Satisfactory

Satisfactory

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Jeff Sep 3, 2023 @ 6:45am
Largest Blueprinted Power Storage in the Satisfactory Game
This mission took two primary mods:

Belt and Miner FP Renewed
Blueprint Designer Plus

As you know, the vanilla Power Storage has a capacity of 100 Mwh, but the belt and miner mod gives you the Mk 8 Power Storage which is 1,000 Mwh. This is not cheap to build. Each requires:

500 – Wire
15 – Modular Frame
10 – Lead Stator (mid game component)

There are 768 Mk 8 Power Storage's in this build. Building this blueprint requires:

384,024 – Wire
11,520 – Modular Frame
7,680 – Lead Stator
1,152 – Silica
4,680 – Concrete
6 – Iron Rod
2,261 – Long Cable (from belt and miner mod)

Had a problem with inventory space to build this from blueprint so used two mods to give me 1,300 extra spaces.

Total capacity is 768 gigawatts per blueprint. With my current power production of 9,300 MW, it takes me 98 hours to fill it. There are 16x16 Power Storage's per floor (256) and 3 floors.

Blueprint
https://steamcommunity.com/sharedfiles/filedetails/?id=3030268419
Last edited by Jeff; Sep 3, 2023 @ 6:50am
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Showing 1-15 of 31 comments
info Sep 3, 2023 @ 8:12am 
Nice, I like playing with batteries. Currently have a huge project coming together.

Using Experimental with vanilla game currently. Going to do the Blueprint mod though once .8.2 goes to EA.

In the vanilla print I get 25 per floor with 2 floors for a total of 5GW per cube.

Chuckled that you are building mammoth batteries and are still under 10GW power production. I suppose thats really when they are most used as you ebb and flow with the power usage/production.
Jeff Sep 3, 2023 @ 12:52pm 
Started more production and now its hitting at 128 hours to fill :) Gonna build a wind farm (350 MW's per wind turbine).

When Update 8 goes early access or EA I'm gonna start a Satisfactory Plus save there.
info Sep 3, 2023 @ 4:57pm 
I did a bunch of Mods on one of my saves. Some of it was fun and others sort of took from the game. I have actually had fun putting together the huge Nuke Plant. 100 Reactors will be Producing 250 GW.

Once 8.2 is EA I will end the Experimental and roll back to that and add a couple Mods.
info Sep 3, 2023 @ 6:14pm 
My Big Battery is close to going over 1 TW now and it is full charged but then I am making 50 MW in excess of what I am currently using.

Roughly looking at what I have built now and whats to come I think it is going to end up 12 to 15 TW when done.
Jeff Sep 4, 2023 @ 4:04am 
Any idea when EA comes around? Did EA buy out Coffee Stain?

The blueprint designer in vanilla is 8x8 and 2 levels high of power storage's. With the mod, you get up to 12x12 with 3 levels. Since each of my blueprints are 768 GW's I can easily go well over 1 TW. My first storage building over 1 TW was about 2 years ago (long before blueprints).

I use mods to make the game different (don't use cheats). More resources, more components, more creatures, more fun. I've made over a hundred saves - each of them different. I spend little to no time with cosmetics, but I do use structure for realism (nothing floating). My supporting structures get pretty extensive sometimes. It depends on the mass that it's supporting.
Jeff Sep 4, 2023 @ 4:06am 
This save I'm doing 100% renewable power. Wind, solar and hydroelectric. It is more challenging, but I think seeing the solar panels on the conveyors looks pretty cool.
info Sep 4, 2023 @ 9:42am 
EA = Early Access. There are two Branches of the game, EA and Experimental.

I get the changing goals and adding features to keep the game engaging.

My current save is all Drone for movement of all items other than belts in the factory and at the nodes. One Giant Factory to do it all 2KM x 2KM standing in the middle of the map.

My 4x4x4 Battery Blueprint serves as a foundation block for building the factory and brings the benefit of being able to tie in power anywhere along the 8KM perimeter.

One interesting thing I found since you mentioned nothing floating. I too like the visual appeal of a realistic looking structure but this was just fun. You can place a painted beam vertical in each corner of the Blueprint that is actually partially outside of the print area. Not sure what its doing but when you then snap these prints together in the game they align with about a 1 M gap between each one. I imagine magnets holding them in place :-)

Not a good idea for ground travelers because you can fall through the gaps but I have Flight Mode on and rarely touch down.
Jeff Sep 4, 2023 @ 7:59pm 
OH -- I thought you were saying Electronic Arts. I knew about the two phases (been playing over 3 years (3,500+ hours).

That's a cool idea with the painted beams. As for other uses, I have made bridges out of them.

https://steamcommunity.com/sharedfiles/filedetails/?id=2936143858

https://steamcommunity.com/sharedfiles/filedetails/?id=2936136783

https://steamcommunity.com/sharedfiles/filedetails/?id=2940530839

https://steamcommunity.com/sharedfiles/filedetails/?id=2889065731
Last edited by Jeff; Sep 4, 2023 @ 8:09pm
info Sep 6, 2023 @ 1:59pm 
Industrial Evolution could increase the capacity on this by 2.5x because it has a 2500MW Battery.

There is also a Mod, forget which one, that has a tiny battery in it. Not sure as I never have looked at it but might be able to increase stored power density with that one.

I am looking to Industrial Evolution to lower the total building count to be able to build higher throughput while reducing the number of assets and hopefully increasing stability of the game.
Jeff Sep 6, 2023 @ 6:32pm 
Belts and Mines FP renewed has 2 batteries. As you said, a Micro Power Storage @ 5 MW's and a Mk 8 Power Storage @ 1,000 MW's. They also have a 750 MW coal generator (each required 3 - Mk 2 water pipes at 600 each (1,800)) or it won't run at all.

The !00+ milestones mod has a coal generator that produces 2,500 MW's, but it requires a special coal blend that requires a sizable factory to make. This mod was designed for a large group of players to complete as it has over 700 unlocks. I soloed it once and it took me an additional 6.5 weeks.

I can't find any battery that holds 2,500 MW's.
info Sep 6, 2023 @ 6:53pm 
Originally posted by Jeff:
I can't find any battery that holds 2,500 MW's.

Its in Industrial Evolution.

The Author of that Mod was posting here today looking for feedback.
Jeff Sep 7, 2023 @ 2:15am 
That mod has a definition of being too little, too late. It offers a Mk 2 version of all of the machines which uses twice the power and produces twice the production. The mod Belts and Mines FP renewed offers Mk 8 machines.

Example -> Constructor - Iron Rod @ 100%
Mk 1 - 4 mw, 15/m
Mk 2 - 8 mw, 30/m
Mk 8 - 25 mw, 1500/m

It offers 2 additional biomass burners - Mk 2 and Mk 3 (both are 60 mw - no difference of specs that I can see and look the same).

Power Storage
Mk 1 - 100 mw
Mk 2 - 500 mw (industrial Evolution)
Mk 8 - 1000 mw (belts and mines)

Coal Generator
Mk 1 - 75 mw @ 15/m coal
Mk 2 - 150 mw @ 30/m coal
Mk 8 - 750 mw @ 150/m coal

The U8 may offer an increase or not, but you can't use mods in experimental.
Last edited by Jeff; Sep 7, 2023 @ 2:31am
Jeff Sep 7, 2023 @ 2:24am 
Originally posted by info:
Industrial Evolution could increase the capacity on this by 2.5x because it has a 2500MW Battery.

There is also a Mod, forget which one, that has a tiny battery in it. Not sure as I never have looked at it but might be able to increase stored power density with that one.

I am looking to Industrial Evolution to lower the total building count to be able to build higher throughput while reducing the number of assets and hopefully increasing stability of the game.

Don't know where you saw 2500
Acxd Sep 7, 2023 @ 4:42am 
Originally posted by Jeff:
Don't know where you saw 2500

Read the mod description https://ficsit.app/mod/MkPlus
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Date Posted: Sep 3, 2023 @ 6:45am
Posts: 31