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If I find locations which will allow for self-sufficient factories, I will use that in favor of moving materials around. For HMF, I was able to use a location in the grassy plains but the factory is only successful because of a few alternative recipes (stitched plates being the most critical).
Weird numbers are troublesome, but they are part of the puzzle that makes this game addictive imho. Between overclocking and underclocking you can usually get near-perfect efficiency. I know its blasphemous in this game but I'm OK if theres a small amount of inefficiency, especially early/mid game when I know I will be most likely gutting the whole factory eventually anyways.
IIRC theres some people who've compared the benefits of modular vs. mega factories on youtube if you are curious about the pros/cons. Also if you dont have a really powerful computer you might end up preferring modular factories since they tend to run smoother later in the game.
but you should do things the way you feel most confortable. that said here is what I do:
I build what I call the tech 1 items at the node, and I do this to the max capacity I can on the node given the current miner and max belt and fully overclocked. so say I have a normal iron node that I decide is going to make plates or rods...it does that and that one as many as I can on that node. this mini factory is basically just smelters and constructors and anything beytond that I do back at the main factory or some other hub factory location.
now back at the main factory I have these inputs coming which are simple items I can make with a single constructor on the node and these come in and I pull off whatever amounts I need for various assembler/manufacturer lines. and if a incoming line cant support the need of whatever I am building I go out and setup another node to make another incoming line of that product.
so things I made at the nodes include: concrete, iron plates, iron rods, screws, wire, cable, copper sheets, silica, quartz crystal, caterium wire, plastic, rubber and maybe other items in higher tiers I am not thinking of.
I also do steel beams and steel pipes like this only in places where I have pairs of coal and iron close as well as compacted coal where I have coal and sulfur near each other. for the most part any other thing that requires two or more inputs is done back at the base.
also at these node factories I setup a sink that accept anything that gets backed up on the belt using a smart splitter or my patented "poor mans" smart splitter I designed myself that more or less does the same thing but I can use before unlocking smart splitters. so any resources on the line that isnt sucked in by the base is sunk for coupons but in the end very little gets sunk this way as the main base eats more and more of the basic items.
also I tend to handle coal for coal plants by building the plants near the node or the nearest wter...power plant materials never clutter up my base...I burn it near where I extract it.
960 iron ingots > 6 heavy frames using solid steel recipe.
Im having it standalone from my other factories. No alternate recipes, dont need them when you can run so many smelters off one node.
Also bear in mind that you're going to have to scale it up even more later for versatile frameworks etc, also heavy frames are needed for making train stuff (Ive used LOT of them buildng my train network so far) so self contained allows it to churn them out at max speed.
I really dont see the problem with screws. We have loads of nodes and power to use, so why look for shortcuts? Challenges bring better designs IMO so bring em on!
Im making my factory modular - each building does a thing, designed in blueprint designer, bit of effort put into the visuals - Ii think its way better than those big 'factory floor type factories and scales better. The only problems come when you get the wrong thing on the belt, so be very careful with those logistics!
I guess blueprint two versions, one self-contained, one dependant on other factories, but I'll try self-contained first. Might be a bit of a squeeze into that blueprint designer tho :D
https://steamcommunity.com/sharedfiles/filedetails/?id=2931370512
Blue bold are the ones Im shipping in. - steel is from the centre of the pink forest and beams and rods are from the factory next door.
the factory will produce :
- heavy mod frames (20)
- mod frames (15)
- plates (10)
In the process of scaling up my plan to include versatile frameworks before I build it.
(Sorry didnt realise these dont actually use plastic at this stage, think that must be later)