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Trucks use fuel so slowly, so packaged fuel is pretty convenient. Once you get to turbo fuel, if you feel like making a 1-car train to distribute it, you can handle pretty much any practical number of trucks from one impure oil node.
https://steamcommunity.com/sharedfiles/filedetails/?id=2912147674
I like that you raise the point for discussion!
On this one, I disagree. I don't think the refueling mechanic on any vehicle needs to be modified... but curious to hear other opinions as well.
That way you can set up a number of truck stations at your central hub, fill them with fuel, have your truck stop at all of them to unload and do your sorting behind the scenes. Now you save that vehicle path and add trucks to the path until your outgoing truckstations stop filling up. It'll take about 2x10 - 2x15 truck stations and a bunch of smart splitters behind it, but it's a great use of trucks.
It is a hastle to get the fuel supply to where you want it, but once set up for the first time, increasing throughput is as easy as putting down a truck, getting in, load path, enable autodrive. Protip: Use trains to deliver fuel to everywhere and take back the ressources (further processed if possible)
EX. Me and a buddy, made a sky highway for a simple back and forth route transmitting Steel Bars into our main hub for processing into other mats. Single resource means you don't need smart splitters, and one (1) truck (on a short-ish track) was netting 14 stacks/min = 1400 steel bars transferred per minutes.
So, as the game progresses we can upscale that steel refinery as needed and the one truck wont hit capacity until we hit truly ludicrous volumes of steel, and at that point we'll either have trains or mk 5 belts or other means of transport.
Tl:DR Trucks/Tractors are nice for early game bulk transport of raw materials, less so for late game stuff.
Since I have my trucks and tractors converge below a train station, I like to use a train to distribute fuel along the rail line and feed the drop-off points for all of the trucks.
I personally wish Tractors/Trucks had some alternative power options.
I'd love to be able to automate small-scale BioMass / BioFuel production, even if it would make just enough to enable fueling vehicles in remote locations away from Coal/etc. (Grow plants in automated greenhouse, convert to biomass, fuel vehicle)
... especially if we could pump liquid fuel into a vehicle, instead of having to use packaged fuel. (Seriously, it consumes the plastic/iron containers too!? lol)
I know right now it's a technical limitation - they can't make it so the port or vehicle can accept Solid OR Liquid. .... I'd be fine with just different versions of station/vehicle for liquids.
I'd love an mid/late game upgrade that can make vehicles run on electrical charge, like a built-in power storage battery that can charge at Stations.
... but it's not likely to happen ; and there are reasons that people rush to Trains.
I might setup a bad race track for all the tractors i'm "retiring", just because.