Satisfactory

Satisfactory

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ScifiKitty 5 ABR 2023 a las 13:06
Switch Release When?
Doom, Skyrim and No Mans Sky is on Switch. Any rumors of a switch release?
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Wolfgang 9 ABR 2023 a las 10:12 
Publicado originalmente por Tenebris:
Publicado originalmente por Wolfgang:
Tbh, a Switch release very likely won't happen within the lifetime of the console. The Switch is already 6 years old and even though Nintendo stated that due to the sales of the console it will have a longer lifespan than previous consoles (with some notable exceptions), I'm pretty sure a new and more powerfull console will come at some point in the following years. So I would not bet on any release for the Nintendo Switch. Its successor, maybe.


You can do it like other games that require some keyboard input: Have a keyboard pop up on the screen and use this on the touchscreen. E.g. Minecraft does this when you edit signs, write in books, name your tools etc.
It's not just about typing, the whole UI is designed around having the free cursor of a mouse
You can controll the cursor with the analog stick. Which is exactly how it is done when you use a controller currently in the game via Steam Input (and how it is done in multiple other games).
Die Hand Gottes 9 ABR 2023 a las 10:36 
Publicado originalmente por Wolfgang:
You can controll the cursor with the analog stick. Which is exactly how it is done when you use a controller currently in the game via Steam Input (and how it is done in multiple other games).
The gamepad control is really bad
I had to switch to mouse and keyboard which was really hard for me and after 2300 hours of play I still have problems where I regularly get lost.
And believe me I play for years almost only with controller on the PC only exceptions are such games like Path of Exile and Anno games I play even shooter only with controller.
Publicado originalmente por ScifiKitty:
Doom, Skyrim and No Mans Sky is on Switch. Any rumors of a switch release?
just get factorio for the switch it`s nice
Remnar 9 ABR 2023 a las 19:29 
Since you guys changed the discussion to controller support (which kinda fits); I've played games that have a different UI setup for controllers. I think one of them was Elder Scrolls Online. It can be done, but should have been planned from the beginning to iron out any issues. Still I don't think it's too late by update 8 to implement such a system. I doubt CS has the vision (or money for that matter) to do it. They are too busy ♥♥♥♥♥♥♥ around and trying to finish the game.
Tenebris 10 ABR 2023 a las 6:57 
They've also already talked about this ad nausium https://www.youtube.com/watch?v=CRt32esDsG8

https://www.youtube.com/watch?v=ow48y32fjU8

From July 2022 and December 2022 streams, respectively
Última edición por Tenebris; 10 ABR 2023 a las 6:58
Tenebris 10 ABR 2023 a las 6:59 
Publicado originalmente por Tenebris:
They've also already talked about this ad nausium https://www.youtube.com/watch?v=CRt32esDsG8

https://www.youtube.com/watch?v=ow48y32fjU8

From July 2022 and December 2022 streams, respectively
And then from just a few weeks ago https://www.youtube.com/watch?v=_fW8GWaWWFM
DaBa 10 ABR 2023 a las 12:43 
Publicado originalmente por Remnar:
Since you guys changed the discussion to controller support (which kinda fits); I've played games that have a different UI setup for controllers. I think one of them was Elder Scrolls Online. It can be done, but should have been planned from the beginning to iron out any issues. Still I don't think it's too late by update 8 to implement such a system. I doubt CS has the vision (or money for that matter) to do it. They are too busy ♥♥♥♥♥♥♥ around and trying to finish the game.

The topic of controller support and why it will never work well in Satisfactory has been talked about ad nauseam on those forums as well. And no, it won't work here just because it works in some random other game, that's not how things work.

I am not going to write another multi-paragraph post explaining everything in ridiculous detail to people who do not understand the simple version, so feel free to search the forum for those. The TL/DR is: no, it will not work well. Even devs are smart enough to realize that there are some challenges that would be impossible to overcome for that device. So obviously they don't prioritize working on it. End of story.

And reasons why this game would not work well on the Switch should be incredibly obvious to anybody who own that device and knows what it can and cannot do well.
Última edición por DaBa; 10 ABR 2023 a las 12:45
NZ.Zero 10 ABR 2023 a las 14:13 
Publicado originalmente por DaBa:
it will not work well. Even devs are smart enough to realize that there are some challenges that would be impossible to overcome for that device.
As the OP said, No Man's Sky works on switch, and with a controller, and has many of the same controls, in fact it's controls and UI demands are MORE complex than satisfactory, not less. It has almost all the same building and movement functions, as well as a 3d galaxy map to navigate.

So yes, of course Satisfactory could be ported to switch if the desire was there. The interface design challenges are fairly easily solvable and usually the backend challenges in things like that are just a matter of effort (i.e. time, i.e. money).

The question is whether the effort would be financially worth it. That will depend on how much the game costs to get to 1.0 and how successful it is on full release.
Aven 10 ABR 2023 a las 14:39 
Publicado originalmente por NZ.Zero:
Publicado originalmente por DaBa:
it will not work well. Even devs are smart enough to realize that there are some challenges that would be impossible to overcome for that device.
As the OP said, No Man's Sky works on switch, and with a controller, and has many of the same controls, in fact it's controls and UI demands are MORE complex than satisfactory, not less. It has almost all the same building and movement functions, as well as a 3d galaxy map to navigate.

So yes, of course Satisfactory could be ported to switch if the desire was there. The interface design challenges are fairly easily solvable and usually the backend challenges in things like that are just a matter of effort (i.e. time, i.e. money).

The question is whether the effort would be financially worth it. That will depend on how much the game costs to get to 1.0 and how successful it is on full release.

No Man’s Sky, while a superficially more diverse game, is significantly less demanding on the CPU than Satisfactory. It was also developed with console/controller support at the forefront, releasing on PlayStation and Windows on the same day. Satisfactory has not been developed with console in mind, and controller support itself was pushed away over a year ago.

As DaBa and many others have stated: just because Game A is capable of something doesn’t mean Game B is capable of the same.
NZ.Zero 10 ABR 2023 a las 15:50 
Surely that depends on the capabilities of the new version of unreal engine.

Anyway, I know what you mean, with belts etc it uses a lot of processor (as does mass spaceship battles in NMS by the way) but Satisfactory runs on really low spec machines right now, on an inefficient platform like windows, so it can't be that bad.
Última edición por NZ.Zero; 10 ABR 2023 a las 15:53
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Publicado el: 5 ABR 2023 a las 13:06
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