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Anyway I would have thought their tasklist is something like:
- finish v1.0 (2024)
- PS and Xbox (2025-6)
- Switch (far side of never)
For consoles, and then switch, it'll need to progressively use screen real estate a lot better and refine/ rework the controls. It'll be a lot of work as it would have a long way to go. Also, to do it well, much of the building mechanics would need to change too. If the game is successful I reckon they will though, but who knows at this point.
Knowing how huge tencent is in mobile, I'd be surprised actually if the new unreal engine doesn't easily port to other platforms.
Soda, regardless of temperature, has decent processing power, at least as far as acids are concerned. However, warmer temperature actually decreases pH level, meaning a lukewarm soda would have greater processing power than a cold one.
The more you know.
That of course still doesn't change the fact that they don't even officially support controllers, which is something else they'd have to do before considering porting to any consoles.
Does anyone have it on their Steam Deck? If so, how does it run? I REALLY want to play a portable version of this.
You can do it like other games that require some keyboard input: Have a keyboard pop up on the screen and use this on the touchscreen. E.g. Minecraft does this when you edit signs, write in books, name your tools etc.