Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Hi John, thx for the reply and different tips. I know about the pipes vs belts, so I usually wait quite a while before getting suspicious..hehe. It usually is fine after a while, so all good. But not with my fuel generators.
I hate overproducing unless I can sink it, so this would be a last resort option.
I’ve never used a Valve!! Doh!! I will definitely give it a try, good info!
Thx again firend!
I have 8 water pipes in mk2 pipes for my bauxite production. Tow of my pipes keep needing the extractors to run one and off even though none of them are connected to machines yet, just large buffers.
I am hoping the update 8 engine will help mk2 pips but I have no reason to believe it will right now. I know the devs are looking into ways to improve the calculation performance of mk2 pipes.
The pipes as is are not bad...99% of the time if you keep the system simple they work flawless but its that 1% that drives me nuts sometimes.
Hmmm....that sounds like the issue I have so it would explain it all. Thx for letting me know. I'll go back to MK1 if I have no other choice.
Cheers!
Also keep in mind valves will reset headlift and depending on placement could cause issues.
Because if yyour production = whats needed, then depending on the setup it can take ... maybe not hours, but a long time for the stuff to work at 100%
Following reason, hard to explain by words:
Say you have a line of Fuel Generators and the pipe with your fuel comes in at the very first Generator. You now split your pipe in half, 1 goes into the first Generator, the second one goes to the next Generator. At the second Generator you again split the pipe, one going for the Generator and one for the next, and so on ...
If I remember correctly pipe intersections work like splitters in that regard if you have 1 input and 2 outputs:
1 goes in, 0.5 goes right, 05. goes left.
What that means is, your first Generator gets 80 of your 160 fuel per minute and only 80 go to the next. There it splits again, 40 going into the second generator and 40 to the next ...
Bottom line is: the last Generators basically get nothing much. For them to get what they need to run at 100% every other Generator before the last one needs to be filled completely with fuel to the brim.
In the mentioned example, when the first Generator is full of fuel, it stops getting fuel from the pipe, therefor it doesn't take out 80/minute of your system but now only the 12 it needs to run at 100%. That means from the 160 you produce now suddenly 148 go towards the second Generator, who again, takes half of it until its storage is full ... and so on.
That is a "problem" for setups that are build to run as soon as they get their stuff, espacially Generators. (A line of Coal Generators could take a lot of time for the last one to work fully due to the coal-splitting and their 100 storage capacity)
If THAT is what causes your problems the sollution is easy: turn off your Generators or cut them from the power lines. That makes them take in their fuel until their storage is full. When every Generator is full of fuel, you can activate them / join them with your power network again, now, since every Generator only takes what it needs, it should work smoothly.
If thats not it, usually Pipe MK1 and double checking your Headlift (height differences of your pipe setup) and remember: not powered / not running fluid pumps will reset the Headlift at the point they are sitting, causing potential problems along the whole system.
I try to setup my pipes so that I have an input to the generators at the beginning, one at the end and one or more in between. That's in order to alleviate the 50/50 split on junction. I did that with my Coal Generators and it worked like a charm.
I've started rebuilding the whole system with Turbo Fuel and adding more generators as ratio is fantastic with turbo fuel. But I have a lot of work ahead of me in order to complete this small project, especially that I need to be careful not to shutdown my whole factory.
Things like longer pipes more then one pump and using conveyor floor holes all seem to play a role in increasing the issue. Although a long horizontal pipe tends to be pretty stable unless you have alot of junctions.
The devs are working on a solution to make mk2 pips more reliable so hopefully things will get easier. For now I never count on 100% of a lone mk2 pipe/
Recent examples: I set up a satellite production facility producing nothing but iron plate and rods. I had pure iron nodes with Mk 2 miners a total of 4 mines. Each mine was split off into three smelters and each smelter was feeding three constructors.
All wired and running, belts hooked up and the production was flowing nicely downstream to my main factory. A few days later I happened to notice that the incoming belts were all empty and the machines being fed by said belts were not running. I made a quick trip out to the production facility and all of the power lines to the miners had vanished. No power so no ore and no production. Note I play solo so no one got onto my server and took down the power lines.
I had two refineries feeding a storage tank, from the tank I split off two lines. Line 1 fed a power generator and I split off that line to feed a 2nd generator. Both generators were running, the pipes were full as well as the storage tank and the refineries were running. I had just completed running all the pipes "underground" and was admiring how clean it now it looked when generator #1 ground to a halt. Generator 2 was still running!
What happened? Only the devs can tell me. The fuel had to run through the line to #1 to get to #2, so if #2 was running, how could #1 have Zero fuel. I checked! The pipes were all full. I had to remove the pipe then install it again. It filled up and the generator that was starved for fuel started running again and hasn't stopped.
So, to the OP, rather than disassemble the whole thing I'd suggest flushing all the lines and let them refill.