Satisfactory

Satisfactory

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Turbo Fuel worth it?
Here's the question: Is Turbo fuel worth it compared to using the coal and fuel to generate power with all the power costs involved? Yes, I'm being lazy and not doing the math myself.
Zuletzt bearbeitet von buchanant; 24. Jan. 2023 um 5:55
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Beiträge 1630 von 31
I've already got a crate of fabric stashed away, with a few stacks of filters crafted as well.
I also have a dedicated line for rubber/plastic/packaged fuel from another oil node - which is already going to a train to distribute to other factories & my main storage depot.

So there's more value (to me) in sinking the remaining polymer (as fabric) from other oil endeavors than adding any additional plastic/rubber production to my network.

If you don't already have plastic/rubber production, then yes that is a good alternative - but i imagine by the time you get to Turbofuel, you're already well set on rubber and plastic produciton (at least until/unless you do a full redesign of those oil nodes into Turbofuel primary)
Barring some weird edge cases, turbo fuel is absolutely worth it.
Turbo fuel totaly worth it even with bacic recipe !
almost 2x more efficient than fuel for the same oil and coal amount, but need sulfur to convert coal in compacted coal.

here my production based on 1350 oil production

-only turbo = 25 650 MW :
1350 oil-> 900 fuel + 600 coal + 600 sulfure -> 750 turbo = 171 generators = 25 650 MW


-fuel + coal = 14 250 MW :
1350 oil-> 900 fuel =75 generators = 11250 MW
600 coal = 40 coal generators = 3000 MW
Coal + fuel = 14 250 MW

its a big project but when done energy is not a problem anymore until nuclear power, its hundreds hours of gameplay with unlimited energy!

for now in this save i unlock lvl7 tier and 1/3 of last space elevator tier with a max cons of 21000MW , left enought to switch nuclear when i wan't
It seems to me there's no reason for sulfur to be rare, and making it rare makes TurboFuel a bad deal. You can synergize alt heavy oil residue + alt diluted fuel + standard polymer to rubber + alt recycled plastic + alt recycled rubber and get massive quantities of power, plastic, and rubber at zero cost in sulfur. "Zero cost in sulfur? Sign me up! Sulfur is super-rare! Zero sulfur is obviously the best deal!" See the problem?

"But I can get more power if I use up my precious and rare sulfur on TurboFuel!" You can get even more power with nuclear, which I seem to recall requires sulfuric acid for processing uranium into fuel rods. I don't need to do the math to know the power to sulfur ratio is going to be off the scale because nuclear. Once again TurboFuel is a waste of precious sulfur.

If sulfur were as common as limestone it would make sense to build turbo-everything. Would it break the game if sulfur were as common as limestone? I don't see how. What exactly would we do with way too much sulfur? Break the game with bullet spam? There's no point to TurboFuel if sulfur is rare, and there's no point in sulfur being rare.

The problem with TurboFuel is that sulfur shouldn't be rare. Agree?
On previous play throughs I just made fuel the normal way. This time I focused on the harddrives and unlocking all of them and I began to explore turbo fuel. One thing I usually do is pick a collection of oil nodes and build maximum number of fuel generators near by them. The one place I do this first has 2 normal and 2 impure and when fully overclocked thats 900 oil. I did the math on turning that into turbo fuel and found that I would be using nearly 3.5 nodes of fully overclocked sulfer and coal. So needless to say I wont likely be repeating this settup beyond these first 4 nodes as I would quickly wipe out the available sulfur when its needed for other things in the nuclear age.

Right now I am working with this plan times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_4
with an eye towards upgrading to times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_5
when I unlock blenders. but this stage 5 setup on the 4 oil nodes mentioned above would end up consuming right about half the worlds available sulfur. probably less as by the time I get blenders I will have mk3 miners and mk5 belts, but I do the math on that later on when I get there. Right now I know I can do it with these first 4 nodes and by the time I have the mk3 miners and mk5 belts I will probably just go with nuclear for future needs anyhow.
Zuletzt bearbeitet von Huren Ogeko; 24. Jan. 2023 um 16:41
Ursprünglich geschrieben von Benny:
i mean u can run on coal i generate almost 40k mw with coal alone so it does work

OK that's pretty neat
I currently also do not know how much I make alone with coal I have distributed everywhere on the map power plants except atom the stand on the water on the west coast
and the dune desert I have the uranium and plutonium processing.
Ursprünglich geschrieben von Die Hand Gottes:
You can't get by on coal alone
Fuel generators run longer with turbo fuel or better this fuel is not consumed so quickly and is therefore very efficient.
With fuel generators you can get along for a very long time without nuclear power with only coal you can't get very far.

48 Turboprop generators
https://steamcommunity.com/sharedfiles/filedetails/?id=2904885550
I imagine you can take coal a long ways. I am only using 5 nodes (2 pure, 2 normal, 1 impure) nodes in proximity to the eastern coast of the dune desert and I am generating like 8000mw. there is a crap ton more coal (13 more pure. 27 more normal and 5 more impure) around the map I imagine I can expand coal into some insane amount of power I dont even have the brain power to calculate right now.

EDIT:
never mind I did the math anyhow
((300*29)+(150*6)+(480*15))/15*75= 84,000MW
this assumes my current tech, mk2 miners fully overclocked and a max belt of mk4 at 480/sec
so 29 normal nodes giving me 300 each, 6 impure nodes giving me 150 each, and 15 pure nodes giving me 480 each. all going to generators that take 15/second into 75mw power. so even without the best miners and belts you can easily hit 84 GW of power at the same time you have unlocked oil. so I how much power do you need before you get nuclear.
throw in mk5 belts and mk3 miners and do you even need nuclear anymore?
Zuletzt bearbeitet von Huren Ogeko; 24. Jan. 2023 um 17:02
Ursprünglich geschrieben von ♥♥♥♥♥♥♥♥♥♥:
On previous play throughs I just made fuel the normal way. This time I focused on the harddrives and unlocking all of them and I began to explore turbo fuel. One thing I usually do is pick a collection of oil nodes and build maximum number of fuel generators near by them. The one place I do this first has 2 normal and 2 impure and when fully overclocked thats 900 oil. I did the math on turning that into turbo fuel and found that I would be using nearly 3.5 nodes of fully overclocked sulfer and coal. So needless to say I wont likely be repeating this settup beyond these first 4 nodes as I would quickly wipe out the available sulfur when its needed for other things in the nuclear age.

Right now I am working with this plan times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_4
with an eye towards upgrading to times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_5
when I unlock blenders. but this stage 5 setup on the 4 oil nodes mentioned above would end up consuming right about half the worlds available sulfur. probably less as by the time I get blenders I will have mk3 miners and mk5 belts, but I do the math on that later on when I get there. Right now I know I can do it with these first 4 nodes and by the time I have the mk3 miners and mk5 belts I will probably just go with nuclear for future needs anyhow.
With the blender recipe, heavy oil residue, fuel, sulfur, petroleum coke, to make 1800 turbo fuel a min you only need 900m sulfer, which is not that much with the MK3 miners and over clocking. Enough turbo fuel to run 400 fuel generators.
Ursprünglich geschrieben von SourHammer:
Ursprünglich geschrieben von ♥♥♥♥♥♥♥♥♥♥:
On previous play throughs I just made fuel the normal way. This time I focused on the harddrives and unlocking all of them and I began to explore turbo fuel. One thing I usually do is pick a collection of oil nodes and build maximum number of fuel generators near by them. The one place I do this first has 2 normal and 2 impure and when fully overclocked thats 900 oil. I did the math on turning that into turbo fuel and found that I would be using nearly 3.5 nodes of fully overclocked sulfer and coal. So needless to say I wont likely be repeating this settup beyond these first 4 nodes as I would quickly wipe out the available sulfur when its needed for other things in the nuclear age.

Right now I am working with this plan times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_4
with an eye towards upgrading to times 3:
https://satisfactory.fandom.com/wiki/Tutorial:Setting_up_Fuel_Power#Stage_5
when I unlock blenders. but this stage 5 setup on the 4 oil nodes mentioned above would end up consuming right about half the worlds available sulfur. probably less as by the time I get blenders I will have mk3 miners and mk5 belts, but I do the math on that later on when I get there. Right now I know I can do it with these first 4 nodes and by the time I have the mk3 miners and mk5 belts I will probably just go with nuclear for future needs anyhow.
With the blender recipe, heavy oil residue, fuel, sulfur, petroleum coke, to make 1800 turbo fuel a min you only need 900m sulfer, which is not that much with the MK3 miners and over clocking. Enough turbo fuel to run 400 fuel generators.
I will probably do it with these first 4 nodes I am dealing with but expanding it into other oil node clusters I doubt it. besides this 900 oil into turbo fuel using that state 5 method probably will net me more power then I could ever possible use. I am going to have to get very creative to find ways to consume that much power. But all that is for another day and a couple more tiers later.
Zuletzt bearbeitet von Huren Ogeko; 24. Jan. 2023 um 17:04
Does anyone make small quantities of turbofuel just for the machinegun? I prefer the guided ammo myself but thought I'd ask.
Zuletzt bearbeitet von Obz3hL33t; 25. Jan. 2023 um 15:22
kLuns 25. Jan. 2023 um 15:37 
I have a minifactory fed by a sushi belt and programmable splitter. I make 0,6 packaged turbo fuel and one cycle in the blender takes 10 minutes :) I still need to make a manufacturer for the turbo ammo on the overflow line.
Ursprünglich geschrieben von Obz3hL33t:
Does anyone make small quantities of turbofuel just for the machinegun? I prefer the guided ammo myself but thought I'd ask.
when I get going I plan to have a little sapre on the side and a modest ammo factory and jet pack fuel, and some nobelisks will be made with some of the excess materials. I plan to do all this with this 900 oil and compacted coal I am using for power and just product a bit more then I consume and use the rest for other things and if I still have more sink the rest.
Zuletzt bearbeitet von Huren Ogeko; 25. Jan. 2023 um 17:25
nfgman 25. Jan. 2023 um 18:25 
I'll put it this way...
From direct oil to fuel with 52 gens, converted to rubber primary and HOR leftover. Diluted that and then converted 1/3 to turbo fuel.

Result: Twice the power with over 100 gens but it is more complex. However, now it's primary purpose is rubber and fuel is waste product. That is the key to handling fuel, as waste.
Wolfgang 25. Jan. 2023 um 23:04 
Ursprünglich geschrieben von Obz3hL33t:
Does anyone make small quantities of turbofuel just for the machinegun? I prefer the guided ammo myself but thought I'd ask.
Yep. I do. Blender running at 100%.
kLuns 25. Jan. 2023 um 23:13 
Ursprünglich geschrieben von nfgman:
That is the key to handling fuel, as waste.
It's no waste. It's a multiplier for plastic and rubber. That makes it a tool.
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