown in via drones (on the roof). Everything produced onsite, including the batteries for the drones. Uranium waste is recycled into plutonium rods and sent to sink. 7 reactors running at 250% on top of 12 story high rise factory. (42gw)

Second favorite is a 160 generator turbofuel plant also in grasslands. All on a 14x16 footprint 20 floors high. Also self contained. (24gw)

Both are zero maintenance (both have logistics subfloors and hidden electric) zero mods
Editat ultima dată de Ryzilynt; 5 mai 2023 la 18:01
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Data postării: 2 mai 2023 la 16:01
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