Satisfactory

Satisfactory

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Eren Apr 11, 2023 @ 3:17pm
train doesnt move on the rail
I ve built a train road that has 3 stops and only 1 train will go on that way no one train can enter it, so no signals were used no crossways. I was trying to autopilot but i cant see the stops there, so i tried to manually drive the train. When im driving manually the train ( electric is connected and i have enough power to cover it ) it stops immediatly. When i delete the rail and rebuild again its going a little bit then stops again. Then i have to delete the rail below on it and rebuild it to move. Idk what is actually happened there it is like crashing something and stopping.

Stops are also connected to electric. I have build the train way using blueprints that i made personally, didnt use someones file. Is blueprints causing this?
Originally posted by 「wew」:
Originally posted by Huren Ogeko:
overlapped but not connected

This is it, rails built by building blueprints do not connect to existing rails no matter how perfectly the rails align and look connected, you have to manually connect them segments (not using a blueprint), otherwise the train will stop where the rails visually touch/overlap but are not joined.
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Showing 1-14 of 14 comments
NZ.Zero Apr 11, 2023 @ 5:42pm 
Check you have enough electricity supply
Chemosh Apr 11, 2023 @ 9:24pm 
Even though there is only one train, your going to need a block signal before and after each station. Otherwise your entire rail is one single section and your train is "blocking" its own path. If you can drive manual but not auto this seems like the issue. If you have signals in place already, double check the directions of the arrow for said signals.
Last edited by Chemosh; Apr 11, 2023 @ 9:25pm
Eren Apr 12, 2023 @ 4:12am 
Originally posted by slofish_00:
You could place a battery where you can see it from the train and let it charge up.
Then if the battery starts to discharge when you start the train that will indicate
that you are not producing enough power to actually run the train.

It takes more power to get it moving and up to speed then it reduces power
usage to its minimum.

As far as using blueprints... I think people have had problems connecting
blueprint constructions and that's a really short length of track anyway.
You can place a track of about 8 foundations in length and using foundations
you have something to attach the track to and keep it straight. You delete the
foundations later so it looks pretty and place pillars to make it look like it's
supported.

i fixed it, i rebuild the rails i ve build with blueprints then it is fixed.
F'lar Apr 12, 2023 @ 5:21am 
Originally posted by Chemosh:
Even though there is only one train, your going to need a block signal before and after each station. Otherwise your entire rail is one single section and your train is "blocking" its own path. If you can drive manual but not auto this seems like the issue. If you have signals in place already, double check the directions of the arrow for said signals.
I've got two separate tracks, single rail with loops back onto the rail after leaving the stations - no signals anywhere - and the two trains run on automatic just fine.
Huren Ogeko Apr 12, 2023 @ 7:39am 
Originally posted by Chemosh:
Even though there is only one train, your going to need a block signal before and after each station. Otherwise your entire rail is one single section and your train is "blocking" its own path. If you can drive manual but not auto this seems like the issue. If you have signals in place already, double check the directions of the arrow for said signals.
That is technically not true. Even though you are on a single block as long as you have zero signals there is no point where the train will be told to stop. Although if you add even a single block signal you will have this issue as now when you reach the signal the track past the signal is blocked because you are on the same block.
NZ.Zero Apr 12, 2023 @ 12:56pm 
It can't be signals because OP is driving manually. Has to be power.

[Edit: or tracks :) see below .. ]
Last edited by NZ.Zero; Apr 13, 2023 @ 4:12pm
Huren Ogeko Apr 12, 2023 @ 1:04pm 
You made the same point only far simpler then I could.

The only thing that comes to mind is overlapping but disconnected tracks. I sometimes draw tracks so quick on terrain that they sometimes get overlapped but not connected and sometimes dont even notice I did it. Although this happens only rarely. For the OP to have the problem they describe it would have to be made this mistake at each and every segment along the way and even I couldnt do it that often even if I wanted to.
The author of this thread has indicated that this post answers the original topic.
「wew」 Apr 12, 2023 @ 9:36pm 
Originally posted by Huren Ogeko:
overlapped but not connected

This is it, rails built by building blueprints do not connect to existing rails no matter how perfectly the rails align and look connected, you have to manually connect them segments (not using a blueprint), otherwise the train will stop where the rails visually touch/overlap but are not joined.
Last edited by 「wew」; Apr 12, 2023 @ 9:55pm
Huren Ogeko Apr 13, 2023 @ 1:05pm 
ohh I see...yes blueprints never connect things to other blueprints. they snap but dont connect things like rails and belts
now it makes sense why you keep having this issue all the way down your line.

the best I can suggest is a blueprint that setups the foundation for the rail and one end of it but leave the other end for you to fill in later to connect to the next blueprint.
its just how blueprints work. nothing in one blueprint will auto connect to something in another blueprint even if they line up perfectly.
Rhodry Dec 10, 2023 @ 9:46am 
yea that was annoying to find out lol, had to dele about 3 rail segments and then rejoin with rail again but at least it kept straight, blueprint just has to be placed with 10-12 foundations in-between and then joined with a manual rail and its fine.
Rozly Jan 19, 2024 @ 12:32pm 
Originally posted by 「wew」:
Originally posted by Huren Ogeko:
overlapped but not connected

This is it, rails built by building blueprints do not connect to existing rails no matter how perfectly the rails align and look connected, you have to manually connect them segments (not using a blueprint), otherwise the train will stop where the rails visually touch/overlap but are not joined.
This is bull, OMG
NZ.Zero Jan 21, 2024 @ 5:42am 
no its not bull.
blueprints dont snap to each other or to other parts, you have to recreate the rail if you want it to snap to the blueprint.
XistenZ Jan 21, 2024 @ 3:08pm 
Originally posted by NZ.Zero:
no its not bull.
blueprints dont snap to each other or to other parts, you have to recreate the rail if you want it to snap to the blueprint.
I believe they meant bull as in "OMG it doesn't snap? It clearly should!" and I agree, would make blueprinting make so much more sense and had saved me BILLIONS of hours. Instead all we can use it for are decorative signs and more constructors at once. Wo. Ho.
How absolutely bloody ridiculous that blueprint-built rails don't connect so as to provide power. I understand why it makes sense for other elements in the game, but rails - a really tedious business at best - should be an exception. Disappointing that the devs can't see this... I've just completed a ma-hoo-sive double track network using blueprints to speed it up, and now I'll have to go back and re-lay the whole f#'%$ing lot.
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Date Posted: Apr 11, 2023 @ 3:17pm
Posts: 14