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The random recipe system is designed to enhance multiple playthroughs by adding an rng element. You never know what alternates you'll get, so each subsequent playthrough will be slightly (or significantly) different.
I suggest you try playing the game and never reloading an older save. You might surprise yourself with how fun it could be.
So yes, it should give random recipes, based on your unlock progress.
For example, the best way to unlock cast screws is to gather a few hard drives when first starting a game. This is because the recipe pool is the smallest it will essentially be throughout the game. As you start completing milestones and MAM research, more recipes are added, diluting your overall odds of seeing any particular recipe until you thin it out again with hard drives.
the thought to save scum didn't even occur to me as there are way more hard drives than recipes from my understanding, and actually gives you one of the few reasons to explore more. i think its fine the way it is
...as it should be.
Small problem, but it may be frustrating for new players to get recipes they can't use yet; currently you only can unlock ones according to your tech tier, but if you only ever get one recipe from one crash you can't always give one that the player can use.
You'd also need to consider the crash pod requirements related to their recipie tier. If Cast Screws needs a stack of Reenforced Modular Frames I'm uninstalling lol
Random resource nodes (new games only obviously) would be good tho.
Given that, I find it weird that it gives you a choice of what to accept from that analysis instead of just informing you what it was able to discover, as in "hey, I examined this drive and found 3 recipes, but I'm only going to let you know about one of them -- you choose". Seems like a better "story" would be to just give you whatever it found, whether that be 1, 2, or whatever number of recipes.
I'm ok with some degree of randomness (and even limited by tech tree pre-requisites) in order that multiple playthroughs give a somewhat different result, but the choice aspect seems odd to me.
Also, I don't feel a bit bad about save "scumming". I want the darn recipe and I'm not going to run around the empty map to find enough drives to finally get one at random chance. I Also play with peaceful mobs and I'm really glad devs included that option in the game.