Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I also have a dedicated line for rubber/plastic/packaged fuel from another oil node - which is already going to a train to distribute to other factories & my main storage depot.
So there's more value (to me) in sinking the remaining polymer (as fabric) from other oil endeavors than adding any additional plastic/rubber production to my network.
If you don't already have plastic/rubber production, then yes that is a good alternative - but i imagine by the time you get to Turbofuel, you're already well set on rubber and plastic produciton (at least until/unless you do a full redesign of those oil nodes into Turbofuel primary)
almost 2x more efficient than fuel for the same oil and coal amount, but need sulfur to convert coal in compacted coal.
here my production based on 1350 oil production
-only turbo = 25 650 MW :
1350 oil-> 900 fuel + 600 coal + 600 sulfure -> 750 turbo = 171 generators = 25 650 MW
-fuel + coal = 14 250 MW :
1350 oil-> 900 fuel =75 generators = 11250 MW
600 coal = 40 coal generators = 3000 MW
Coal + fuel = 14 250 MW
its a big project but when done energy is not a problem anymore until nuclear power, its hundreds hours of gameplay with unlimited energy!
for now in this save i unlock lvl7 tier and 1/3 of last space elevator tier with a max cons of 21000MW , left enought to switch nuclear when i wan't
"But I can get more power if I use up my precious and rare sulfur on TurboFuel!" You can get even more power with nuclear, which I seem to recall requires sulfuric acid for processing uranium into fuel rods. I don't need to do the math to know the power to sulfur ratio is going to be off the scale because nuclear. Once again TurboFuel is a waste of precious sulfur.
If sulfur were as common as limestone it would make sense to build turbo-everything. Would it break the game if sulfur were as common as limestone? I don't see how. What exactly would we do with way too much sulfur? Break the game with bullet spam? There's no point to TurboFuel if sulfur is rare, and there's no point in sulfur being rare.
The problem with TurboFuel is that sulfur shouldn't be rare. Agree?
Right now I am working with this plan times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_4
with an eye towards upgrading to times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_5
when I unlock blenders. but this stage 5 setup on the 4 oil nodes mentioned above would end up consuming right about half the worlds available sulfur. probably less as by the time I get blenders I will have mk3 miners and mk5 belts, but I do the math on that later on when I get there. Right now I know I can do it with these first 4 nodes and by the time I have the mk3 miners and mk5 belts I will probably just go with nuclear for future needs anyhow.
OK that's pretty neat
I currently also do not know how much I make alone with coal I have distributed everywhere on the map power plants except atom the stand on the water on the west coast
and the dune desert I have the uranium and plutonium processing.
EDIT:
never mind I did the math anyhow
((300*29)+(150*6)+(480*15))/15*75= 84,000MW
this assumes my current tech, mk2 miners fully overclocked and a max belt of mk4 at 480/sec
so 29 normal nodes giving me 300 each, 6 impure nodes giving me 150 each, and 15 pure nodes giving me 480 each. all going to generators that take 15/second into 75mw power. so even without the best miners and belts you can easily hit 84 GW of power at the same time you have unlocked oil. so I how much power do you need before you get nuclear.
throw in mk5 belts and mk3 miners and do you even need nuclear anymore?
From direct oil to fuel with 52 gens, converted to rubber primary and HOR leftover. Diluted that and then converted 1/3 to turbo fuel.
Result: Twice the power with over 100 gens but it is more complex. However, now it's primary purpose is rubber and fuel is waste product. That is the key to handling fuel, as waste.