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1 constructor of both is exactly 60 items in and out.
Overflow is the easiest method. One side starves while the other one fills up. Once filled up the right quantity will overflow to the starved part.
If you really want to load balance you can make a 75% and 25% belt, then split the 75% into the silica constructor and merge with the other 25% for the crystal constructor.
For the quarz crystalls (again, using standard recipe) you can have the miner running at 100% (giving 480 quarz/min) and set up 13 constructors with one running at 80%. That would give you 288 quarz crystalls/min. A manifold using smart splitters with the constructor at 80% being the first one in line should be pretty good here too.
All of that of course changes if you take alt recipes into consideration.
This is how I would do it.
You can also use more complex splitter/merger patterns to achieve finer control over the rates. If you split the 240/min raw quartz in half, you'll get two belts of 120/min. Split one of those in half again, and then once more, and you have one belt of 120/min, one of 60/min and two of 30/min. Now combine 120+30 and 60+30, and you have one belt of 150/min and one of 90/min, perfect for the quartz crystal and silica production in my example.
Yet another solution is to use over/underclocking to adjust the consumption rates so that they line up better. If you underclock the quartz crystal production to 80% and overclock the silica production to 133.3%, they will both take 120/min raw quartz, exactly half of the 240/min production.
I mostly just ensure that production matches or exceeds consumption and use overclocking to adjust machine counts so they fit nicely in my buildings.
Welcome to spaghettiville, personally I would overfeed and dump excess into a sink.