Satisfactory

Satisfactory

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NZ.Zero Feb 23, 2023 @ 2:20pm
Adding teleporting would really hurt gameplay - devs, please dont add it!!
So, the v1.0 update is coming next and there are rumours it will include teleporting, mainly because of the description for the Superposition Oscillator which says it is used in teleportation tech. So it seems likely.

I really hope they dont add teleporting though, or they do it in a very limited way. This is a game thats mainly about logistics. The challenges of travel and transport are the thing we spend the majority of our gameplay solving. To nerf this gameplay by adding teleportation would be self-defeating.

The other game I play a lot has teleporting, and in that kind of game your list of places becomes abstract from the world they exist in. It doesnt matter where things are any more, what matters is only the list of destinations in your teleporter. It removes the dimension of distance completely. This detaches you from the world. Bases can be anywhere and accessed instantly. Traversing the map is no longer necessary. You become building-bound, only ever seeing the world inside the buildings you create because you no longer need to venture outside.

This would be bad for the game. The landscape is a huge selling point of the game and one of the best things about it. Nerfing the need to go into the landscape would be a big mistake.

Even if this were at a high tech level, it would nerf it for the whole game because you wouldnt bother building much of a hypertube network if you knew it would be redundant later. And hypertubes are also one of the best things about the game.

If teleportation is added, IMO it should only be outside the planet, not on the planet. The problem of moving people and things from place to place around the planet is the core challenge in the game, I really hope they dont nerf it by adding teleportation.
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Showing 1-15 of 74 comments
Tenebris Feb 23, 2023 @ 3:12pm 
I have voiced this opinion for a long time, teleporting would trivialize gameplay, both from a personal transport and from a logistics standpoint.

It completely invalidates all other forms of transport. Why bother setting up trains, or drones, when you can just hold out for teleportation?
Jarnis Feb 23, 2023 @ 3:26pm 
Obvious answer to this issue would be that only player itself can teleport. Goods have to go the old way. So in a way it would be just a long range hypertube without the pain of having to build the tube and endure the travel time. Probably not gamebreaking, especially if it appears very late in the tech tree.

So all it would allow is easy travel between a central goods storage hub and whatever you working on. Sufficiently painful power requirements or requiring a collectable item which is limited in supply could limit the number of teleporters you can set up to avoid super sillyness.
Haerken Feb 23, 2023 @ 4:35pm 
Brundlefly
Huren Ogeko Feb 23, 2023 @ 4:42pm 
Has there been any talk from the devs about teleporting items? This is the first I have heard of this.
KingKickAss Feb 23, 2023 @ 5:09pm 
I think it could work if its made to be for very long distance travel to permanent bases. Like something that costs an enormous amount of power, is large and not so easy to place, and requires something to actually feed it. Hypertubes wouldn't become obsolete because they're excellent for getting around your base, where as if you want to get from the very bottom of the map to the top, you would teleport instead of laying out a very long tube across the entire continent for you to jump into.

Having an item teleporter is something I would disagree with the addition of.
"But you can just fill your inventory and then teleport"
Yeah but that's not automation. You can fill your inventory and slide jump from one A to point B instead of using a belt, but then you're babysitting something to make it function, and you have trucks and trains to do that for you.

They could also limit how many teleporters can exist too keep in mind. Maybe you only get two.
Kilroy Feb 23, 2023 @ 5:50pm 
wait how do we know 1.0 is next... was that in a dev stream
jdestef Feb 23, 2023 @ 5:55pm 
Hypertubes are too slow once you start building bases on the other side of the map. Teleporters with large cost, power req, or longer re-use time seem fine to me.
HumanMirthquake Feb 23, 2023 @ 7:47pm 
Ngl I've had many times when I've wished I had a hearthstone to return to base with my spoils.
Tenebris Feb 23, 2023 @ 8:52pm 
Originally posted by KingKickAss:
I think it could work if its made to be for very long distance travel to permanent bases. Like something that costs an enormous amount of power, is large and not so easy to place, and requires something to actually feed it. Hypertubes wouldn't become obsolete because they're excellent for getting around your base, where as if you want to get from the very bottom of the map to the top, you would teleport instead of laying out a very long tube across the entire continent for you to jump into.

Having an item teleporter is something I would disagree with the addition of.
"But you can just fill your inventory and then teleport"
Yeah but that's not automation. You can fill your inventory and slide jump from one A to point B instead of using a belt, but then you're babysitting something to make it function, and you have trucks and trains to do that for you.

They could also limit how many teleporters can exist too keep in mind. Maybe you only get two.
All that does is punish players that don't have 100 GW Nuclear setups. There is NO way to balance it properly
Aven Feb 23, 2023 @ 9:12pm 
In regards to teleportation, your fears are not substantiated in any way. The devs have never hinted at the possibility of teleportation, whether it's the player or material, outside of the single description on a component only available during an entirely optional holiday event.

Dimensional manipulation, however, is already in the game, and makes up all of the current construction and inventory process. How else do you imagine you are carrying around metric tons of components that suddenly materialize into a usable form?
KingKickAss Feb 23, 2023 @ 9:23pm 
Originally posted by Tenebris:
Originally posted by KingKickAss:
I think it could work if its made to be for very long distance travel to permanent bases. Like something that costs an enormous amount of power, is large and not so easy to place, and requires something to actually feed it. Hypertubes wouldn't become obsolete because they're excellent for getting around your base, where as if you want to get from the very bottom of the map to the top, you would teleport instead of laying out a very long tube across the entire continent for you to jump into.

Having an item teleporter is something I would disagree with the addition of.
"But you can just fill your inventory and then teleport"
Yeah but that's not automation. You can fill your inventory and slide jump from one A to point B instead of using a belt, but then you're babysitting something to make it function, and you have trucks and trains to do that for you.

They could also limit how many teleporters can exist too keep in mind. Maybe you only get two.
All that does is punish players that don't have 100 GW Nuclear setups. There is NO way to balance it properly
No? Why are you throwing your own numbers and details out there while acting like they're mine?
MetalDad Feb 23, 2023 @ 9:26pm 
Why would someone determine how other people should play. If the devs would deicide to add teleportation and you don't like it, then don't use it/ignore it.
I have a teleport mod installed. Because after countless hours of running around, I got very frustrated. I don't have a grand plan, but run different small projects simultaniously. So I jump from project to project all the time. Maybe my ADHD is the cause of this, I don't know, but I have tons of ideas and things I want to find out. If I would have to walk/run/drive from project to project, I would stop playing the game within a day. The use of the teleport brings a kind of speed into the game that I like very much. The game in it's vanilla form is just too slow for me. So I can chose between moving on because the game is not for me, or make use of some adjustments and have fun with it. I prefer the last and I still don't get it why other people would condemn me for that. It's a single player game... Let me play it how I want to play it!!
Applekid Feb 24, 2023 @ 2:43am 
What does it matter?

If you don't want teleporting, then just don't use it.
GobboKirk Feb 24, 2023 @ 3:07am 
Originally posted by jdestef:
Hypertubes are too slow once you start building bases on the other side of the map. Teleporters with large cost, power req, or longer re-use time seem fine to me.
Would be an endgame item anyways, that you could choose not to use, so I don't really see a problem with it no.
I'd still rather have a little helicopter though :)
Dreadlow Feb 24, 2023 @ 3:16am 
Originally posted by Kilroy:
wait how do we know 1.0 is next... was that in a dev stream

I think it was last week's dev stream where Snutt said a small update would be coming next but they haven't decided what to call it. It's not 1.0. He remarked that we might not see a lot of what's in it. It's system stuff that will hopefully improve performance. Maybe the foliage system rework?

I've been using the Uplink teleporter in Junkpunk and it's a game changer. Wouldn't mind it in Satisfactory at all.
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Date Posted: Feb 23, 2023 @ 2:20pm
Posts: 74