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That said, you should definitely seek more power. Make more coal gens so setting off a fuse won't even be a thought. And you can also consider making power storage instead, which will store extra power that can help handle spikes without needing to rely on something like biomass burners.
You don't get a warning when the biomass burner kicks in.
You don't need a warning when you make more power plants.
That being said, it would be better to build out more coal than you need at the moment - getting at least 8 generators up and running stable will give you freedom to build out factories more for a good while.
In your case, say if between power fluctuations you average 30 unmet power need with a max need of 45, don't just build two burners to cover it because you'll be running back every hour to refill them. Build and fuel 10 of them. Now at current power consumption levels your buffer can run for 8 hours without upkeep.
the only reasonable application was with the mod refinery power as a buffer for solar or wind power
but this mod I no longer use the whole map with the rampant terminal and material nodes.
currently I'm quite fixed to the west spawn and rush to coal power - then I quickly raise a 8-gen plant to get 600mw - exactly enough to setup tier2 parts - and then upgrade the coal plant to 32 while also re-placing it to make the routing for coal and water a bit easier using blueprints
as I do it in multiple steps as the inventory isn't big enough at this point I shortly set up a few batteries to keep power my factory while I rework the coal plant - and then just leave them in place
in another playthru I made a mistake where trains used more power than expected - it came in handy to have some reserve and I only noticed as I walked by them
I play on a server have it run 24/7 - so the system can knock itself out when I get interrupted during some build without completing it
There are situations where they are required. A radar outpost powered by geothermal comes to mind. I also like having them on my main grid. They help avoid spikes that shut down the grid.
but as it's gated behind quite some effort (even when abusing the shop) it seems somewhat late compared to it unlocks after oil/fuel to be used that way which also makes energy storages pointless except for some edge-cases like the mentioned outpost rely on geothermal
you can always simply avoid if you produce more energy than you need
I always had the energy in mind when I was too short I first upgraded the energy again
yesterday i also overclocked my nuclear power plants more because i increased the uranium fuel rods production
and now have about 63 GW surplus.
I do not worry about any voltage spikes.
By the way, I have already early in the game all geothermal power plants spiked into the network is a free energy sources and the power lines I used as a zip line and yes I have always connected a radar tower there.