Satisfactory

Satisfactory

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Jeff Aug 18, 2023 @ 5:40am
Tower of Power -- 32 gigawatts of power storage
Using the Blueprint Designer to greatly reduce the endless repetition of building a massive powers storage facility. Was able to place 32 Power Storage's at a time. You start with no floor in the designer, place a 4x4 pattern of power storage units, then I used glass walls around the outside. There is a concrete floor halfway up and then another 4x4 pattern. All of the “batteries” are connected to a Double Wall Outlet Mk 1 leading to the outside. Both of these are connected to each other outside.

I'm in a vanilla game in default mode playing in experimental on Update 8. Each section of this design are placed on top of each other. Scaffolding was made using “modern catwalks” from the store.

I keep my power storage at around 50% of power production. This gives me ample time to trace problems should they occur.

https://steamcommunity.com/sharedfiles/filedetails/?id=3022001366

https://steamcommunity.com/sharedfiles/filedetails/?id=3022001668

https://steamcommunity.com/sharedfiles/filedetails/?id=3022002025
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Showing 1-15 of 21 comments
info Aug 20, 2023 @ 5:38pm 
I do the same but I have 50 inside of each cube and a power connector on the front wall of each cube to easily link them together.

Over 1 TW on current total capacity. :-)
info Aug 20, 2023 @ 5:43pm 
Blueprints are awesome BTW and challenging to fit high production into a very tight space and rewarding in the time saving once components are tested out.

One I built in an old save was 7 Cubes easily linked to sort and store almost every item. 16 items per cube.
LostME Aug 21, 2023 @ 12:11am 
Absolutely useless thing. What difference does it make whether you have enough energy to check or the battery has already turned on. I'm lazy it's google translator.
Die Hand Gottes Aug 21, 2023 @ 2:20am 
I have built much more energy storage in the hope that I could compensate for the fluctuations in the thermal sources.
But that does not work and therefore for me useless waste of time to build that have about 70 GW overproduction of electricity and with the coal and the coal-fired power plants since the point also never had an outage.
A sense had the for me as I had experimented with the mod "Refiner Power" it makes sense during the day with the solar to store the power and use it at night but the mod I no longer use.
Also this new switch in U8 will be unnecessary for me.
Jeff Aug 21, 2023 @ 3:25am 
Originally posted by info:
I do the same but I have 50 inside of each cube and a power connector on the front wall of each cube to easily link them together.

Over 1 TW on current total capacity. :-)

Never thought of that. But I guess it would help if you could fly around up top of the batteries. I put the space between then so I could walk around easily. I had a save with 1 TW a couple years ago. It was using mods and each storage was 1 GW.
Jeff Aug 21, 2023 @ 3:29am 
Originally posted by LostME:
Absolutely useless thing. What difference does it make whether you have enough energy to check or the battery has already turned on. I'm lazy it's google translator.

It just makes more sense. Instead of having an overage of power that just goes into thin air, its stored and you get to use it later on without building power structures right away. Do you put your extra money in a bank or buy what you need and blow the rest?
Die Hand Gottes Aug 21, 2023 @ 3:29am 
Originally posted by Jeff:
Originally posted by info:
I do the same but I have 50 inside of each cube and a power connector on the front wall of each cube to easily link them together.

Over 1 TW on current total capacity. :-)

Never thought of that. But I guess it would help if you could fly around up top of the batteries. I put the space between then so I could walk around easily. I had a save with 1 TW a couple years ago. It was using mods and each storage was 1 GW.
And for what sense does it make sense if you should pay more attention to electricity productions

For me it would only make sense if I could at least smooth the thermal power plants with it.
I tested this by shutting down my 13 nuclear power plants, but it didn't work, so I stopped building them.
Last edited by Die Hand Gottes; Aug 21, 2023 @ 3:33am
Jeff Aug 21, 2023 @ 3:34am 
Originally posted by Die Hand Gottes:
I have built much more energy storage in the hope that I could compensate for the fluctuations in the thermal sources.
But that does not work and therefore for me useless waste of time to build that have about 70 GW overproduction of electricity and with the coal and the coal-fired power plants since the point also never had an outage.
A sense had the for me as I had experimented with the mod "Refiner Power" it makes sense during the day with the solar to store the power and use it at night but the mod I no longer use.
Also this new switch in U8 will be unnecessary for me.

I got very tired of fuses being blown "somewhere" in a huge factory and everything at a standstill for hours until I can find the problem. At 50% storage of production, I have hours to find the issue and still have a 100% operating factory while I search.
Jeff Aug 21, 2023 @ 3:39am 
Originally posted by Die Hand Gottes:
I have built much more energy storage in the hope that I could compensate for the fluctuations in the thermal sources.
But that does not work and therefore for me useless waste of time to build that have about 70 GW overproduction of electricity and with the coal and the coal-fired power plants since the point also never had an outage.
A sense had the for me as I had experimented with the mod "Refiner Power" it makes sense during the day with the solar to store the power and use it at night but the mod I no longer use.
Also this new switch in U8 will be unnecessary for me.

I see your point pf having such a large overage of power and not needing storage. But then it depends on how long you will be playing that save, If you kept going for months or years, that 70 GW would be a drop in a bucket.
Die Hand Gottes Aug 21, 2023 @ 3:43am 
after I built my first coal-fired power plant.
So I never had a failure again if you had failures then you just built wrong.
I have always paid attention to the overproduction of electricity so that I could simply build factories. It would just be a little easier to increase electricity production if you don't pay attention to it, you're just doing something wrong.
Die Hand Gottes Aug 21, 2023 @ 3:47am 
Originally posted by Jeff:
I see your point pf having such a large overage of power and not needing storage. But then it depends on how long you will be playing that save, If you kept going for months or years, that 70 GW would be a drop in a bucket.
It doesn't stop me from continuing to build power generators
and my save is over 2300 hours.
and yes I will continue to use the save as soon as all mods with U8 that I consider important are working.
And I have one more plan to double my Largest Fuel Generator Factory as well, although I don't need it.
Jeff Aug 21, 2023 @ 6:09am 
Originally posted by Die Hand Gottes:
Originally posted by Jeff:
I see your point pf having such a large overage of power and not needing storage. But then it depends on how long you will be playing that save, If you kept going for months or years, that 70 GW would be a drop in a bucket.
It doesn't stop me from continuing to build power generators
and my save is over 2300 hours.
and yes I will continue to use the save as soon as all mods with U8 that I consider important are working.
And I have one more plan to double my Largest Fuel Generator Factory as well, although I don't need it.

Look at it this way, Satisfactory went on a long time before the Power Storage was even around yet. However this feature came because so many players asked for it. Besides, I like the idea of having more information about my power. I'd rather see an orange readout that my power is low, then hearing a fuse blow.

When I started using mods, It was pretty cool setting up a small remote factory in the middle of nowhere with a solar panel or wind turbine and a Power Storage for when the sun goes down or the wind stops blowing.
Die Hand Gottes Aug 21, 2023 @ 8:12am 
I only need to look into my machine and see my actual state of my energy I do not need the memory for it but have built many to realize that they are unnecessary for me.
info Aug 21, 2023 @ 11:16am 
For me the mega batteries are just fun. Crazy how one person can try and tell another how to have fun.

I had 16 Fuel gens cranking out power and overbuilt an area. Using Blueprints its easy to quickly add a ton of draw on the mains. When I checked on the power and saw it was orange (draining storage) I had like 400 hours remaining to get things fixed back up.

There was 2 more maxed out oil lines available so it was a simple solution to triple power output and go back to the next phase of expansion.
Die Hand Gottes Aug 21, 2023 @ 2:32pm 
I don't tell anyone how to have fun, it's just my opinion that they are completely unnecessary for me.
I just have fun always and always more power to produce.
One of my goals was to have 100 GW that I have also achieved and still have some ideas to generate even more.
And who wants can build 1000 and more of share if he has fun,
I also had fun to build a complete double track train line around the whole map, which I enjoyed for a long time.
Everyone has änderst fun in the game I stop there no mega batteries to build honestly I have also built a lot of the in several places on the map do not know at the time meh how many just noticed that it was unnecessary for me.
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Date Posted: Aug 18, 2023 @ 5:40am
Posts: 21