Satisfactory

Satisfactory

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Dekar Feb 20, 2023 @ 12:58pm
Would be nice to have a skip time function
For single player or even like minecraft style where everyone gets in bed, but essentially allow the player to fast forward 12 hours at a time. Cause yes you can always optimize and build new additions but there are still multiple instances where you end up waiting.
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Showing 1-15 of 36 comments
Huren Ogeko Feb 20, 2023 @ 1:02pm 
if you find yourself waiting then you should build more miner to get resources faster. what I would like though is an option to keep it daylight but I will settle for a mod which likely exists but I am too lazy to go look for it. so I guess I am stuck building through the night :)
Last edited by Huren Ogeko; Feb 20, 2023 @ 1:54pm
F'lar Feb 20, 2023 @ 1:07pm 
There is a mod for that, though I don't know its name. YTrs like Imkibitz and TotalXclipse use it to record everything in daylight.
Last edited by F'lar; Feb 20, 2023 @ 1:07pm
Veeshan Feb 20, 2023 @ 1:15pm 
Whenever I anticipate an incoming resource I just go build something else. Just finished a temp steel setup so while that accumulates I'll build the rods I've been neglecting.
Aven Feb 20, 2023 @ 1:45pm 
Originally posted by Dekar:
For single player or even like minecraft style where everyone gets in bed, but essentially allow the player to fast forward 12 hours at a time. Cause yes you can always optimize and build new additions but there are still multiple instances where you end up waiting.

How is that any different than just modding/cheating in the resources?

All of these requests for time skipping and offline production are really missing the point: Satisfactory is a factory building game. The need to build more to produce things in a reasonable time isn't a feature you should to be skipping, because you are cheating yourself out of gameplay. You aren't suppose to build a single assembler and afk 8 hours waiting for your Versatile Frameworks to finish building. You are suppose to take the time to plan and build a factory capable of producing those frameworks in a tenth of the time. Yes, that may take the same 8 hours, but that's 8 hours you've spent playing the game. You've also got a good piece of the production already built for the magnetic field generators you'll build later.

With a time skip feature, you could build a single producer for every component, connect it to the appropriate input, and then just skip time. You could literally unlock everything and ultimately "finish" the game in under an hour, with the majority of that time spent running out to one of each type of node. You wouldn't need more one than any node type because PPM doesn't matter when you can just press a button to generate everything you need.

Why even play the game if you aren't going to engage with the actual gameplay?
Huren Ogeko Feb 20, 2023 @ 1:57pm 
for me its the goal of exploiting every single resource in the game. I havnt yet done it but I some day if they every get to 1.0 I might be able to max out the map resources in one global network of factories. but every few months they change something big and I decide to restart map.
besides if I ever do reach this goal I might consider the game done not play anymore so its keeping me here each time I restart for an update I guess.
KingKickAss Feb 20, 2023 @ 2:11pm 
That would just take so much away from the game though. You would just hook something up then sleep until everything is finished, hook something else up, sleep until everything is finished. The whole point of the game is to create factories to produce stuff so why would you skip basically the entire game?

Production speeds become irrelevant.
Belt/Miner levels become irrelevant.
Optimization becomes irrelevant.
Expanding becomes pretty much irrelevant beyond you just placing blocks somewhere else on the map.

What do you play the game for then?
Dekar Feb 20, 2023 @ 3:05pm 
Originally posted by KingKickAss:
That would just take so much away from the game though. You would just hook something up then sleep until everything is finished, hook something else up, sleep until everything is finished. The whole point of the game is to create factories to produce stuff so why would you skip basically the entire game?

Production speeds become irrelevant.
Belt/Miner levels become irrelevant.
Optimization becomes irrelevant.
Expanding becomes pretty much irrelevant beyond you just placing blocks somewhere else on the map.

What do you play the game for then?
Because I've already explored the entire map, have gotten every slug and drive (sans the event ones that require special items) so to expand the facilities to double production of goods needed for final elevator launch would take me about the same amount of time as just waiting at current production levels. Not much else to do cept wait and play product packer deluxe.
Look you don't have to agree with me but no need for all this hostility for a SUGGESTION. Creators tend to like to have those, even if they don't use them.
Stress Tensor Feb 20, 2023 @ 3:35pm 
Originally posted by Dekar:
Originally posted by KingKickAss:
That would just take so much away from the game though. You would just hook something up then sleep until everything is finished, hook something else up, sleep until everything is finished. The whole point of the game is to create factories to produce stuff so why would you skip basically the entire game?

Production speeds become irrelevant.
Belt/Miner levels become irrelevant.
Optimization becomes irrelevant.
Expanding becomes pretty much irrelevant beyond you just placing blocks somewhere else on the map.

What do you play the game for then?
Because I've already explored the entire map, have gotten every slug and drive (sans the event ones that require special items) so to expand the facilities to double production of goods needed for final elevator launch would take me about the same amount of time as just waiting at current production levels. Not much else to do cept wait and play product packer deluxe.
Look you don't have to agree with me but no need for all this hostility for a SUGGESTION. Creators tend to like to have those, even if they don't use them.
So just cheat in the parts using a save editor and be done with it. As Aven suggested above, there's no real difference between that and what you seem to want here.
KingKickAss Feb 20, 2023 @ 3:48pm 
Originally posted by Dekar:
Originally posted by KingKickAss:
That would just take so much away from the game though. You would just hook something up then sleep until everything is finished, hook something else up, sleep until everything is finished. The whole point of the game is to create factories to produce stuff so why would you skip basically the entire game?

Production speeds become irrelevant.
Belt/Miner levels become irrelevant.
Optimization becomes irrelevant.
Expanding becomes pretty much irrelevant beyond you just placing blocks somewhere else on the map.

What do you play the game for then?
Because I've already explored the entire map, have gotten every slug and drive (sans the event ones that require special items) so to expand the facilities to double production of goods needed for final elevator launch would take me about the same amount of time as just waiting at current production levels. Not much else to do cept wait and play product packer deluxe.
Look you don't have to agree with me but no need for all this hostility for a SUGGESTION. Creators tend to like to have those, even if they don't use them.
There's no hostility here on my end.
What I'm gathering then is that you've pretty much beat the game and are personally finished with it then, no? You said it yourself that you can speed up the process by building more, which is what the game would want you to do and is probably why the last elevator stage has such big numbers. Remember how I said the whole point of the game is to build stuff to produce stuff? The game is giving you a reason to keep playing it by giving you a reason to build. If you're satisfied with what your current production speed and don't want to build any more stuff, you've finished your play through then. Its not really a game you play with the sole intent of just beating it and winning, all the stuff you unlock and space elevator objectives are just a reason for you to do things.
You can also just minimize the game or leave it running.
Man's Best Friend Feb 20, 2023 @ 3:54pm 
A skip time function isn't really feasible, at least not in a way that lets you advance your production. This came up in another thread with someone asking if there was a mod that let you basically run your machines while the game is closed. The root of the problem is that you can't assume that everything will run consistently. Sure, your system may run perfectly, but the function couldn't assume that or it would be super easy to abuse. So to make it work properly it would need to simulate your entire factory for the time you wanted to skip. Given that the game is already pretty CPU heavy, you couldn't do this too much faster than it's already running. Even if you could speed things up by a factor of 10, would it really be that useful? A 12 hour skip would demand that you still wait over an hour. An hour where you not only can't close the game, but can't do anything else in it either. Games like Minecraft or Fallout can get away with it because there's far less going on.
Dekar Feb 20, 2023 @ 4:13pm 
Well I was thinking more along the lines of just multiplying the outputs inputs by a set number. I get what yer saying though.
Wolfgang Feb 21, 2023 @ 12:09am 
If you end up waiting for stuff then your factory is not efficient.

Otherwise just do what players in Minecraft do: AFK overnight.
Kicks Feb 21, 2023 @ 11:13am 
With the price of electricity these days, having a time skip can save some money. My rig uses a decent amount of power, so keeping it on 24/7 so my game can run seems a bit extreme.
Joeyramone Feb 21, 2023 @ 1:06pm 
Originally posted by Aven:
Originally posted by Dekar:
For single player or even like minecraft style where everyone gets in bed, but essentially allow the player to fast forward 12 hours at a time. Cause yes you can always optimize and build new additions but there are still multiple instances where you end up waiting.

How is that any different than just modding/cheating in the resources?

All of these requests for time skipping and offline production are really missing the point: Satisfactory is a factory building game. The need to build more to produce things in a reasonable time isn't a feature you should to be skipping, because you are cheating yourself out of gameplay. You aren't suppose to build a single assembler and afk 8 hours waiting for your Versatile Frameworks to finish building. You are suppose to take the time to plan and build a factory capable of producing those frameworks in a tenth of the time. Yes, that may take the same 8 hours, but that's 8 hours you've spent playing the game. You've also got a good piece of the production already built for the magnetic field generators you'll build later.

With a time skip feature, you could build a single producer for every component, connect it to the appropriate input, and then just skip time. You could literally unlock everything and ultimately "finish" the game in under an hour, with the majority of that time spent running out to one of each type of node. You wouldn't need more one than any node type because PPM doesn't matter when you can just press a button to generate everything you need.

Why even play the game if you aren't going to engage with the actual gameplay?


" You aren't suppose to build a single assembler and afk 8 hours waiting for your Versatile Frameworks to finish building." where does it say how your supposed to play?

why are you gatekeeping how someone else plays the game? what do you care how hes playing?
Joeyramone Feb 21, 2023 @ 1:07pm 
youre supposed to have fun. its a game.
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Date Posted: Feb 20, 2023 @ 12:58pm
Posts: 36