Satisfactory

Satisfactory

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Sebine Mar 16, 2023 @ 5:41pm
At which update will the game stop being "always online"?
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Showing 1-15 of 27 comments
ナオヤ Mar 16, 2023 @ 6:16pm 
What? Satisfactory is not "always online".
Unless you mean to be able to just straight up host offline/single-player game without having to kill your Internet connection, you can play offline no problem.
Sebine Mar 16, 2023 @ 6:18pm 
Weird, when I hit escape the game doesn't pause.

Yours does?
lukaself Mar 16, 2023 @ 6:22pm 
Originally posted by Naoya:
What? Satisfactory is not "always online".
Unless you mean to be able to just straight up host offline/single-player game without having to kill your Internet connection, you can play offline no problem.
Well yes and no, not in my experience, at least. You "can" play offline but it comes with gameplay issues. At the moment, Satisfactory requires an online connection to function properly.

I know that proper offline play has been discussed at some point, a completely DRM-free release has also been mentioned although you can currently play without the Steam client, it has the same drawbacks as playing offline from what I understand.

I've been waiting on a proper offline mode and standalone client for quite a while now. :clickbutton:
Last edited by lukaself; Mar 16, 2023 @ 6:23pm
ナオヤ Mar 16, 2023 @ 6:23pm 
Lack of pause doesn't mean always online. That's not even related - you can have online games with pause just like you can have offline games with no pause.

Satisfactory just doesn't have a pause when you opem ESC menu. You can use console ("`" by default IIRC) and use Pause command.

There is also a mod ("Just Pause") that enables pausing with dedicated Pause key or when opening ESC menu (need to be enabled).
ナオヤ Mar 16, 2023 @ 6:33pm 
Originally posted by lukaself:
Originally posted by Naoya:
What? Satisfactory is not "always online".
Unless you mean to be able to just straight up host offline/single-player game without having to kill your Internet connection, you can play offline no problem.
Well yes and no, not in my experience, at least. You "can" play offline but it comes with gameplay issues. At the moment, Satisfactory requires an online connection to function properly.

I know that proper offline play has been discussed at some point, a completely DRM-free release has also been mentioned although you can currently play without the Steam client, it has the same drawbacks as playing offline from what I understand.

I've been waiting on a proper offline mode and standalone client for quite a while now. :clickbutton:

You're right, the game does get a bit weird when launching offline (either by not having Internet connection or by using Steam in offline mode - I don't care about Epic's version stuff).

Game seems to work except each time you load a game you will be born as new you, with your previous incarnations sipping coffee and chilling wherever you last saved (with no access to their inventory).

It's another example of pirates having easier time I guess :/
Huren Ogeko Mar 16, 2023 @ 6:38pm 
Originally posted by Sebine:
Weird, when I hit escape the game doesn't pause.

Yours does?
always online doesnt have anything to do with pausing...actually I think you can pause the game its just some command line thing.

confirmed...I just paused my game right now by using the pause command

so the game always had pause as far as I am aware.

its also likely you can do this while on a dedicated server or multiplayer but I have not tried it
Last edited by Huren Ogeko; Mar 16, 2023 @ 6:39pm
ナオヤ Mar 16, 2023 @ 6:39pm 
Originally posted by Huren Ogeko:
Originally posted by Sebine:
Weird, when I hit escape the game doesn't pause.

Yours does?
always online doesnt have anything to do with pausing...actually I think you can pause the game its just some command line thing.

confirmed...I just paused my game right now by using the pause command

Dude, read at least first few replies before you post anything yourself...
Huren Ogeko Mar 16, 2023 @ 6:42pm 
did someone else report the pause feature before I did?
ナオヤ Mar 16, 2023 @ 6:44pm 
Originally posted by Naoya:
Dude, read at least first few replies before you post anything yourself...

Originally posted by Naoya:
Lack of pause doesn't mean always online. That's not even related - you can have online games with pause just like you can have offline games with no pause.

Satisfactory just doesn't have a pause when you opem ESC menu. You can use console ("`" by default IIRC) and use Pause command.

There is also a mod ("Just Pause") that enables pausing with dedicated Pause key or when opening ESC menu (need to be enabled).

Yep.
Huren Ogeko Mar 16, 2023 @ 6:47pm 
I see it now...sorry about that I only read about half the comments I guess and skimmed the rest.
Youth_Counselor Mar 17, 2023 @ 2:14am 
To the OPs comment about your player being a clone of his previous self, with no items and the original "you" sitting on the ground sipping coffee. Thats a horrible bug that drives me insane. Me and a friend play on a dedicated server and often I'll get a client crash when a enemy spawns nearby and when I log back in I'm back at the HAB, naked, no items, and no customized taskbars. Its infuriating. If you open the savegame with SCIM you can see that one of the characters is labeled "host" and the other is "player xXXXxxxXXxx" with the X's being a million random digits.

I've spent 400 hours in the game since I got it and I absolutely love it, but its a horribly buggy mess (especially for MP) right now and they need some basic workarounds until they get the bugs ironed out. 1), a way to enable respawn with items after death. I want to build factories, not play marco polo for corpse boxes. 2) the ability to build multiple spawn points you can select from. Sometimes 1 player wants to build on one side of the map and the other somewhere else. Don't force respawn at a single location thats often miles away for one character.

Those don't need to be default options and they don't need to be permanent (I know plenty of redditers get seriously butt hurt the second you start suggesting respawn with gear for some reason. People more worried about controlling your game experience instead of just enjoying their own are weird.)
ナオヤ Mar 17, 2023 @ 3:50am 
Originally posted by Huren Ogeko:
I see it now...sorry about that I only read about half the comments I guess and skimmed the rest.
Sorry about my unfriendly tone (was totally not my intention).


Originally posted by Youth_Counselor:
To the OPs comment about your player being a clone of his previous self, with no items and the original "you" sitting on the ground sipping coffee. Thats a horrible bug that drives me insane. Me and a friend play on a dedicated server and often I'll get a client crash when a enemy spawns nearby and when I log back in I'm back at the HAB, naked, no items, and no customized taskbars. Its infuriating. If you open the savegame with SCIM you can see that one of the characters is labeled "host" and the other is "player xXXXxxxXXxx" with the X's being a million random digits.

I've spent 400 hours in the game since I got it and I absolutely love it, but its a horribly buggy mess (especially for MP) right now and they need some basic workarounds until they get the bugs ironed out. 1), a way to enable respawn with items after death. I want to build factories, not play marco polo for corpse boxes. 2) the ability to build multiple spawn points you can select from. Sometimes 1 player wants to build on one side of the map and the other somewhere else. Don't force respawn at a single location thats often miles away for one character.

Those don't need to be default options and they don't need to be permanent (I know plenty of redditers get seriously butt hurt the second you start suggesting respawn with gear for some reason. People more worried about controlling your game experience instead of just enjoying their own are weird.)

Corpse runs are irrelevant to the issue. It's also 100% on you to avoid deaths.
Multiple respawn points combined with your ability to respawn without losing items would just mean free teleports, which brings only more problems.

Just don't die. It's completely avoidable if you just think for a sec and prepare.
Enemies kill you?
Either bring ranged weapon (even basic rebar gun isn't bad) and turn on directional subtitles if you can't hear enemies, or set fauna's aggression to something other than hostile.
You fall to your death?
Well, craft them darn parachutes at the very least, then just get jetpack in the mid-game.
You die to poison gas or radiation?
Those don't kill instantly, just don't be a dum-dum and don't run straight into a poisonous cloud littered with uranium rocks...

See? No corpse runs necessary.
And even if you do die - that's when your decision where to put HUB matters. You should always have spare car nearby (or easily accessible materials to craft one) and if you died on the other side of the map: what were you doing there? If you're pre-trains or even pre-speeder, you shouldn't wander too far (and in case of pod hunting, you should come prepared as described above), otherwise travel is just a minor inconvenience (again, you shouldn't be dying in the first place).
~\\Savarast//~ Mar 17, 2023 @ 3:54am 
So I know the multiplayer seems to have issues for some players, but when do they start happening? My friend and I have been playing quite a while and I (the host) have never had any issues and my friend has had the occasional hiccup which is resolved by just reentering the game but none of those clone issues.

As for being always online, it doesn't really effect me, but I can fully understand the frustration. Does anyone know if there's a good reason for this, or is it simply DRM?
ナオヤ Mar 17, 2023 @ 4:02am 
Originally posted by ~\\Savarast//~:
As for being always online, it doesn't really effect me, but I can fully understand the frustration. Does anyone know if there's a good reason for this, or is it simply DRM?

It most likely isn't a DRM (it's just a minor frustration you can work around of). Seems it's just lack of proper player recognition system when played locally (the game always launches a server) and does not realize that a host on non-dedicated session (so anything besides playing on actual dedicated server - offline, single-player, non-dedicated session) is always the same player. Seems like oversight (it's only LAN that would require actual effort to code, since it would require some authorization with no connection to EPIC/Steam servers - though I guess a game could store a player's "fingerprint" once you log in, so even without Internet connection the game recognizes players - it could be abused but everything can anyway).
lukaself Mar 17, 2023 @ 6:26am 
All of which, does not answer the original question. I'm interested to know if there are any definite plans to improve the offline experience before the final release.
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Date Posted: Mar 16, 2023 @ 5:41pm
Posts: 27