Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Note that with Update 8 and the change to Unreal Engine 5, old videos of hypertube cannons might no longer be useful. The devs are aware of people's love for extreme speed hypertubes, and have expressed wanting to make such things a feature rather than a bug.
Cannons are all front loaded - e.g. stacking as many entrances as desired to obtain the distance you want, and shoot yourself out the cannon to travel in arc through the air (no more hypertube involved at that point)
Accelerators have you still travel inside the tube from beginning to end. Personally I favor this version. This type has 2 more broad sub-flavors:
a) end to end with both ends having series of stacked entrances to boost your initial entry speed
b) part way booster version - same as above but at one or more stages along the way, one or more series of additional entrances are used to re-boost your speed. This can be useful in routes where you travel uphill and lose quite a lot of speed.
In fact, if you travel uphill enough, there is no amount of initial entry stack that will work. e.g. instead of stacking 7-8 entrances at A --> B and by time get to B your speed is same as if used just 1 regular entrance, it would be better to use 4 at start for modest initial speed, then at stages along the way use another 4 at each significant uphill section or just after it to re-boost your speed.
This version can get expensive in terms of materials used and power though, b/c to travel both ways, you need entrances facing both ways at each stage, including the re-boost sections. So you basically use x2 the entrances mid way on top of the stack sizes used at both ends.
Have plenty of grid power but I still use the switch version to cut off the sub-grid that powers each accelerator section I use after I'm done.
Lookup / search whichever version you like, far as I know U8 will eventually support some official form of hypertube cannon speed boost since devs said they would. It broke initially on first experimental release but I just saw a youtuber show some U8 builds and his cannon still seemed to work - so either the U8 new physics nerf isn't that bad or they already fixed it, not sure which.
I thought I tried the stacked entrance, but I will change it up to see if I can get it to work.
Thanks for the detailed description.