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You cannot just copy/paste your game to make it operational to console. You need a dedicated team that "translate" your game for the console hardware and tackle the new issues arisen due to that. It means that your team must be bigger, with more testing and community feedback. I am not sure that money-wise, it is interesting.
It is probably easier to finish the game and them to make it for console. Imagine writing a book and translating it at the same time. Each time you make a change in the original one, you must change it also in all translations.
I don't disagree to anything you are saying and not saying it would be easy. I'm saying the sooner it's done, the sooner the differences between the two can be worked out. If you're waiting until it's finished to rewrite for console, you're already behind. As far as the money is concerned, even an early access game can be sold on console. I have Game Pass for Xbox and Techtonica is "free" on that so had to go look at the store for it and they are charging $30 for it. That is nothing to laugh at as far as revenue is concerned.
I don't want anyone hating on anything. To say console or PC is better is not the topic of this conversation and has been argued many times in many other topics. No one truly knows why anyone wants any game on PC or console as like I said there are a multitude of reasons for both. I do know that the console audience is very, very, very large and not to have a spot in that is a very, very, very large missed opportunity.
Satisfaktory is the first game after a very long time where I had to get used to mouse keyboard control and so really used to it I have even after over 2300 hours still not used to it use some features not even from the keyboard.
Yes, but:
Not once did you mention coding. You mentioned development, which for our purposes can be seen as synonymous with coding, so it's no surprise that you elicit some confusion when you say "developed on consoles" numerous times throughout your post. The run-on paragraph with no punctuation or capitalization doesn't help your cause, either.
However, it really doesn't matter what the rest of the gaming industry does or doesn't do in regards to consoles. All that matters is what the developers of Satisfactory feel is necessary, and if you refer to the stickied FAQ at the top of the forum:
I bought and play Demon Souls/FF16 on PS5. That's it. I have an Xbox Series X purely for playing 4k/Blurays. That's it.
PC for everything else...