Satisfactory

Satisfactory

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Dragow Feb 3, 2023 @ 9:56am
Logistic(trucks and trains) is a massive annoyance
Am i not getting something? But the way logistics are done is just killing the game for me.
It is very expensive and time-consuming to setup.
It is nothing else but essentially a belt via proxy.
Usually games like this have a sort of logistics option that will allow you to redistribute your resources more conveniently, but not here. You will never get away from situation where your resource nodes are directly bonded to production, even with items of higher tier. Thus it make production lanes clunky and usually resolves in resource consumption inefficiency, leaving unutilized or underutilized nodes behind, and this is just grinding my gears.
I know that some people are okey with that, but again am i missing something?
Thinking of that, what i would like to have is something like modular logistics station/storage, which can serve unlimited(at least more than 2 belts of output) amount of inputs and outputs, allowing you to reset per-belt balancing at least at particular factory level, and focus on managing only total income and outcome.
I know trains kinda working that way, but honestly a dropped every save before managing to setup good train logistics, and i am afraid that this will be the same, since amount of throughput from station is still limited to 2 belts.
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Showing 1-10 of 10 comments
Kilroy Feb 3, 2023 @ 10:33am 
from what i understand from a construction resource standpoint if you have to move items more than ~ 800 m it is more cost effective to build a train or make a truck route. This especially is true mid game where tier 4 and 5 belts cost encased industrial beam and alclad sheets. But it also depends on what type of item you are shipping around.

For example:
1) Uranium nodes are few and far apart and often in remote locations. Ideally you would want a centralized power plant to process the ore so all the fallout is in a single place, preferably in an area where the terrain can easily scale production. You wouldn't want miles of belts carting Uranium around your map making a web of radiation hazard so you truck or train or drone whole containers at a time from the miner to the processing plant.

2) You have factories in every biome each making their own high tier product. Each independent factory has a low IPM output of said tier. your main base is centrally located and you would really love to have those high tier items in you bases storage or fed into the space elevator. From an infrastructure stand point it makes more sense to have a train go around to each factory, pick up what low IPM product is ready for shipping and then bring a full mixed cargo cube to your base for sorting and storage than making a world wide web of low through put slow belts.

3) nitrogen is great and it makes some really useful alt recipes. but a max overclocked node outputs 1600 ish units per min. also many of the nitrogen nodes are in locations not conductive to building large factories and are far away from the things that blenders need as their second and 3rd input. Instead of having a huge save wide pipe network and worrying about balancing and all the hasstle of pipe pressure make a train station an large buffers. Train in the nitrogen directly to your production plant and then pretend the train station is the node you need for your nitrogen frame plant or whatever.

To address the inefficient resource consumption from nodes i always make an ingot factory right at the node and then spend time getting ore consumption balanced against max ingot output (except where places where mk 3 miners cant physically overclock above the stupid 1 belt port ). After that i pick a centralized biome location that is more or less 500-800 m away from each ingot plant, belt all the ingots, concrete, quartz, etc and build a huge factory to make the highest tier thing with the resources at hand. I then truck or train everything to a central sort plant where the hub is.
Illuminia Feb 3, 2023 @ 10:37am 
..... well, but what else would you expect?
Resources to just be magically teleported to an infinite storage warehouse?

You build whatever Logistics systems you want to have in the game.

If your issue is that your storage container or train station limit is "output throughput limited to 2 output belts" .... then make more containers / train stations and split your input between multiple containers / train cars.

If you somehow find that you are producing and consuming more Copper Ingots than you can carry in a single filled train car, just add a 2nd car and station...

Good Logistics systems are a long-term investment.
Yes, setting up a train line stopping at 6 different factories, with 10+ cars to carry different goods about will take up a lot of time..... but it has huge payoffs, especially in the long term.



If, for some reason you are trying to manage multiple different types of items in a single storage or train or truck container ...... that's generally not recommended.
Die Hand Gottes Feb 3, 2023 @ 10:39am 
Logistics with trains is wonderful
built my 82nd station today and let the 42nd train start working.
have built the complete map with double-track line a track once all the way around the map.
Do not understand that you can not cope with it for me the trains are the cream of the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926742129
Last edited by Die Hand Gottes; Feb 3, 2023 @ 10:41am
GrandTickler Feb 3, 2023 @ 12:56pm 
Originally posted by Die Hand Gottes:
Logistics with trains is wonderful
built my 82nd station today and let the 42nd train start working.
have built the complete map with double-track line a track once all the way around the map.
Do not understand that you can not cope with it for me the trains are the cream of the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926742129
impressive lol, up to 8720 power consumption just from trains alone :P not calculating freight platforms. i love the trains too yeah, although i havent tried messing with lane switching yet and all that stuff, so i tend to do 1 train per railroad route for now
Dragow Feb 3, 2023 @ 1:35pm 
Originally posted by Illuminia:
..... well, but what else would you expect?
Resources to just be magically teleported to an infinite storage warehouse?

You build whatever Logistics systems you want to have in the game.

If your issue is that your storage container or train station limit is "output throughput limited to 2 output belts" .... then make more containers / train stations and split your input between multiple containers / train cars.

If you somehow find that you are producing and consuming more Copper Ingots than you can carry in a single filled train car, just add a 2nd car and station...

Good Logistics systems are a long-term investment.
Yes, setting up a train line stopping at 6 different factories, with 10+ cars to carry different goods about will take up a lot of time..... but it has huge payoffs, especially in the long term.



If, for some reason you are trying to manage multiple different types of items in a single storage or train or truck container ...... that's generally not recommended.
My problem is not balancing per se. My problem is that balancing happens exclusively in context of 1 belt. Your extractor belt will inevitably have to be balance against belt feeding something like uranium fuel rods. Like each mistake or inefficiency have cumulative effect and the only thing you can do about is to re-do all the math on particular construction line.
Usually factory manager sandboxes allows you the way of "reseting" per-belt balancing, where isolated factory designed with 100% efficiency (internally) will run at this level if number of resources is met. Here it is different, your factory, instead of having total demand to run, will need a specific number of belts filled to specific level. And i yes, i can make a system to-re-balance stuff by just merging belts back and forth, but honestly it is a terrible solution
Dragow Feb 3, 2023 @ 1:36pm 
Originally posted by Die Hand Gottes:
Logistics with trains is wonderful
built my 82nd station today and let the 42nd train start working.
have built the complete map with double-track line a track once all the way around the map.
Do not understand that you can not cope with it for me the trains are the cream of the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926742129
How do you manage multi-product train loads? Or is just 1 rout per product?
GrandTickler Feb 3, 2023 @ 1:56pm 
Originally posted by Dragow:
Originally posted by Die Hand Gottes:
Logistics with trains is wonderful
built my 82nd station today and let the 42nd train start working.
have built the complete map with double-track line a track once all the way around the map.
Do not understand that you can not cope with it for me the trains are the cream of the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2926742129
How do you manage multi-product train loads? Or is just 1 rout per product?
u can add a lot of freight carts as long the train can pull its weight, and make use of empty platforms for destinations where for example freight cart 1-2 are not supposed to unload, but 3-4 are so u just build the freight stations for those
Valen Logan Feb 3, 2023 @ 2:32pm 
Speaking from my own experience managing your resources becomes more important than actually building factories, especially after you hit the mid tier and beyond.
I've built whole systems before where their whole purpose was to aggregate resources (Iron, copper, etc.) and distribute them to factories that would normally not have access or limited access to those resources.
The belts and vehicles play into what level of distribution you are trying to do. Long haul loads of resources from aggregate hubs will usually utilize trains. Regional aggregation (multiple miners within about 600m-1000m of each other) is usually best done with trucks.
The thing to keep in mind is that belts are great at moving individual parts around but for large bulk items you want to use vehicles because they are better at moving stacks of items efficiently.
Last edited by Valen Logan; Feb 3, 2023 @ 2:33pm
NZ.Zero Feb 3, 2023 @ 11:18pm 
For me this is a logistics/ exploring game and the factories just provide things to move :) .. the logictics is awesome.

Progress a bit, it gets easier. If youre worried about the cost of belts etc, you should focus on getting bigger factories.

Also, easrly game, just build hypertubes and belts. Belts are cheap and easy.. You dont need to travel that far to progress if you really cant wait to get to the next level.
Last edited by NZ.Zero; Feb 3, 2023 @ 11:34pm
NZ.Zero Feb 3, 2023 @ 11:36pm 
Originally posted by Dragow:
How do you manage multi-product train loads? Or is just 1 rout per product?
You can have different stations on the same loop e.g. train 1 stops at station 1 and drops pipes into freight bay 1, train 2 stops at station 3 and drops beams into station 1. So long as their routes never change theyre OK. Its better to have long stations though
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Date Posted: Feb 3, 2023 @ 9:56am
Posts: 10