Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I know that buildables, both passive (e.g. walls) and active (e.g. constructors) count towards it, I don't know if items in storages count.
Im nearly 700h in and have not finished the last space elevator stage yet.
I have two large warehouses with all the materials that you need
and now for the Christmas event I have alone 672000 gifts stored there runs my Ficsmas still a while further
https://steamcommunity.com/sharedfiles/filedetails/?id=2881407172
Is the text in the display variable? I throw pics on my storage to remind me what's in there, but I haven't noticed a way to display the content count. Maybe I missed that in a setting somewhere? ...and if the picture auto-updated to show the majority item in the container, even better!
Still doesn't really help OP though, you almost need a "percent full" indicator for Unreal Engine object limit.
https://ficsit.app/mod/ContainerScreen
A UObject is a memory object, it's how the game engine encapsulates and stores data in computer memory. Each thing you place in the world consists of one or more UObjects. So knowing how many objects you have in the world won't tell you how close you are to the UObject limit, because one buildable might have 1, and another might have 8.
But to get an idea how much you have built, you can open your save in the SCIM online tool which gives a good breakdown (though it measures pipes, conveyors, track, and power lines in total length, not in number of individual segments, and I suspect each segment will independently contribute to the UObjects count): https://satisfactory-calculator.com/en/interactive-map
Also, I know a few updates ago the devs did an optimisation to reduce how many UObjects some buildables create. They may be continuing to improve this, I don't know.
Nice will take a look! Might also be a good source to look at for things I might want to build.
you have over 500k in gifts stored..? how many yrs did that take...as no way you collected that many in 4wks.....