Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another thing is you can lay 2 directional tracks and run multiple trains on these rail network so you never need to lay conveyors again, etc.
It does take more planning, but with a bit of work it has its benefit over longer distances.
And it looks better than rows and rows of conveyors
Where there is a will, there will always be a way ;)
I have been using mk5 belts around, and I'm starting to convert into certain items before sending them down the line. I am considering trains but we'll see I guess..
The break over point of train lines vs belts is complicated. First, the general throughput of a single freight car is dependent on the stack size of the item being transported and the time between pick ups:
Because the belt flow is paused during the 25 second animation, the actual throughput is less than 1560/m; especially for smaller stack size items. That is assuming you can get your train timing down perfectly to the listed number of seconds. Even a small deviation of 30s too early has a serious impact on overall throughput.
Now let's look at belt throughput. The freight car requires 8m clearance horizontally and 7m clearance vertically (i know they clip through almost anything that's considered landscape but for our purposes this is good enough). In that space you can run 3 belts side by side and stack them 4 high. That's a total of 12 belts operating at 780/m (yes i know mk5 belts leak) for a total throughput of 9360/m.
To match the throughput of belts a single train line would require the following number of train cars to pass through every minute:
Most people that I've seen run 1+4 trains. This means you need to have around 2 full trains travel through any given point of your rail line every minute to match the native belt throughput. Obviously trains are more flexible since you are able to transport different items easily. However if you are delivering a single item from one factory to another, you are almost always better off just belting it over than running a train.
Trains are great for making a "loop" that runs between multiple remote factories, transporting parts and final produced items between them.
It's the alternative for having intersecting miles-long conveyor belt snakes or bus walls between multiple factories.
Yes, the time it takes to lay out the track can be a big work effort - but you could say the same for miles of conveyor snakes or bus walls.
Personally, I'd rather lay a train line for 5-10 different items than 5-10 conveyor snakes or a 5-10 conveyor bus wall across the landscape. ..... but again, that's personal choice.
All those options are "build and forget", all those options require a lot of time and materials; with some parts that can be made easier via blueprints - but require lots of manual connections between each.
Trains at least are 1 connection (rail) between each blueprinted support pillar/etc; instead of 5-10 connections for a conveyor bus wall.
With trains, you can add another storage car to the end of the train after-the-fact, and only have to modify the specific stations that will be loading/unloading - you don't have to do anything to the rest of the path.
But yes, trains have a lot of annoyance with large vertical changes. Either an long climbing ramp, or a looping spiral resolves those, but neither are fun to build.
All said and done, Trains are just another logistics option that have different benefits and drawbacks ......
https://steamcommunity.com/sharedfiles/filedetails/?id=2936787642
Each freight car has it's own in/outs... not an issue. And you can still use smart splitters to mix resource types into the same freight car.
The other thing you're not factoring in is distance.
In the starter biomes it might be easy to build conveyor runs... but if you challenge yourself to build your factory centre in the desert biome... far away from resources... a rail network is highly efficient at moving large quanities.