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It is true though you can accomplish the same thing by deleting/replacing a powerline, with a sign to describe what it powers. But some people prefer using a ui vs deleting or rebuilding something. Plus if you shut down the power by deleting a cable, you need to leave some spare cable there, or remember to bring some with you when you return to turn it on again.
Set up correctly it's way more reliable and easier than jumping around disconnecting the right power lines and then finding them again
Plus its just a little satisfying to be able to control power like this rather then snipping a wire between two poles.
Always keep an eye on the energy before upgrading if there is not enough juice then first upgrade the energy supply.
the only power outage I had was before the coal because the bio crap I have pretty much neglected.
Of course I could also do this without the power switch by deleting the power line between the factory and the grid, but the power switch is an aesthetically nicer way to do it and is closer to a "real-world" power connection.
"They're useless because contingency plans are useless since I play perfectly all the time, and so should everyone else. If you're making contingency plans, you're wrong."
I'm sorry that most of us are human and make mistakes where having backup plans are nice to have.
A good use for switches is combined with power storage as a way to both isolate a power production facility in the event of a failure, as well as have a kickstart source at the ready. Basically you put a set of power storage on one side of a switch, the power plants between the two switches, and then the rest of the grid on the other side of the second switch. Once the power storage is full, disconnect it from the grid. In the event of a failure, toggle both switches to isolate the power plants from the grid and connect them to storage.
Of course alternately, each power generation group can have one or more generators that only power the fuel production and support machines. So for a group of coal generators you would have one generator that powers the coal miner and one or more water extractors. That way even if the main grid goes down, that one generator is still producing fuel and water for at least itself and some of the other generators at the facility. On the up side, it doesn't require manual switching, but on the down side it slightly reduces the facility's overall output since the whole point is that one generator does not connect to the grid in any way.
If you don't understand the value of power storage you are doing something fundamentally wrong.
Power use fluctuates and leads to spikes in this game, power storage compensates. Yes, you can build enough power plants so you overproduce enough to cover any possible power spike but doing so is ... inefficient. Inefficiency is wrong.
I do not think I have done anything wrong
I don't know blackouts since coal-fired power stations
and watch the video
https://steamcommunity.com/sharedfiles/filedetails/?id=2931502714
especially look at the point 2:35 or 3:27
It is not that I have not built energy storage currently 273 pieces but I do not need them but only because I can build them also not for any voltage peaks where we are back to the video.
I can shut down all 13 nuclear power plants 6 of them are even overclocked with 220% and I still produce enough electricity.
I have certainly done nothing wrong but those who really need it.
It is so easy in the game to produce electricity in abundance.
Oh yes, my factories are efficient, I partly calculate up to 4 digits behind the decimal point and are not overclocked but underclocked and save power again.
but my energy sources because I do not fackle long almost all with 250% overclocked until the black cracks there is me the efficiency is completely indifferent.
Otherwise, it's just interesting to have different circuits or to be able to switch different systems on and off for test purposes. It's better not to question the meaning, I produce 669.00 MW of electricity. Why because it's possible to use the power switch? Yes, because it is possible but must .... everything is realtiev in this game :)
Greetings
I also have a switch for the Christmas things but every now and then I fill up the snowballs and the machines for it start up again have so many gifts bunkered so many snowballs I do not consume in years.
but respect to your generators have just broken through the 100GW but still some construction projects in planning.
yes in the game you can do much simply because you can but not necessarily need.
My trains and power generation that are the favorite things I do in this game so there are still a few tracks in planning and have already laid 190Km of track.
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