Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Unless you mean to be able to just straight up host offline/single-player game without having to kill your Internet connection, you can play offline no problem.
Yours does?
I know that proper offline play has been discussed at some point, a completely DRM-free release has also been mentioned although you can currently play without the Steam client, it has the same drawbacks as playing offline from what I understand.
I've been waiting on a proper offline mode and standalone client for quite a while now.
Satisfactory just doesn't have a pause when you opem ESC menu. You can use console ("`" by default IIRC) and use Pause command.
There is also a mod ("Just Pause") that enables pausing with dedicated Pause key or when opening ESC menu (need to be enabled).
You're right, the game does get a bit weird when launching offline (either by not having Internet connection or by using Steam in offline mode - I don't care about Epic's version stuff).
Game seems to work except each time you load a game you will be born as new you, with your previous incarnations sipping coffee and chilling wherever you last saved (with no access to their inventory).
It's another example of pirates having easier time I guess :/
confirmed...I just paused my game right now by using the pause command
so the game always had pause as far as I am aware.
its also likely you can do this while on a dedicated server or multiplayer but I have not tried it
Dude, read at least first few replies before you post anything yourself...
Yep.
I've spent 400 hours in the game since I got it and I absolutely love it, but its a horribly buggy mess (especially for MP) right now and they need some basic workarounds until they get the bugs ironed out. 1), a way to enable respawn with items after death. I want to build factories, not play marco polo for corpse boxes. 2) the ability to build multiple spawn points you can select from. Sometimes 1 player wants to build on one side of the map and the other somewhere else. Don't force respawn at a single location thats often miles away for one character.
Those don't need to be default options and they don't need to be permanent (I know plenty of redditers get seriously butt hurt the second you start suggesting respawn with gear for some reason. People more worried about controlling your game experience instead of just enjoying their own are weird.)
Corpse runs are irrelevant to the issue. It's also 100% on you to avoid deaths.
Multiple respawn points combined with your ability to respawn without losing items would just mean free teleports, which brings only more problems.
Just don't die. It's completely avoidable if you just think for a sec and prepare.
Enemies kill you?
Either bring ranged weapon (even basic rebar gun isn't bad) and turn on directional subtitles if you can't hear enemies, or set fauna's aggression to something other than hostile.
You fall to your death?
Well, craft them darn parachutes at the very least, then just get jetpack in the mid-game.
You die to poison gas or radiation?
Those don't kill instantly, just don't be a dum-dum and don't run straight into a poisonous cloud littered with uranium rocks...
See? No corpse runs necessary.
And even if you do die - that's when your decision where to put HUB matters. You should always have spare car nearby (or easily accessible materials to craft one) and if you died on the other side of the map: what were you doing there? If you're pre-trains or even pre-speeder, you shouldn't wander too far (and in case of pod hunting, you should come prepared as described above), otherwise travel is just a minor inconvenience (again, you shouldn't be dying in the first place).
As for being always online, it doesn't really effect me, but I can fully understand the frustration. Does anyone know if there's a good reason for this, or is it simply DRM?
It most likely isn't a DRM (it's just a minor frustration you can work around of). Seems it's just lack of proper player recognition system when played locally (the game always launches a server) and does not realize that a host on non-dedicated session (so anything besides playing on actual dedicated server - offline, single-player, non-dedicated session) is always the same player. Seems like oversight (it's only LAN that would require actual effort to code, since it would require some authorization with no connection to EPIC/Steam servers - though I guess a game could store a player's "fingerprint" once you log in, so even without Internet connection the game recognizes players - it could be abused but everything can anyway).