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No, over and under clocking has no effect on head lift.
Ok, what you are probably experiencing is back flow. Which means the fluid is sloshing back and forth between non-full pipe segments. Now in order to prevent this you need to use gravity. Placing a pipe segment elevated with a down ward exit allows pipes to naturally flow in the direction that you want them to with gravity doing most of the work. So, your refineries come with 10 meters (or whatever) of head lift. This means they can naturally have elevated pipes coming out of them I'd say up to 3 pipe splitters tall. This allows you to elevate your pipes coming out of the refinery with no pumps used. That should make you able to use gravity to direct fluid where you want it without pumps.
Also, I tend to use different level platforms for each stage of a fluid processing to assist with gravity doing the flow control work. So, refineries will be on the top platform. Go down one large platform for the next stage. So on and so forth.
well thats not correct, as pumps do work vertical or horizontal and don't tell me differently after over 4000hrs...
you are correct in 1 way but you miss the fact the pumps add pressure for very long pipes(15 refinerys long)i found the last couple of refinerys would struggle to be fed so by adding a couple of pumps along the line helps push the liquid(not gas)to the end of the line better and after over 4000hrs it hasn't let me down
Also be aware that too many pumps may push headlift too far, which can overload and stall later pumps, and reduce flow.
Pipes, especially mk2 pipes operating near the max 600/s flow rate, can have accuracy issues in the floating point maths that is used to simulate the fluid flow. This can result in losing a couple of percent of fluid.
The devs have said on stream have said they are considering scaling down all fluid numbers so as to reduce this issue
https://steamcommunity.com/sharedfiles/filedetails/?id=3010310701
Notice gap in pipes in the middle.
Similar is with conveyor belts. Incoming belt is splited in half and then first half feed 3 refinery in row and other half come around and feed other 3 refinery in row.
That way you can distribute resources more evenly with lower grade conveyor belts. Mk3 class in my case. Of course, faster belts, bigger pipes and pumps helps, but why to waste expencive resources on high quality belts when you can get same result for much less price.
In the simplest case, I have a refinery making fuel from crude oil (sending the polymer resin into a sink) and providing the fuel to a packager. Packager has plenty of empty canisters, both refinery and packager are underclocked 25%, everything is clocked to match inputs and outputs, everything is on same terrain level. That's it. I notice the packager fuel input is elevated a bit, I'm not sure how much this matters but it seems to me it's below the 10 meters head lift that I'm supposedly getting from the refinery. The packager would not run at all until I added a pump between the refinery and the packager.
However, it does great when combined with gravity on the other end...