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https://steamcommunity.com/sharedfiles/filedetails/?id=2987552835
Fill the generators and set one valve after the other to 45. With 600m3 you can use 5 water extractors to power 13 generators like in my screenshot.
liquid in satisfactory is abit weird but most of the issues is flow rate due to the pipe not having proper amount of fluid
also if you are running the 3 water extractors at 100% into a MK2 pipe you still need another 240 water/min (2 more extractors) to hit 600/m
3 100% water extractors can only supply 6,6 coal generators, which is most likely the issue here
1 MK3 pipe can supply 13.3 coal generators If it is getting the 600/m water (5 water extractors)
I had something similar happen with my fuel gens when, after adding production, I had to re-tweak the by-product fuel production. Gens 4 & 5 kept cycling on and off because the fuel produced was exactly what was needed and could never build in those two machines.
Switched off the power of the 2 failing gens (No 2 and 3) and switched them on again after they are filled, they still loosing water and running out of water. Using valves seem to make it even worse. Have absolutely no clue.
Buffer tanks do cause extra problems for coal power. When they are not full, they delete the headlift of previous pipes. So they can't both buffer and provide head lift at the same time, which can break a setup.
Match the water extractor rates to the coal plants, then add just a tiny bit of surplus water. That's the best way to keep things stable.
Pipe flow rates do get flaky if you try splitting main lines or making weird pipe spaghetti. Manifold setups are the most stable, have one main pipe and branch it to each machine as needed.
I could be wrong, but from what I understand, valves will actually reset the head lift for the pipe that comes after them. So even if you had for example, a pump right before the valve, the valve will essentially erase everything the pump is doing.
I think storage tanks are the same. You only get head lift from whatever the last device the liquid passed through was. Everything before that may as well not exist as far as that last section of pipe is concerned.
They stop the blue flow indicator when placing a pump but the headlift passes through despite this phenomenon.
Fluid buffers do reset headlift.
But if you make a pipe around the buffer you can maintain headlift and have a buffer.
If that's true then good. Didn't make much sense to me when I heard they block it because that would make valves more of a detriment than a help in a lot of the places you might want them. But I haven't really messed around with them much so it hasn't been something I was particularly motivated to look too deeply into yet.
Fluid tanks are useful when the input is unreliable, or the output has huge waiting times. Those setups mean "trucks, trains, drones". If there are no vehicle shipments as part of the setup, then fluid tanks don't have anything to contribute except trouble. Just match the input to the output, and lean towards having slightly more fluid than demand.
https://satisfactory.fandom.com/wiki/Pipeline